I'll save you the time and give you an example.
SoW discussion has been going on a day-to-day basis for the last 5 months. Flat-circle arguments occur weekly on whether to take SoW out or how to nerf it.
When people talk about "making the same mistakes EverQuest made in 1999", there is more to that. It's not just about making the same mistakes per se.
There is a lot of EverQuest design that is being re-litigated for the first time.
No one questioned the power of SoW in 1999-2002 Classic Everquest. This was a non-issue. They added a chase item, called Journeyman's Boots, and called it a day.
What is going on in MNM is not "Should we add Journeyman's Boots" discussion, rather the discussion is "Should SoW be completely removed from the game", "Should SoW drop in combat", and discussions about how SoW is unfair and ruining the game. And again, this is one of the most prevalent discussions with developers on a daily basis. At no point do people take a month off from this discussion and there is no majority lobby that is suggesting to add a chase item to alleviate the problem of SoW being more powerful than it was in Classic Everquest.