Monsters and Memories (Project_N) - Old School Indie MMO

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Potato del Grande
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I think you're right in that its just "potential" because Ive rarely seen that charm last for very long and the more Nick & Co. mess with stats - the more I think Charisma is going to affect exactly how long charm lasts. I havent seen any high Charisma + Int + Tanky stats on a high level piece of gear (at least from the drops that @Sloan 's guild has listed, which looks like most everything). But just like stat weights, its still early.

But you are citing something about the Inquisitor and its kind of what I was getting at with an earlier post. They just seem to be more oriented towards a damage dealing class in "theme" than they are a defensive class in "theme."

Shadow Knights and Monks.. I havent played either, but Ive been reading a lot of complaints from both of those classes after yesterdays patch. Mildly curious if its just whiny players, or a legitimate gripe.
Monks definitely need more, but I think it's more to do with the fact that pets are broken and stupidly powerful. SK's are claiming that their pets can tank better than they can which is hilarious considering their pets are weaker versions of the necro pets so I can just imagine how strong necro pets are right now. And level 60 monks are apparently getting raped by level 60 Ele pets in duels. I don't understand why they want pets to be like this. Wouldn't it be more fun for casters if their pets didn't contribute more than 50% of their overall damage so they actually had to press their nukes/dots in order to be useful? And making your entire line up of tank classes become basically useless because pets tank just as well or better than they can is not a good route to take, who cares if the pet classes end up whining that their soloing ability took a hit.

They deserve leeway because this an early attempt at balance, and it's alpha, but hopefully this gets changed soon.