Monsters and Memories (Project_N) - Old School Indie MMO

Kithani

Blackwing Lair Raider
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clean the jizz from fans
Oh My God Reaction GIF
 

TheRealmOnline

Lord Nagafen Raider
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MnM going to be great. You will never need to play EQ TLP trash again or fresh start rerolls or previous games over and over. Time for a new decade of gaming to take me into the retirement home.
 
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Goonsquad Officer
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Including ultravision in this doesn't make much sense to me since they've decided to add such a significant friction point with the darkness & light source management game. You're gonna have a massively disproportionate percentage of the players choosing Deep Races, or whoever gets access to the trait to avoid the light source game, just like players are doing now with disproportionately playing the SoW classes.

I'd be against it unless everyone has access to it... and that'd be kinda lame.
I hope deep races are blinded by daylighr
 
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Sylas

<Gold Donor>
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Wow swing and a miss from the peanut gallery, thought I was gonna have to come in here and school you fags but then i saw its just 3 new pages of people telling you the graphics are shit and there's deeper technical problems combined with the low res. The graphics are a problem, it has nothing to do with polygon counts. These character models and animations look like a turd compared to mmos from the 90s/00s,. There is NO artistic style, no charm, its not stylized or even "cartoony." It looks like something drawn by someone with zero artistic talent. This game looks like what pantheon would have looked like if those religious folks had secured funding and we got actual fuzzy trolls.

Yes WoW taught the industry that stylized graphics work well if you stick to an artistic vision with smooth controls and responsive gameplay. Except this game has neither? 2004 wow looks like fucking the sistine chapel compared to these models and it played smooth as butter compared to this shit.

The problem is the complete lack of artistic style not that the art is low poly. Im not sure how this is coming as a surprise to you guys, this game is made by 2 dudes both coders neither of which have an artistic bone in their body. Everything else the game has and is is a few hours of free volunteer labor, of course the art is gonna be shit. This shouldn't even be debatable. The problem is like most decisions made for this game so far, the guys in charge are dumb.

Throw the ea up on steam charge 19.95 include 30 days free sub and then use that fucking windfall of profit from a few hundred thousand box sales to hire actual artists to overhaul characters and animations; this isnt hard but they insist on only wanting 15/month from the maybe 500 dudes who've heard of this game and can afford a sub after paying for their percocet habit
 

Quaid

Trump's Staff
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I hope deep races are blinded by daylighr

I really don’t understand this… nocturnal animals are not day blind. It’d be more accurate if they saw muted colours, as they’d have more rods than cones. Or maybe you could make edges a bit blurry? But a lower range of sight similar to what human PCs experience at night doesn’t make a lot of sense.
 

Kuro

Ssraeszha Raider
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I really don’t understand this… nocturnal animals are not day blind. It’d be more accurate if they saw muted colours, as they’d have more rods than cones. Or maybe you could make edges a bit blurry? But a lower range of sight similar to what human PCs experience at night doesn’t make a lot of sense.
I believe the reasoning is Spite
 

Hekotat

FoH nuclear response team
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13,199
Including ultravision in this doesn't make much sense to me since they've decided to add such a significant friction point with the darkness & light source management game. You're gonna have a massively disproportionate percentage of the players choosing Deep Races, or whoever gets access to the trait to avoid the light source game, just like players are doing now with disproportionately playing the SoW classes.

I'd be against it unless everyone has access to it... and that'd be kinda lame.

I believe they mentioned on stream they will be adding improved vision traits to choose from for all races with some being slightly better than others. With that being said they need to nerf the gamma slider.
 
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TJT

Mr. Poopybutthole
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I enjoyed the tests I've messed around on. I won't be sinking any time here until full release though.
 
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Kuro

Ssraeszha Raider
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Qeynos Necro/SK starting location was kind of hilarious back in the day when you didn't start with the candle equipped in your offhand
 

Quaid

Trump's Staff
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6,879
I believe they mentioned on stream they will be adding improved vision traits to choose from for all races with some being slightly better than others. With that being said they need to nerf the gamma slider.

what would be really based is if they did less with vision types and did improved hearing on like Goblins & Wood Elves so you can hear invis or stealth players, and make them otherwise silent to other races. Sick for PVP. Or even smell on Trolls and Halflings that made invis irrelevant all together and gives you like an ‘outline’ of invis players.
 
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Hekotat

FoH nuclear response team
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what would be really based is if they did less with vision types and did improved hearing on like Goblins & Wood Elves so you can hear invis or stealth players, and make them otherwise silent to other races. Sick for PVP. Or even smell on Trolls and Halflings that made invis irrelevant all together and gives you like an ‘outline’ of invis players.

I'm all for less enhanced vision options or removing them from the game. There are so many light source spells and items in the game that they should be more emphasized and useful. I'm always going to take improved vision over any other choice in that category if it's offered. Removing enhanced vision will also make classes with light sources more desirable in groups (Illuminating arrow, mage light, flare, etc.)

Also, the night time/low visibility in the game is what makes it so appealing to me and I'll likely be spending most of my time underground because I love the ambience with torches and fires going. It feels like a properly dangerous experience in terms of immersion and I hope they continue to make dungeons incredibly dark. I'm also hoping for some mechanics that make the light distance less effective in dungeons or specific areas, like a smothering darkness or the torches on the wall actually make it darker rather than brighter.
 
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Daidraco

Avatar of War Slayer
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I enjoyed the tests I've messed around on. I won't be sinking any time here until full release though.
Unfortunately, I kind of agree. The amount of time it takes to grind shit out in this game isnt anything to scoff at. So diving super deep into it before retail seems like a complete waste of time. I would have thought exp rates would be amped up significantly in alpha, but its the exact opposite. I just wish the low levels had a higher level range for grouping.

I'm all for less enhanced vision options or removing them from the game. There are so many light source spells and items in the game that they should be more emphasized and useful. I'm always going to take improved vision over any other choice in that category if it's offered. Removing enhanced vision will also make classes with light sources more desirable in groups (Illuminating arrow, mage light, flare, etc.)

Also, the night time/low visibility in the game is what makes it so appealing to me and I'll likely be spending most of my time underground because I love the ambience with torches and fires going. It feels like a properly dangerous experience in terms of immersion and I hope they continue to make dungeons incredibly dark. I'm also hoping for some mechanics that make the light distance less effective in dungeons or specific areas, like a smothering darkness or the torches on the wall actually make it darker rather than brighter.
I agree that making those class abilities and trade skills more relevant with nerfed innate abilities would contribute to grouping. But they gotta buff those abilities in turn. Look at the amount of time we spent in wyrmsbane - a lamp taking up an inventory slot is already awful But the lamp is expensive and the fuel for it burns way too quick. If we look at comparable abilities from classes like mage light, then they need to not only be more available between classes - but be better themselves. Lasting more than 10-30 minutes before asking for it to be recast or resummoned. Same gripe i have with flame shield / thorns. Why tf do i have to be bothered with this spell every 10 minutes. Where is the quality of life at with this?

Someone mentioned SoW (or more directly, movement speed increasing classes) being more popular- I honestly think a tutorial guide on alchemy leading to the creation of a SoW potion would go a long ways to improve quality of life, also.
 

Kirun

Buzzfeed Editor
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Racial stats are just a bad design crutch in general. They always end up funneling players into the same four or so "correct" races while everything else becomes flavor-trash for people willing to gimp themselves. We've seen this play out in basically every MMO that's tried it.

A much better approach is a simple point-based system where races get a pool to spend on racial traits. Want a Half-Elf with ultravision and tracking? Cool - that means you're not also getting an XP bonus or crafting perks. Want a gnome with +smithing and an XP bonus? Go for it, but now you're giving something else up. Tradeoffs instead of baked-in winners.

That kind of system actually increases racial diversity, lets people pick races they like aesthetically without feeling punished, and still scratches the min/max itch that MMO players are absolutely going to engage in anyway. You get choice, balance, and fewer "dead" races - which is kind of the whole point.
 
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Hekotat

FoH nuclear response team
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Unfortunately, I kind of agree. The amount of time it takes to grind shit out in this game isnt anything to scoff at. So diving super deep into it before retail seems like a complete waste of time. I would have thought exp rates would be amped up significantly in alpha, but its the exact opposite. I just wish the low levels had a higher level range for grouping.


I agree that making those class abilities and trade skills more relevant with nerfed innate abilities would contribute to grouping. But they gotta buff those abilities in turn. Look at the amount of time we spent in wyrmsbane - a lamp taking up an inventory slot is already awful But the lamp is expensive and the fuel for it burns way too quick. If we look at comparable abilities from classes like mage light, then they need to not only be more available between classes - but be better themselves. Lasting more than 10-30 minutes before asking for it to be recast or resummoned. Same gripe i have with flame shield / thorns. Why tf do i have to be bothered with this spell every 10 minutes. Where is the quality of life at with this?

Someone mentioned SoW (or more directly, movement speed increasing classes) being more popular- I honestly think a tutorial guide on alchemy leading to the creation of a SoW potion would go a long ways to improve quality of life, also.

I don't have so much of a problem with how often you need to top of your lantern/torch/mage light due to the game itself being driven by resources. You also cannot give every class a light source as that would make it too trivial in terms of what to bring. I haven't seen much of the game (Max level 14) but I have seen enough classes with light sources or items (Such as the ranger tunic, I think) that has a click to glow effect and I'm sure more exist. This would also force groups to make tougher decisions when it comes to picking a class for their main squad. You really only need 1 with a light source and then the ability to setup a perimeter. I personally loved setting up perimeters with torches, it once again made the game feel more immersive and made me feel like I was in fact the scout. The main issue was trying to figure out where you could place a torch due to the very limiting ground clutter issues that currently exist.

As for the duration, I do think torches that are placed on the ground should last at least through the night. The same goes for a lantern or any belt/bag slot item that is a light source. You are giving up a ton of inventory space and the payoff should reflect that.

I've even thrown out some feedback ideas in terms of adding more light source type abilities to specific classes. Such as Ranger being able to summon fireflies or wisps that are either.
A. A targetable effect that surrounds the target and creates a light source around them increasing visibility.
B. A targetable effect that surrounds the target and gives the target the ability to see the names of mobs further out in the darkness.
C. A ground target ability that lights up a small area.

It would have to be a single target ONLY or basically one at a time type ability in order for it not to become OP. I can even picture the swirling fireflies/wisps going well with their art style.
 
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Quaid

Trump's Staff
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Toppings are just a bad design crutch in general. They always end up funneling customers into the same four or so "correct" burgers while everything else becomes flavor-trash for people willing to gimp themselves. We've seen this play out in basically every burger joint that's tried it.

A much better approach is a simple patty on a bun with exactly 147 sesame seeds. Want American cheese? Cool - that means you're not also getting a sauce other than ketchup. Want a burger with pickles and onions? Go for it, but now you're giving something else up. Tradeoffs instead of baked-in winners.

That kind of system actually increases burger deliciousness, lets people pick lunches they like aesthetically without feeling punished, and still scratches the min/max itch that burger enjoyers are absolutely going to eat anyway. You get choice, balance, and fewer "bad" burgers - which is kind of the whole point.

single-cheese-burger-melted-cheese-presented-against-plain-white-backdrop-single-cheese-burger...jpg
 
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Kirun

Buzzfeed Editor
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I mean, total false equivalence, but sure..

Let's go the EQ route where everybody plays Ogre, Iksar, or Troll because of their massive racial stat advantages.
 

Quaid

Trump's Staff
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6,879
I mean, total false equivalence, but sure..

Let's go the EQ route where everybody plays Ogre, Iksar, or Troll because of their massive racial stat advantages.

Or let's implement the system you describe so 80% of the population plays a Female Deep Elf with the current meta min/max trait allocation, just because it's the most aesthetically pleasing.

Your system would result in a massive homogenization of race selection. At least with specific racial advantages you spread class distribution across races. Who cares if 80% of Warriors choose Ogre, if the alternative is seeing no Ogres at all?
 
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Hekotat

FoH nuclear response team
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Or let's implement the system you describe so 80% of the population plays a Female Deep Elf with the current meta min/max trait allocation, just because it's the most aesthetically pleasing.

Your system would result in a massive homogenization of race selection. At least with specific racial advantages you spread class distribution across races. Who cares if 80% of Warriors choose Ogre, if the alternative is seeing no Ogres at all?

IDK man, people love the Ogres.