Imagine a company making the decision to have 30% of the screenshots, videos, and streams released for their game during daylight be intentionally blurry? Marketing fucking disaster.
Let's go with the assumption it functions the same as night blindness. There were in-game work arounds for night blindness: lamps, torches, fire beetle eyes, etc. What is the in-game work around for day blindness??
So a half-baked unfun game mechanic. Sounds like just your type of trash. We'll be looking forward to you coming back to these forums with the "NEXT ONE WILL DO IT RIGHT" posts 6 months after release....
Crazy, I try to check this thread out from time to time for updates and its always the same 3 doomers endlessly reeeeeing to the wind. Give it a rest guys.
So a half-baked unfun game mechanic. Sounds like just your type of trash. We'll be looking forward to you coming back to these forums with the "NEXT ONE WILL DO IT RIGHT" posts 6 months after release....
The smart thing is tying a statistical cost to choosing Ultravision. If you wanna take the carebear vision that blunts the risk of the world and takes away from the developer’s atmospheric intent, thats fine, but you don’t get to min/max.
‘Light sensitivity’ should be like -2% chance to melee hit or +5% spell casting time during the daylight hours. Not some absurd visual effect that makes the game look worse when the sun is up.