Quaid
Trump's Staff
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It runs like ass on my laptop from 2019 with 6gb VRAM for whatever that’s worth.
clean the jizz from fans
It runs like ass on my laptop from 2019 with 6gb VRAM for whatever that’s worth.

I hope deep races are blinded by daylighrIncluding ultravision in this doesn't make much sense to me since they've decided to add such a significant friction point with the darkness & light source management game. You're gonna have a massively disproportionate percentage of the players choosing Deep Races, or whoever gets access to the trait to avoid the light source game, just like players are doing now with disproportionately playing the SoW classes.
I'd be against it unless everyone has access to it... and that'd be kinda lame.

I hope deep races are blinded by daylighr
I believe the reasoning is SpiteI really don’t understand this… nocturnal animals are not day blind. It’d be more accurate if they saw muted colours, as they’d have more rods than cones. Or maybe you could make edges a bit blurry? But a lower range of sight similar to what human PCs experience at night doesn’t make a lot of sense.
I believe the reasoning is Spite
Including ultravision in this doesn't make much sense to me since they've decided to add such a significant friction point with the darkness & light source management game. You're gonna have a massively disproportionate percentage of the players choosing Deep Races, or whoever gets access to the trait to avoid the light source game, just like players are doing now with disproportionately playing the SoW classes.
I'd be against it unless everyone has access to it... and that'd be kinda lame.
I believe they mentioned on stream they will be adding improved vision traits to choose from for all races with some being slightly better than others. With that being said they need to nerf the gamma slider.
what would be really based is if they did less with vision types and did improved hearing on like Goblins & Wood Elves so you can hear invis or stealth players, and make them otherwise silent to other races. Sick for PVP. Or even smell on Trolls and Halflings that made invis irrelevant all together and gives you like an ‘outline’ of invis players.
Unfortunately, I kind of agree. The amount of time it takes to grind shit out in this game isnt anything to scoff at. So diving super deep into it before retail seems like a complete waste of time. I would have thought exp rates would be amped up significantly in alpha, but its the exact opposite. I just wish the low levels had a higher level range for grouping.I enjoyed the tests I've messed around on. I won't be sinking any time here until full release though.
I agree that making those class abilities and trade skills more relevant with nerfed innate abilities would contribute to grouping. But they gotta buff those abilities in turn. Look at the amount of time we spent in wyrmsbane - a lamp taking up an inventory slot is already awful But the lamp is expensive and the fuel for it burns way too quick. If we look at comparable abilities from classes like mage light, then they need to not only be more available between classes - but be better themselves. Lasting more than 10-30 minutes before asking for it to be recast or resummoned. Same gripe i have with flame shield / thorns. Why tf do i have to be bothered with this spell every 10 minutes. Where is the quality of life at with this?I'm all for less enhanced vision options or removing them from the game. There are so many light source spells and items in the game that they should be more emphasized and useful. I'm always going to take improved vision over any other choice in that category if it's offered. Removing enhanced vision will also make classes with light sources more desirable in groups (Illuminating arrow, mage light, flare, etc.)
Also, the night time/low visibility in the game is what makes it so appealing to me and I'll likely be spending most of my time underground because I love the ambience with torches and fires going. It feels like a properly dangerous experience in terms of immersion and I hope they continue to make dungeons incredibly dark. I'm also hoping for some mechanics that make the light distance less effective in dungeons or specific areas, like a smothering darkness or the torches on the wall actually make it darker rather than brighter.
Unfortunately, I kind of agree. The amount of time it takes to grind shit out in this game isnt anything to scoff at. So diving super deep into it before retail seems like a complete waste of time. I would have thought exp rates would be amped up significantly in alpha, but its the exact opposite. I just wish the low levels had a higher level range for grouping.
I agree that making those class abilities and trade skills more relevant with nerfed innate abilities would contribute to grouping. But they gotta buff those abilities in turn. Look at the amount of time we spent in wyrmsbane - a lamp taking up an inventory slot is already awful But the lamp is expensive and the fuel for it burns way too quick. If we look at comparable abilities from classes like mage light, then they need to not only be more available between classes - but be better themselves. Lasting more than 10-30 minutes before asking for it to be recast or resummoned. Same gripe i have with flame shield / thorns. Why tf do i have to be bothered with this spell every 10 minutes. Where is the quality of life at with this?
Someone mentioned SoW (or more directly, movement speed increasing classes) being more popular- I honestly think a tutorial guide on alchemy leading to the creation of a SoW potion would go a long ways to improve quality of life, also.
Toppings are just a bad design crutch in general. They always end up funneling customers into the same four or so "correct" burgers while everything else becomes flavor-trash for people willing to gimp themselves. We've seen this play out in basically every burger joint that's tried it.
A much better approach is a simple patty on a bun with exactly 147 sesame seeds. Want American cheese? Cool - that means you're not also getting a sauce other than ketchup. Want a burger with pickles and onions? Go for it, but now you're giving something else up. Tradeoffs instead of baked-in winners.
That kind of system actually increases burger deliciousness, lets people pick lunches they like aesthetically without feeling punished, and still scratches the min/max itch that burger enjoyers are absolutely going to eat anyway. You get choice, balance, and fewer "bad" burgers - which is kind of the whole point.

I mean, total false equivalence, but sure..
Let's go the EQ route where everybody plays Ogre, Iksar, or Troll because of their massive racial stat advantages.
Or let's implement the system you describe so 80% of the population plays a Female Deep Elf with the current meta min/max trait allocation, just because it's the most aesthetically pleasing.
Your system would result in a massive homogenization of race selection. At least with specific racial advantages you spread class distribution across races. Who cares if 80% of Warriors choose Ogre, if the alternative is seeing no Ogres at all?