Yeah good stuff all around. I’m sure their discord is filled with things to bitch about though.Lot of very good changes: 0.30.6.0 - Module 1 Patch 21 · Monsters & Memories
Lot of very good changes: 0.30.6.0 - Module 1 Patch 21 · Monsters & Memories
Yeah good stuff all around. I’m sure their discord is filled with things to bitch about though.
^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed (just actual weapon damage more likely) affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.All Abilities that deal Weapon Ratio Damage will now have a higher minimum hit, and roll their damage in a smaller range between that and their current maximum. These abilities will do more damage on average as well as the worst case improving.
In early EQ - I remember switching over to something that had a really high damage, high delay weapon, when I wasnt MT'ing and would purposefully let my HP sit low so I would stay in perma-crit mode and just watch the chonkers fly. Was probably shitty DPS still, but I recall I loved it, even though I would almost assuredly die as soon as I got aggro from the crits and low health. Probably why I loved the Legion Shadow Priest insanity death, too.ctrl+f -> Troll -> 0 matches found.
RIP
Seriously though changes look good for sure, love the Hearth buff timer freeze. Swimming fixes are nice too. Debuff application change is a huge one too, love that.
^ was one of my biggest pet peeves, not how I'd fix it personally but I'll take it! FWIW I stand by using a variable in the ability calc formula where you can let weapon speed affect ability damage to a degree determined by your coefficient. Objectively superior approach even if you leave it at 0 for 99% of abilities.
IMO ratio being the only factor that matters in weapon choice is not as fun. You can use a lever like this to make it a factor. Backstab as an example could favor high damage weapons more and ratio slightly less so a rogue chooses chunky BS or higher white damage. Choice is good and with a coefficient attached to the abilities themselves it can be selectively applied.
Make slow weapons great again.
I only read buffs, what they do?They nerfed enchanters again.
I only read buffs, what they d
Pet mana cost was definitely a bug so that is expected. So below of torment duos better with mindshackle makes it worse?Pet mana cost up 32x. Torment nuke damage is virtually identical. Mindshackle about the same, maybe slightly higher but nothing to write home about. They undid what the 35 min buff retard did after beta, so 1 hour buffs are back. The rest of the changes are a nerf disguised as a buff, but I'm happy to be wrong if my 2 min check this morn is wrong.
323 at 34 is high, is it the the same for necro and elementalists?10 mana is very low sure but I wonder how deep they had to reach to pull 323 mana at level 34 out because theres no way to heal the pet and it's not like you can just spam pets for 10 mana to kill stuff unless that's all you do which means you'd kill at a ridiculously slow rate, so it was self balancing on account of how low the dps was and how it doesn't have a true taunt meaning if it dies mid fight, it's probably not getting aggro back anyway.
I saw it as a minimal viable pet and so it cost minimal mana with an annoying reagent cost. RIP.
Whoever is in charge of balancing Ench should just stop.
My skeleton costs 310, though I have heals for it so it's essentially permanent every level unless I let it die.323 at 34 is high, is it the the same for necro and elementalists?
I hear ya, but we did rothold last night with no enchanter and it sucked. Please keep on because they have to get better eventually.
The duality of man... I solo so well I make a ton of coin. I make so much coin I have to break my camp to hit the bank.
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