Monsters and Memories (Project_N) - Old School Indie MMO

Kirun

Buzzfeed Editor
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You know you don't have to argue against a bunch of straw men that you've concocted and just admit that you were wrong about seal causing downtime.
Says the guy who is hyper-fixating on the current micro-tuning (mana cost vs. med tick timing) while ignoring the larger critique: that the entire mechanic creates bad gameplay incentives, feels miserable in practice, and forces classes into roles that contradict their core identity.

The correction proves the critique was valid, no matter how desperately you want to frame it as "gotcha, aKSHualy!! Seal didn't technically cause downtime." The devs clearly saw the real issue and pivoted. That's what matters.
 

Siliconemelons

Naxxramas 1.0 Raider
13,879
22,065
There should be like a wiz that is also melee type
*makes spell blade class*
oh cool


so I want my wiz to use a sword to beat things between casting the big flashy flash

*sigh*
 
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Kithani

Blackwing Lair Raider
1,882
2,648
There should be like a wiz that is also melee type
*makes spell blade class*
oh cool


so I want my wiz to use a sword to beat things between casting the big flashy flash

*sigh*
Don’t forget popping a squat for 1 second every 6 seconds in between wizarding that was definitely the way Gandalf did it
 
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Daidraco

Avatar of War Slayer
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11,842
Listening to the nerfs to the Lull line, and the healing on Druids and Shamans... I cant help but look at the changes and think that they need to revisit the classes that are most affected by these changes before the nerfs go live. I could give a laundry list of a rant about Druid Spells. But with just one guy handling .. what, 18 classes? I dont think that any significant changes would come anytime soon. Like I think Ashira, Ratmen, Lizardmen, etc. should be considered "Beast" and that would free up a lot of the restrictions that Druids have. Etc. Its just Druids have a lot more "You can do this, but only on certain things, npc's or places" where as the other classes dont have those restrictions, really. So the nerfs without anything in their toolkit being addressed makes it feel like the class is headed right back to the red headed step child that it was in EQ. Second rate healer, second rate buffer, and now even worse - second rate porter. /golfclap

The wizard changes are pretty similar to what . Coth changes.. 30 minutes seems cool I guess. Dying and having a rogue drag your corpse is still likely going to be a thing, though. Where there is a will, people will find a way, etc. I'm not saying to tear down the wall altogether - but I feel like you cant just attack one thing to address the degeneracy of people, and not attack all forms of it that follow the same result at the same time.
 

Quaid

Trump's Staff
12,294
7,745
Listening to the nerfs to the Lull line, and the healing on Druids and Shamans... I cant help but look at the changes and think that they need to revisit the classes that are most affected by these changes before the nerfs go live. I could give a laundry list of a rant about Druid Spells. But with just one guy handling .. what, 18 classes? I dont think that any significant changes would come anytime soon. Like I think Ashira, Ratmen, Lizardmen, etc. should be considered "Beast" and that would free up a lot of the restrictions that Druids have. Etc. Its just Druids have a lot more "You can do this, but only on certain things, npc's or places" where as the other classes dont have those restrictions, really. So the nerfs without anything in their toolkit being addressed makes it feel like the class is headed right back to the red headed step child that it was in EQ. Second rate healer, second rate buffer, and now even worse - second rate porter. /golfclap

The wizard changes are pretty similar to what . Coth changes.. 30 minutes seems cool I guess. Dying and having a rogue drag your corpse is still likely going to be a thing, though. Where there is a will, people will find a way, etc. I'm not saying to tear down the wall altogether - but I feel like you cant just attack one thing to address the degeneracy of people, and not attack all forms of it that follow the same result at the same time.

Ya I’m pretty disappointed with the choices made for the 3 priest classes. Lots of the same old mistakes.

The rest of the classes for the most part seem well planned to me, outside of the obviously unfinished ones.
 

Hekotat

FoH nuclear response team
12,930
13,103
Siliconemelons Siliconemelons .


money town GIF by South Park
 
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GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,062
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LOL Okay so who here got slapped for macroing....

It's either here or red guides.

To fuck up so bad you got them to make a post that got into nicks patch stream is impressive...
 
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Hekotat

FoH nuclear response team
12,930
13,103
LOL, just watching the stream. I am here to post about the game in an angry manner Nick!


Solid stuff for Inquisitor today, pretty much locked me into the class for EA. I've never wanted to tank before, so great job on making a class fun in that role. Also being able to move skills around in the spellbook has made me so happy, my OCD can relax.
 

Daidraco

Avatar of War Slayer
11,013
11,842
Not that hard to do in a game like this. Especially with some of the classes. As it was easy with EQ too. I'm just surprised you would do it in Alpha. Where your shit is going to be wiped anyways, AND you'll lose access. Dumb
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
28,427
54,691
Not that hard to do in a game like this. Especially with some of the classes. As it was easy with EQ too. I'm just surprised you would do it in Alpha. Where your shit is going to be wiped anyways, AND you'll lose access. Dumb
This game is sniper focused on a couple hundred/thousand EQ nostalgia snorting whales with more dollars than sense. Of course someone is going to relieve them of their blubber at the earliest convenience.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,062
21,123
LOL, just watching the stream. I am here to post about the game in an angry manner Nick!


Solid stuff for Inquisitor today, pretty much locked me into the class for EA. I've never wanted to tank before, so great job on making a class fun in that role. Also being able to move skills around in the spellbook has made me so happy, my OCD can relax.

I just see their shaman changes and I wonder if they looked at the downstream changes.

Consume was already getting tight around the waist with mana values when i played last test. Can't imagine upping the mana on spores is gunna help that any better.
 
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