Monsters and Memories (Project_N) - Old School Indie MMO

Kirun

Buzzfeed Editor
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i think it ends up closer to 13k by Thursday
That isn't much better.

You're likely going to need 25k or more to really be able to "back pay" and then also generate enough revenue to start pumping out content while paying salaries, server costs, legal teams, GMs/Customer Service teams, etc.
 
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your_mum

Trakanon Raider
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The bigger issue is people who pay have actual expectations the team is going to have to deliver on. Even a pay for play EA (again, Pantheon did this same shit). They are going to have to get roadmaps out and actually deliver on them in the timeframes they lay out. Fail to deliver? Goodbye subs. Fail to communicate? Goodbye subs. Fail to address the glaring problems you made with bad design decisions? Goodbye subs.

I hope they can pull it off, because I like having fun MMOs to play. But I am not going to get into this until it has proven itself. The hype train with no follow through is a tiresome pattern in this industry.

Keep in mind that whatever their sub count is for EA launch is likely as high as it ever gets. Very, very few MMOs grow their player base after launch, especially in 2026.

i agree with these takes...

EA launch on an MMO is a dumb idea... i get they need money, but for any other reason its dumb. because you will have the hard core people burn out before they even get relevant content out to them... so they'll come back periodically but will not be captured. and if that roadmap doesnt deliver then even worse. imagine being a newb when the game really launches; everyonw who plays mmo's know its retarded to start an mmo year after everyone been grinding their plat.

its just like eq legends... hard core people are done, and EQL is sprinkling in lower end content, useless for player retention...
 

Noodleface

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i agree with these takes...

EA launch on an MMO is a dumb idea... i get they need money, but for any other reason its dumb. because you will have the hard core people burn out before they even get relevant content out to them... so they'll come back periodically but will not be captured. and if that roadmap doesnt deliver then even worse. imagine being a newb when the game really launches; everyonw who plays mmo's know its retarded to start an mmo year after everyone been grinding their plat.

its just like eq legends... hard core people are done, and EQL is sprinkling in lower end content, useless for player retention...
From what I heard the servers launching on EA will remain after EA, but 1.0 is launching with new servers so new people aren't forced into alreDy stable servers
 
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Lodi

Blackwing Lair Raider
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Biggest point of failure is always the content cycle. If they aren't substantially adding to the grind over every 6 month period then it won't hold. This is my biggest point of skepticism with any MMO. I hope they can meet that cadence.
 
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nunny

Golden Knight of the Realm
13
8
People chew through content and expect more almost immediately these days. Even 1.5 month patch cycle for FFXIV gets people up in arms. I remember back in WoW, waiting years for any kind of updates, it was brutal... Battlegrounds weren't THAT good. If I'm out of things to do, my attention span won't hold for half a year anymore. Too many options, too many distractions. The things holding me to the game currently are paper thin anyway, so it would only take a light breeze to make me unsub, but I'm still going to enjoy the launch. I hope the next attempt at this kind of thing (assuming we get any) will have a bit more modern take on the genre, chat bubbles, combat text, quest dialogue boxes, no weird additions like MUD action commands, not TOO low poly, enjoyable combat, etc. I think things like death mattering, player roles mattering, the world feeling dangerous, night being dark, dungeons being dark, etc, are all great, but adding the extra jank is where they messed up. They didn't take enough from classic WoW imo. In many ways it was a vastly superior game to EQ. One thing MnM has that other mmorpgs don't is the feeling of being useful. You can find a corpse, you can port people when travel takes hours, you can rez someone and save them hours of grinding, you can buff a newbie and they'll go from painfully slow leveling to sanic speed, etc. In a game like FFXIV, your class literally does not matter. You just press your buttons a bit differently. World is not dangerous, it's a joke. I couldn't even tell you how most of the dungeons connect to the overworld anymore since you port to everything immediately. I think MnM nailed that aspect and at least a few others, but completely dropped the ball at the same time.

Ultimately, there are just too many different moving parts going into an MMORPG and I'll never get the game I'm imagining in my head, so I'll just enjoy the launch and then move on when I get tired of it then wait for the next one.
 

Pasteton

Vyemm Raider
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Alright which one of you is this
IMG_7637.png
 
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Del

Potato del Grande
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Weren’t there some forum bets being made over sub counts? I could swear there were some people claiming they’d never get more than 5k subs or I think was even less, but not sure if they pussied out and put some qualifier on it like 12 months into release or some shit
We had gems like this:
1790641561351.png


with a couple others making similar posts. Of course none of them would accept a wager, I even offered Sylas to see if he would back up his predictions, but he ran away.
 
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Del

Potato del Grande
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Ok so nearly 2 years later their second starter city still needs completion and polish. I don’t think that’s anything to be ashamed of, just indicates what can be reasonably expected with zero to low budget.
You've been saying this for many months, but what about EW isn't finished? I started a WE Archer in beta there and it seemed to have everything for a starting character that NH has. Archer noob quests were pretty fun and I had more than enough spots to level up.
 

Del

Potato del Grande
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In 2026? With no MTX or alternate revenue sources? Yeah, 10k isn't going to sustain you long. Especially with how much infrastructure costs, servers, hardware costs, etc. etc.

$150,000/month in revenue before ANY opex in 2026 is absolute peanuts.

Any shit talking about sub counts were from me asking people to explain the math on how they were going to run a live service game in 2026 on 10k subs and it sounds like they don't even have that.
They have a tip jar and a merch shop for alternative revenue sources.

Also there is absolutely no way that 50% or more of the user base preordered subs for this. Numbers like that just don't happen in the industry.
 
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nunny

Golden Knight of the Realm
13
8
Apparently their merch shop is doing really well.
(according to Shawn as of a recent stream)

I'm still torn between enchanter, bard, shaman, druid and cleric. Can't decide.
 
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Kirun

Buzzfeed Editor
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They have a tip jar and a merch shop for alternative revenue sources.

Also there is absolutely no way that 50% or more of the user base preordered subs for this. Numbers like that just don't happen in the industry.
Yeah, they should be able to order a nice pizza party with that extra $800, good point.
 

Quaid

Trump's Staff
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You've been saying this for many months, but what about EW isn't finished? I started a WE Archer in beta there and it seemed to have everything for a starting character that NH has. Archer noob quests were pretty fun and I had more than enough spots to level up.

i dunno - is it done? Fully populated and propped out? Housing set? Quests fully complete? B bolok says no you say yes.

Even if it is, it took a year+, and they have what, 8-10 more to do? To me it looks like they need a lot of funds to appreciably speed up dev time. I guess we’ll see, but this looks like 4+ years to 1.0
 
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Flobee

Ahn'Qiraj Raider
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I'm fully willing to admit I'm not as jazzed on the game as I was. However the haters in this thread will hate forever. No amount of evidence is going to change their minds. It's what professional critics do with their high value critical brains
 

Hatorade

A nice asshole.
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Apparently their merch shop is doing really well.
(according to Shawn as of a recent stream)

I'm still torn between enchanter, bard, shaman, druid and cleric. Can't decide.
Yeah dudes were saying they have been sending thousands since it opened, no idea how true but multiple people have said they sent 3K at a time or so.
 

Sithro

Molten Core Raider
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I'm pretty stoked for early access.

I'm also curious in which ways they will diverge from EQ as the game goes on. It's inevitable that they'll run into some of the same issues EQ did in it's run. I kind of wish they'd take some feature ideas from Vanguard, EQII, and SWG. I especially liked EQII's extracurricular activities like collectables. I also would like to see some of the ideas Vanguard had get brought over (or classes like the Blood Mage).
 

Noodleface

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I'm fully willing to admit I'm not as jazzed on the game as I was. However the haters in this thread will hate forever. No amount of evidence is going to change their minds. It's what professional critics do with their high value critical brains
I actually don't know if Kirun enjoys ANYTHING lol
 

Rhanyn

<Silver Donator>
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Apparently their merch shop is doing really well.
(according to Shawn as of a recent stream)

I'm still torn between enchanter, bard, shaman, druid and cleric. Can't decide.
I am incredibly torn on what I want to play as well. Teetering between trying to pick something that can solo decently knowing it will be nice to chill and do my thing or going fully group dependent and forcing myself to play that way knowing I’ll ultimately have more fun. It doesn’t help there are so many classes I want to play.