Heh yea clerics and paladins get mana regen before the enc/warrior hybrid. Dope
Theres a few things about that class that I would have logically thought would go a different direction. As a "Tank" I would have imagined that they would have had a defensive conversion to Mana Burn instead of a DPS component. Couple examples I was thinking when talking to
Hekotat
when he was playing his was like..
Maybe instead of a Mana Burn...
Mana Tap? or even a Life Tap conversion?
Absorb Shield specific to spell damage?
Or like, when you
successfully silence a mob -
You gain a short duration armor buff? Or a mild duration resistance buff to the resistance check that would be used for the spell you interrupted?
Also.. the Dread Line is a poor mans imitation of the melees line of Cripple. Has inconsequential stats tied to the nuke. The int decrease might add up to ~2% damage decrease. But that doesnt account for accuracy and crits, much less the amount of damage that ~1.4% per hit is saved over the course of the entire fight that cripple saves. The other stat decreases in Dread would decrease the mana pool size and the regen. ... But the NPC isnt going to live long enough for that to even matter. Especially with the monstrous size of NPC mana pools as they are right now. How about a revisit on those stats? This spell doesnt stack afaik, so....
For example, Dread: 420 Nuke, 50 point reduction in Int/Wis (~5% dmg decrease), 10% Fizzle Chance, 25% Cool Down Slow.
That makes much more sense than:
Causes dread to your target's mental state, causing 420 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20.