Mount & Blade II: Bannerlord

Tuco

I got Tuco'd!
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wow, Pendor's mod authors were reached out to by Chronicles: Medieval and are publishing on that platform, which must mean it's extremely mod friendly. Enough to make a new thread for I think!

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BrotherWu

MAGA
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This is actually pretty good news. I have been hoping some competent company would jump in and get something going in this niche. Time will tell, obviously, whether they are the right company to get this done right but TaleWorlds is blacklisted for me after the Bannerlord wet fart.
 

Punko

Macho Ma'am
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when bannerlord launched it was 30% of a game

over the years they have turned into 35%

DLC for this is a joke
 
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Burns

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Shokuho is out.

Will be interesting to hear how this compares with the Warband mods like Pendor. Have yet to play this game, as it did sounds like the base game could compare to a modded Warband.
 

Caliane

Naxxramas 1.0 Raider
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nice. slings added to the game.

that was always a thing that irked me a bit in all these games. throwing daggers were not really a thing. completely useless in war, hunting, against armor, etc. Slings however? used in all things.

this is some major stuff. stuff some of the mods do. haha.

towns can generate patrols that defend the area.
deserters after battles create parties. (shokuho does this)
random events while out in the map. (the old realms does this)
stealth system and disguises. as well as actually changing sneaking into towns, hideout battles, and escapes to incorporate them.

diplomacy. alliances, trade agreements..

parley with nobles/settlements within sight.

more caravan control.

major econ changes to taxes and tariffs.

new/modified town projects

can attack bandit camps during the day. 25-40 units now.
 
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Caliane

Naxxramas 1.0 Raider
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Warsails is out. and patch 1.3.5

1.3.5 actually added a good deal more even past that 1.3.0 beta. (scroll down to see 1.3.4, 1.3.3, 1.3.2, and 1.3.1 to see all of it.)


Added Fast Mode, a new optional module that accelerates the passage of time to bring dynasty gameplay to the forefront — letting players fully experience multiple generations, heirs, and succession within a single campaign.
It changes the time scale:
Year length moves from 84 to 24 days (around 3.5x faster years). Seasons progress at the same accelerated pace.
Characters also age faster in step with the shorter year.
Simulation tuning:
Halved the pregnancy duration (x0.5) to maintain population turnover.
Reduced required XP per skill level to 33% of normal (x0.33), so that characters level skills faster under the shorter lifespan.
Availability & savegames:
Enable Fast Mode in the launcher before starting a new Campaign/Sandbox. It’s off by default.
Existing saves keep their original rules. Once a save is created, it retains Fast/Normal rules even if you later toggle the module on/off.
It is only available on PC.


Battles & Sieges
  • Added Post-Knockout Troop Takeover.
    • It allows you to take direct control of another troop after getting knocked out in Battle and Siege missions.
    • You can take control of any free agent (excluding companions) with at least 25 health who is not using a machine.

Warsails ITSELF... eh.. I asked for boats.. but not boat combat. doubling up on sturgia/nord faction eh.. Guided questionline. ship combat even buggier then sieges. Ive not yet gotten it. not sure I will despite my huge playtime with bannerlord.



Btw, sadly slings suck in game. horrible accuracy low damage. significantly less effective in game, then in reality.