Theres a few things about that class that I would have logically thought would go a different direction. As a "Tank" I would have imagined that they would have had a defensive conversion to Mana Burn instead of a DPS component. Couple examples I was thinking when talking toHeh yea clerics and paladins get mana regen before the enc/warrior hybrid. Dope
Wouldnt the Enchanter's Anguish overwrite the Inquisitors Dread? I guess if you're referring to the two of them burning the mana pool of the mob up, yea. I mean the two of them together, you would HOPE that they could neutralize a SINGLE caster mob... Even then, they cant even completely get rid of the casters ability to cast Fear. So the both of them together cant even neutralize a mob from casting a harmful spell?.... C'mon..Dread is actually really nice when combined with enchanters drain mana. At the high end you can take a mob to oom with a few casts, but because some annoyinng spells like fear cost so little mana, the mob can still regen enuf back to cast it. But dread stops that from happening . It’s mostly useful for named mobs / longer fights
patch notes look great! Really awesome to see they are listening to feedback but keeping their hands on the reigns. The necro updates have me feeling good about the class direction and cleric melee/last hit stuff is interesting enough for me to try out a cleric.
Competing for a spot on the 10 slot spell casting bar hurts Harm Touch as well. The 30/45 min cooldown that maybe does half of a normal, even con, mob's HP isn't going to save the day anything close to the amount of times Lay on Hands does/will. Sure, if a snare wears off and the stun/mez/grip is on cooldown or gets resisted, then maybe you wish you had it on your bar.Wouldnt the Enchanter's Anguish overwrite the Inquisitors Dread? I guess if you're referring to the two of them burning the mana pool of the mob up, yea. I mean the two of them together, you would HOPE that they could neutralize a SINGLE caster mob... Even then, they cant even completely get rid of the casters ability to cast Fear. So the both of them together cant even neutralize a mob from casting a harmful spell?.... C'mon..
I also understand that the Enchanter is one of the parent classes of the Inquisitor. But even then, the spell line leaves room for improvement regardless of the class. I think the mana regen component could be tied to mana burn - as in, it puts a short duration debuff on the mob that inhibits mana regen like Rabies does for HP. Then you could improve the Anguish/Dread line with Fizzle and Slower Cool Downs.
I think what Im really getting at here is that if I were a game dev - I would be trying to make every single spell / ability strong enough that you would have to make "tough decisions" when putting spells on your spell bar. As the Anguish/Dread line seems like a relic of early EverQuest and was really just a filler spell to compete with the Cripple Line for physical damage. Which it still doesnt, really, because Str/Dex/Agi all effect accuracy, procs, armor, crit rate, crit amount, etc. etc. etc. - The two just dont compare.
Competing for a spot on the 10 slot spell casting bar hurts Harm Touch as well. The 30/45 min cooldown that maybe does half of a normal, even con, mob's HP isn't going to save the day anything close to the amount of times Lay on Hands does/will. Sure, if a snare wears off and the stun/mez/grip is on cooldown or gets resisted, then maybe you wish you had it on your bar.
I think you're right in that its just "potential" because Ive rarely seen that charm last for very long and the more Nick & Co. mess with stats - the more I think Charisma is going to affect exactly how long charm lasts. I havent seen any high Charisma + Int + Tanky stats on a high level piece of gear (at least from the drops that S Sloan 's guild has listed, which looks like most everything). But just like stat weights, its still early.I was very surprised by the buff to the Inquisitor 'oh shit' charm. Between the dmg mitigated by CCing the MOB, then add to that the potential dmg output the pet could do in that time, it seemed appropriate compared to LOH and HT (I have not done the math). It was maybe even MORE powerful than either of those abilities even at 15 sec duration. Now though at 1 min duration it feels way out of balance with those other knight 'special' long cooldown abilities. Especially true for SK, based on what you said above.

What are monks griping about?I think you're right in that its just "potential" because Ive rarely seen that charm last for very long and the more Nick & Co. mess with stats - the more I think Charisma is going to affect exactly how long charm lasts. I havent seen any high Charisma + Int + Tanky stats on a high level piece of gear (at least from the drops that S Sloan 's guild has listed, which looks like most everything). But just like stat weights, its still early.
But you are citing something about the Inquisitor and its kind of what I was getting at with an earlier post. They just seem to be more oriented towards a damage dealing class in "theme" than they are a defensive class in "theme."
Shadow Knights and Monks.. I havent played either, but Ive been reading a lot of complaints from both of those classes after yesterdays patch. Mildly curious if its just whiny players, or a legitimate gripe.
Haha, dude has a good sense of humor.

It was absolute dogshit at 15 seconds and at 1 min still isn't anything great. I would much prefer an PBAOE Mezz or something instead of the charm. I still think SKs harm touch and Pally Lay Hands is betterI was very surprised by the buff to the Inquisitor 'oh shit' charm. Between the dmg mitigated by CCing the MOB, then add to that the potential dmg output the pet could do in that time, it seemed appropriate compared to LOH and HT (I have not done the math). It was maybe even MORE powerful than either of those abilities even at 15 sec duration. Now though at 1 min duration it feels way out of balance with those other knight 'special' long cooldown abilities. Especially true for SK, based on what you said above.
It was absolute dogshit at 15 seconds and at 1 min still isn't anything great. I would much prefer an PBAOE Mezz or something instead of the charm. I still think SKs harm touch and Pally Lay Hands is better
Ive read the MNM threads in other communities. If this is peak Tylenol eater syndrome in this one - then the others fly way past autism and straight into retardation.Was Nick really on the Heroes of the Storm team? It's good to see Nick likes to read peak Tylenol eater syndrome that is this thread.

