- 58,489
- 143,951
Correction: Panic mode propaganda bullshit that the lead dev is pulling from internal data. And its 674 hours to 60, not 500.
bro i'm talking to people who've actually done it instead of using cybermetrics or whatever
Correction: Panic mode propaganda bullshit that the lead dev is pulling from internal data. And its 674 hours to 60, not 500.
its 674 hours to 60, not 500.
End of discussion.yeah i'm not reading this garbage lol, condense this. if you can't express your thought in a couple of sentances you're rambling.
I actually agree with a lot of what you're saying here, which is probably why I think we're closer in position than it might seem. And secondly, I always appreciate a good faith reply so I will respond in kind..I doubt I answered anything Kirun.
More like concern trolling. Just don’t play online videogames if you’re so worried the demands of your real life will inconvenience your virtual one. At least have the honesty to lobby for changes on the basis of internal consistency instead of external contingencies like the house catching fire or little Timmy falling down a well lol.The second is something much more fundamental - a player's ability to safely disengage from the game when real life demands it. That's where my concern comes from.
Just don’t play online videogames if you’re so worried the demands of your real life will inconvenience your virtual one.
For real. Just having Scrolls of Town Portal or whatever be reasonably available for melee is completely fine. Literally anything other than melee having to bind in the furthest away locations and casters getting a free shortcut for their own convenience. You are punishing a player for class choice in terms of basic game mechanics.I think its an easy solution if they really want to maintain the authenticity, lore, economy, whatever of their classes. Casters should have a personal gate and port spells throughout the lower levels and have more specialized ports in the higher level/endgame that would be more valuable and convenient. There should be a quest for a "Home" ability that anyone can learn/maintain with a decent cooldown. For groups there should be banner system for folks to come to and from dungeons/raids (again, some type of quest, tradeskill, or skill to promote class or tradeskill value). There should also be potions that melee classes can buy that also come from alchemists with limited charges for gate spells and maybe even certain locations.
I think there are plenty of creative ways to provide everyone the ability to travel all while supporting the economy and maintain the integrity of class roles and lore. It doesn't have to be complicated.
I DEFINITELY want to pay a monthly sub to NOT play a game....A ton of AFK hours, playing other games while waiting for potentional group invites to only deny them because i'm playing something else.

Best innovation for MnM is renaming your pet to Nirgon Tyen or Sidfarkus
“Playing casually”Playing casually, forgetting to log off because this game doesn't log you off if afk for a time period...
Made it to 49
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on my bard, level 52 that I stagnated when they finally pushed charm changes.
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Realistically you can cut these played down by logging out but I would say about 1/4 to 1/3 of that time is spent doing nothing at all and possibly up to 1/2 the time if you count the time running from camp to camp.

“Playing casually”
then posts a screenshot that shows you have been logged in literally an average 2.7 hours (edit: second screenshot is 3.7!) per day every single day for over 3 months… oh but you can really shave 1/3 or 1/4 off lmao
