New World

swayze22

Elite
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ROFLMAO

At this point I'm convinced, utterly, this whole charade was a vehicle to market their servers and game engine (both are excellent to be fair) to other, real game developers. Actually, it's ingenious if you think about it - make a game and sell 1 million copies at $40, not giving two shites if anyone is playing in 6 months but allowing you to showcase your engine and server stability on a large scale.

Good for them, now release Lost Ark so I can have something to play ffs.
IDK if you aren't trying to be the first person to clear MC in New World then you are probably having fun "playing" still. The issue becomes looking ahead is the same thing going to be fun in 1-3months without bug fixes, without any updates/content on the horizon? probably not

lost ark = rolleyes
 

Gravel

Mr. Poopybutthole
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It's just indicative of the state of the game right now. Actively playing has disincentives because the downsides are all so awful.
 
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Utnayan

I Love Utnayan he’s awesome
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It's just indicative of the state of the game right now. Actively playing has disincentives because the downsides are all so awful.

My downside is about to be a perm ban (I hope) when I start going after any Woke asshole left on our server.
 
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Malakriss

Golden Baronet of the Realm
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Why they didn't have more micro transactions ready to go at launch before everyone runs into all the design issues or pure retardation on the devs part I will never know. Game is going to die before it gets to server merges, FF14 launch will simply bury the coffin deeper.
 
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mkopec

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I have a feeling they will be introducing some azoth (travel) type shit and exp pots into the store. Maybe even some gathering/crafting exp pots too.
 
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xmod2

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They mentioned adding xp potions prior to release and people flipped their shit on them. Not sure if it scared them off or if they'll stick to their guns. Knowing these devs, they probably will change the entire MTX strategy due to a few people complaining in beta.
 

Edaw

Parody
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I have a feeling they will be introducing some azoth (travel) type shit and exp pots into the store. Maybe even some gathering/crafting exp pots too.
I hope not. I'd rather see them raise the azoth cap through quests or something, every 5 lvls or so.

My free time has gone to shit this last week but the game is still fun. I like that the grind is difficult but the the uncertainty of the state of the game kinda removes the carrot of all that work if there is no point to it.

Was surprised and disappointed that there was no patch this week. They haven't been great on communication and honestly that is the downfall of pretty much all mmos. No clear path forward, no roadmap, no principles in vision. It leaves me a little skeptical.
 
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xmod2

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Seems like they have a good tactic for combating data mining / guide sites. Just keep putting out contradictory information from official sources so nobody knows wtf is going on:

1635354372607.png
 
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Daidraco

Golden Baronet of the Realm
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I see these two, everywhere. The 2h that I have previewed below and the life staff look really, really, good. But I very rarely buy cosmetics. I think Warframe probably did the cosmetics best, in that you can pay for them if you want - or you have avenues to do a big grind to get them.
Bloodthirsty Count.jpg
Pharoahs Curse.jpg


Although I know they can fix certain shit without the servers going down for maintenance, I was really surprised we didnt get a patch today too. I was really hoping the servers would come down for maintenance at least so it fixes this f'n bug where I cant see invasions. Though last night, someone told me that in some cases if the fort is far away enough from town, you can sign up there instead. Really annoying bug, but I only did one or two invasions/wars every other day anyways.
 
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Chersk

Trakanon Raider
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Why they didn't have more micro transactions ready to go at launch before everyone runs into all the design issues or pure retardation on the devs part I will never know. Game is going to die before it gets to server merges, FF14 launch will simply bury the coffin deeper.
FF launch? /jerkingoffemote

The two games couldn’t be anymore different…
 

Daidraco

Golden Baronet of the Realm
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Patch Notes going live tonight:
New World Update 1.0.4 will release for the Central Europe, US East, South America, and AP Southeast regions at 10PM PT (5AM UTC) on October 27. US West will begin downtime at 11PM PT (6AM UTC) on October 27.

Greetings, Adventurers!

Update 1.0.4 is primarily focused on fixing the top issues our players have been hitting in recent weeks, especially those impacting wars. Notable fixes include resolving the AoE magic effect War exploit, the issue preventing players from being able to appropriately increase their Faction token cap, and beginning work on addressing issues causing invulnerability. We’d like to thank you for your patience as our team continues to work on resolving the issues, and for your reports on our official forums. You can find a full list of changes and fixes below, but first, we’d like to share our plan for rolling out Outpost Rush and server transfers in a safe method.

OUTPOST RUSH AND SERVER TRANSFERS ROLLOUT PLAN​

After the downtime required to deploy the 1.0.4 update, we will re-enable Outpost Rush and server transfers at the times listed below.

SERVER TRANSFERS​

US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After we monitor Server Transfers in US West to ensure no new issues are encountered, we will re-enable it for the remaining regions at 2PM PT (9PM UTC). No server restarts are required.

OUTPOST RUSH​

South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete.

After we monitor Outpost Rush in South America to ensure no new issues are encountered, we will enable it for the following regions at the times below.

US West: 10AM PT (5PM UTC)

US East: 12PM PT (7PM UTC)

AP Southeast: 2PM PT (9PM UTC)

Central Europe: 7PM PT (2AM UTC, 10/29)

Our goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). We’ll keep you updated on our forums and through in-game messaging for any incoming downtime. Thank you to our players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience.

GENERAL CHANGES​

  • Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together.
  • The first house discount reduces the purchase price, but does not reduce taxes. However, the UI indicated to players that their taxes would be reduced, and it was only after purchasing the house and needing to pay taxes that they discovered they had to pay full price. We will compensate any player who purchased a house before the UI fix went out with 2,000 coins.
  • Slightly improved performance within Wars.
  • Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch.
  • In update 1.0.3 we corrected a bug causing companies to lose income from owning multiple territories or from failed War declarations. With this update we are reimbursing lost coin revenue.
    • The Company treasury will be reimbursed for all lost coin revenue resulting from the issue.
    • The revenue returned will not exceed the treasury cap.
    • If a Company has been completely abandoned, they will not recover lost coin.
  • We increased the Faction token cap by 50% for each Faction tier. We made this change so that players can earn extra tokens even if they've hit the reputation cap and want to save up while working to advance to the next Faction rank. Here are the new values:
    • Tier 1: 5,000 tokens, increased to 7,500
    • Tier 2: 10,000 tokens, increased to 15,000
    • Tier 3: 15,000 tokens, increased to 22,500
    • Tier 4: 25,000 tokens, increased to 37,500
    • Tier 5: 50,000 tokens, increased to 75,000

GENERAL BUG FIXES​

  • Fixed an issue where the Faction token caps were not increasing after players had completed the rank-up quests for their faction.
  • Fixed a rare issue causing world time to skip ahead or behind, which would subsequently cause a variety of issues across the world.
  • Fixed an issue causing players to lose houses they owned in Cutlass Keys.
  • Fixed several rare server crash issues.
  • Fixed an issue with the suspension/ban notification showing incorrect times.
  • Fixed an issue where players could use their world transfer token while they still had active trading post contracts, causing additional issues when the transfer resolved.
  • Fixed an issue causing some AI to not spawn in the world as intended.
  • Fixed an issue where Mrykgard Corrupted portals in Shattered Mountain were distributing higher tier gear than intended, and respawning faster than intended.
  • Fixed an issue where enemies in Myrkgard Corrupted portal events were dropping loot.
  • Fixed an issue causing an unintended animation when interacting with the bubbling cauldron housing item, and an issue causing the ladle object to not appear in the player’s hand while interacting.
  • Fixed an issue with Starmetal and Orichalcum ore veins where large ore veins were rewarding small amounts of ore and small ore veins were rewarding larger amounts of ore.
  • Fixed an issue where the War lottery timer would not pause correctly during the War lockout period.
  • Fixed the render distance of the Jack-o-Lantern Pumpkin lights.
  • Fixed an issue causing the GM chat tag to show on non-GM players.
  • Fixed an issue causing armor textures to flicker.
  • Fixed an issue in the Starstone Barrows Expedition where the arcane protection was not protecting players from certain lasers.
  • Fixed an issue where certain enemies in the Amrine Excavation were invulnerable.
  • Fixed an issue where the Ice Pylon could stay on an infinite cooldown.
  • Fixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn't exist on the same ring.
  • Fixed an issue causing the projectile visual to be absent from Ice Gauntlet and Ice Pylon attacks.
  • Fixed an issue where players would be unable to complete a variety of game actions after fast traveling.

SPECULATIVE FIXES​

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

  • Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. This should be improved by the War performance and Life Staff performance updates, but we will continue to monitor to see if issues persist.
  • We have fixed several known causes of players being invulnerable. This issue is a top priority for our team, and we are continuing to track down fixes for additional causes of this issue.
  • We have speculatively fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare issue and our team was not able to reproduce it. We will continue to monitor during the rollout.


Thank you for your support! We’ll see you in Aeternum.
 
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Korzax Stonehammer

Blackwing Lair Raider
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lol if real:

138ae0d99b6b4cc993ae635536ee15f87b1e5e1f_2_1035x405.png



And no patch today. Conspiracy Theory time: Amazon is killing New World on purpose, they can make more money using the servers to sell cloud services, and they already got the box sales. Seriously, has anyone here spent a dime in the shop? lol
the harder you work, the harder you fail. WTF. Shouldn't it be the further you get, the less stuff gets downgraded if you lose. Who was working on this?

edit: late to the party.
 
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Daidraco

Golden Baronet of the Realm
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the harder you work, the harder you fail. WTF. Shouldn't it be the further you get, the less stuff gets downgraded if you lose. Who was working on this?

edit: late to the party.
The guy was talking out of his ass. Seems about right for someone named Fabian. Very likely some random person sitting on the couch in their living room doing customer service for 12 bucks an hour.
scoy9kc9q0w71.png
 
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RobXIII

Urinal Cake Consumption King
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The guy was talking out of his ass. Seems about right for someone named Fabian. Very likely some random person sitting on the couch in their living room doing customer service for 12 bucks an hour.
scoy9kc9q0w71.png

lol yup! Edited my post to add that.

Some fixes in the notes, but what's the over/under on Outpost Rush lasting more than 2 hrs?
 
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