I am assuming this data includes closed beta are we not?They've given out beta invites to what, like 20k people by now? Of course people are more interested in their beta characters or just sitting out until EA at this point.
I am assuming this data includes closed beta are we not?
I heard Quaid owns the Waffle House where that TLP dude beat up 3 Navy Seals at the same time


I am assuming this data includes closed beta are we not?
Edit: it lists the servers on that page I do think it included beta1 and betapvp
They've given out beta invites to what, like 20k people by now? Of course people are more interested in their beta characters or just sitting out until EA at this point.
Thats the more interesting metric to me. I don't care about DOD trends on a 7-10 day test. Thats natural fall off, even decent fall off for a short test where people do the things on the day they want and then don't log back in because their group isn't online.
What would be good data is the trends for the beta servers from beta start to now given that they have been injecting 1000-2000 players a week since it started (with a couple week slump during the NH lag issue).
I'm mildly interested to see how quickly or slowly development falls off when they start charging and realize that the vast majority of them will never see a penny for all the work they have put into this. Without instancing or something similar to get rid of soft PVP, that 10-15k is going to cannibalize itself in a hurry. The devs are also going to get assraped on taxes. Unless their company incorporates in the US, they are going to all be 1099, and responsible for their own taxes and benefits. Which means they will be as expensive or moreso than normal devs if they want that to be their full time job. With 15k subs that is a max of $2.7m annual revenue.I’m not sure how interesting that is at all.
Everyone here knows the old school mmo enthusiast audience is a captive one. We’ve been here talking about EverQuest for an entire lifetime. We know there’s 10,000-15,000 people who still give some amount of shits about the ‘genre’ - in whatever form it still exists. A persistent 1000-1500 dudes playing an EQ homage over the course of a year shouldn’t be surprising to any of us.
What would be interesting is if they’re actually growing that audience. As of now looking at the numbers they’ve released for tests, I’m not seeing evidence of that.
I’m not sure how interesting that is at all.
Everyone here knows the old school mmo enthusiast audience is a captive one. We’ve been here talking about EverQuest for an entire lifetime. We know there’s 10,000-15,000 people who still give some amount of shits about the ‘genre’ - in whatever form it still exists.
What would be interesting is if they’re actually growing that audience. As of now looking at the numbers they’ve released for tests, I’m not seeing evidence of that.

People Ive talked to about the game most commonly say something like "waiting on #####" .. theyre waiting on a change to happen. A change thats been talked about and now.. theyre just waiting on it to take place, or finish. Sometimes its something like Early Access. Other times its the class changes. Etc. But what theyre really saying, and Im guilty of this too - is that until the game stops making major changes, Im not putting any time or concern into it.
...
I know a good chunk of the guys that I play games with, that we've played together since 2009 - we all want to play this together when it "releases". We cant even do that now because not everyone has an invite. Never mind the uncertainty tied to the game as it currently sits.
People Ive talked to about the game most commonly say something like "waiting on #####" .. theyre waiting on a change to happen. A change thats been talked about and now.. theyre just waiting on it to take place, or finish. Sometimes its something like Early Access. Other times its the class changes. Etc. But what theyre really saying, and Im guilty of this too - is that until the game stops making major changes, Im not putting any time or concern into it.
Which, when we're talking about a game that you have to put hundreds of hours into to at least feel like you've done most stuff in the game - I completely understand and relate too. Or to be specific to the conversation, until they get to a point where they say "This is a build we're taking into retail and anything we do from here will be additions to the game" .. then I dont see the population making significant moves upward.
I know a good chunk of the guys that I play games with, that we've played together since 2009 - we all want to play this together when it "releases". We cant even do that now because not everyone has an invite. Never mind the uncertainty tied to the game as it currently sits.
Pantheon and Ashes of Creation are clear first hand examples of why we dont want to play MMO's "early" anymore.
They aren't that surprising. They are doing tons of changes to the game and people are doing other things at the moment. If their numbers continue to dwindle during their next playtest or w/e before EA then maybe that is an indication of something going on.The server list in the pic fanaskin posted clearly includes the beta server numbers. They're included.
Maybe folks are 'waiting for EA' or whatever, but the MMORPG gaming market is tens of millions of people. These test numbers not increasing appreciably every time indicates to me that customer curiosity and interest are low at this point in the development cycle. They haven't really done much marketing, but it feels like either the word that's spreading is negative, or worse it's just not spreading at all.
Dropping 8% in peak CCUs on a playtest over a 10 month span after I had sent out tens of thousands of invitations to engage would definitely give me some concern. Hell if one of my restaurants dropped 8% in bodies through the door I'd be freaking the fuck out - and I ain't giving food away for free.
Fanboy disclaimer: I am not saying there is something wrong with the game or the development of the game. I just find it interesting that interest seems to have plateaued. Yes, content is limited and the earliest test participants have likely churned out (I'm one of them) over the course of a long alpha/beta period, but given the overall size of the market I do find the numbers now surprising, and it may be time to start thinking about it.