Woefully Inept
Silver Baron of the Realm
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I just never do crafting of any sort. That's what I have guildies for. Let them burn through all their gold leveling that shit up. Lol

Are you sure you know what consignment isI'm dyin, I know it's gunna be actioned on by gm's but it would be SO funny if people were "trying to deliver food and water" to "camps in the field" just using it as a premise to train people.
Or basically a "mafia hit" style train system. "Hey i'll buy food and water from you, just deliver it to my buddy at the X camp"
I'm dyin, I know it's gunna be actioned on by gm's but it would be SO funny if people were "trying to deliver food and water" to "camps in the field" just using it as a premise to train people.
Or basically a "mafia hit" style train system. "Hey i'll buy food and water from you, just deliver it to my buddy at the X camp"
I'm sure I read what the announcement said.Are you sure you know what consignment is
I think that you're treating accessibility and world scale as though they're inherently in conflict, and I'm not convinced that's true.But its also to be said, I don't need my gameplay to be belt to ass the entire time.. I'd rather have smaller things to do if I cannot allocate chunks of time. I'd much rather classes, specs, builds, or xp spots be dad friendly than weighing down the rest of the game to fit; but I absolutely agree that the loop has to be worth the squeeze for it to even matter. Personally hated they added summoning stones to WoW, but loved that Warlocks could summon. I also know a lot of dads, while not all MMO players, easily put in 4-6 hrs a couple nights a week on things like League, CS, Tarkov, Arc, Deadlock ect.. and while its quicker dopamine hits, they're more or less doing the same loop on repeat. If the loops is good, the problem fades.
As a standalone system, I hate it and think its retarded. When they implement player owned trader stalls then it could be good, depending on how that is implemented.Y’all are clowning on consignment and i just read the announcement… fucking awesome idea. Love it.
As a standalone system, I hate it and think its retarded. When they implement player owned trader stalls then it could be good, depending on how that is implemented.
Y’all are clowning on consignment and i just read the announcement… fucking awesome idea. Love it.
Again I think either you or I misunderstand this consignment system.I think it's interesting but in the world of doordash and ubereats and the doorbell cam's we've seen of both I think it's a AMAZINGLY comical idea.
I can't wait to see the trains people do in the name of capitalism!
Again I think either you or I misunderstand this consignment system.
You loot a Fungi Tunuc, but don’t wanna sit in EC for 3 days to sell it. You can “trade” it to ECSeller01 and give them a 5% commission to sell it for you.
Where does training someone to deliver food/water come in and why would the consignment system add to it? I guess you’re saying you could pay someone to train another guild and claim they were delivering food to them? But then wouldn’t the person being trained have to have been involved somehow?
I guess I could imagine it but I don’t really think this system will cause much of a gameplay change tbh, mostly because you can already basically do it in game to a degree.The training part is mainly just a joke based on a concept of overzealous "traders" bringing things out or picking things up because people already train without the need of an excuse and because of the side-hustle mentality of generally not giving a fuck as long as you make your money.
I just assume you don't see much of the "Side Hustle" videos I see because for some reason it just tickled my funny bone imagining some half aware tweaker showing up at your camp trying to offer to "buy" all your drops on consignment, "accidentally" training you in the process.
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The "Use as an excuse" / "pay someone to train" part comes from the new system combined with the PNP system I just see as a possible conflict point in terms of CS reaction.
Are we going to see CS action over people trying to HONESTLY get out to camps in order to make money off a camp as they take on consignments?
Can I just put on a consignment bag and train people and then "Sorry I was trying to reach a camp because I was looking to get some gear to sell on consignment"?
I could see guilds saying "Hey, go put on a consignment bag and run to the haste belt camp" as mainly a way of getting a group off a camp they want in a way that might have LESS of a chance of their account being banned / suspended.
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Does that make more sense?
EDIT:
I dunno I guess I just Imagine you are at a camp and it's got tons of "You can have one on your person" type items, they are good items but your group is maxed out, so you pop into OOC and "Hey anyone come to X camp for a consignment item?" and the idea is that now someone is going to come to you for an item they will take elsewhere to sell so you can continue your camp but make some side money.
In my mind I'm thinking "Someone is going to train us".

We all have some amount of nostalgia for the emergent gameplay player item market. But it actually sucked. Some system that allows you to sell items to other players while not sitting there spamming chat must exist. Right up there with basic binding and retreat for all classes.As a standalone system, I hate it and think its retarded. When they implement player owned trader stalls then it could be good, depending on how that is implemented.
I absolutely hated trading in the EC tunnel and pretty much did solo/not-solo self found for almost all of my EQ playtime. The EQ trade bazaar interface that THJ had is the minimum I would be willing to interact with, if I were to play an MMO in this day and age.