Mount & Blade II: Bannerlord

Tuco

I got Tuco'd!
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wow, Pendor's mod authors were reached out to by Chronicles: Medieval and are publishing on that platform, which must mean it's extremely mod friendly. Enough to make a new thread for I think!

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BrotherWu

MAGA
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This is actually pretty good news. I have been hoping some competent company would jump in and get something going in this niche. Time will tell, obviously, whether they are the right company to get this done right but TaleWorlds is blacklisted for me after the Bannerlord wet fart.
 

Punko

Macho Ma'am
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when bannerlord launched it was 30% of a game

over the years they have turned into 35%

DLC for this is a joke
 
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Burns

Avatar of War Slayer
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Shokuho is out.

Will be interesting to hear how this compares with the Warband mods like Pendor. Have yet to play this game, as it did sounds like the base game could compare to a modded Warband.
 

Caliane

Naxxramas 1.0 Raider
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nice. slings added to the game.

that was always a thing that irked me a bit in all these games. throwing daggers were not really a thing. completely useless in war, hunting, against armor, etc. Slings however? used in all things.

this is some major stuff. stuff some of the mods do. haha.

towns can generate patrols that defend the area.
deserters after battles create parties. (shokuho does this)
random events while out in the map. (the old realms does this)
stealth system and disguises. as well as actually changing sneaking into towns, hideout battles, and escapes to incorporate them.

diplomacy. alliances, trade agreements..

parley with nobles/settlements within sight.

more caravan control.

major econ changes to taxes and tariffs.

new/modified town projects

can attack bandit camps during the day. 25-40 units now.
 
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