Pretty much. His problem is swaine dying, so putting in a hard to kill familiar seems like an easy way to avoid that for the most part. I also give Esther the banana guy for a similar reason. Harder to kill than the blue caster guy without burning mp for heals.The monoliths suck it seems. Are they just for tanking? They do like no damage.
You will soon get the ability to defend with everyone at once, which will help a lot. Aside from that, I've always had a healing familiar on both Esther and Swain and had tactics set to keep everyone alive. It has served me well throughout the game and I'm in the last dungeon now.Any help would be much appreciated.
The only issue I have with the AI is that they will freaking heal ANYTHING. Is there some sort of 'gambit' command which controls what health percentage they'll start healing at? As is, they use up all their MP in a handful of random trash fights, and are as slow as a three tailed sloth when it comes to figuring out that blue glims are on the field and grabbing them.You will soon get the ability to defend with everyone at once, which will help a lot. Aside from that, I've always had a healing familiar on both Esther and Swain and had tactics set to keep everyone alive. It has served me well throughout the game and I'm in the last dungeon now.
Those special activated tactics are time limited, so not the same as the "Provide Backup" and "Keep Party Alive" ones, etc... So after 15 seconds or so when "go all out" expires it will revert back to whatever you have set within the tactics menu. The setting in the tactics menu persists throughout battles, or at least always has for me. Nothing like running in to a boss or Bounty and realizing Esther and Swaine just stand there looking.Tactics question: When you are in a battle and you switch to tactics to make your party do a certain thing.. is that specific to that battle?
It seems that if i change my party to "go all out" for example, then win, then go to another battle, they are back to default and i need to set the tactic again.
Is there a way to set the tactic for all battles somewhere, so if i wanted to do "Defend with everyone" it would stick in _all_ battles till i changed it?
That is it, and the only location you can choose them. No menu outside of the battle. You may not be far enough in to have the ones you activate with Triangle or Square, that'll come later and there will be a tutorial associated with it so you won't miss it. My bad for not being more clear between the two.okay, then i'll ask my stupid question now... the only tactics menu i have seen are _during_ the battles, like if i am Esther, i scroll over to tactics and pick how i want the party to act... where is the persistent tactics menu??
That is the persistent menu. The settings I make there stay that way until I manually change them again.okay, then i'll ask my stupid question now... the only tactics menu i have seen are _during_ the battles, like if i am Esther, i scroll over to tactics and pick how i want the party to act... where is the persistent tactics menu??
Yeah, the fact that it unsummons the familiar when you change characters is pretty retarded. Loading into a character should put you in that character's exact moment, not "lawl this thing hits hard. OBVIOUSLY ESTER NEEDS TO BE DEFENSELESS WHEN I CHOOSE HER!" type retard mode. Granted, loading a familiar is basically instant, and can be done effectively instantly when you load into a character. But it is still an oversight and one that should have been corrected earlier in the game's cycle.Those special activated tactics are time limited, so not the same as the "Provide Backup" and "Keep Party Alive" ones, etc... So after 15 seconds or so when "go all out" expires it will revert back to whatever you have set within the tactics menu. The setting in the tactics menu persists throughout battles, or at least always has for me. Nothing like running in to a boss or Bounty and realizing Esther and Swaine just stand there looking.
The largest complaint I've had so far (other than the down right abysmal AI during fights) is that I can't switch to a character and familiar. You have to switch to character first and then familiar, unless there's another setting that I've completely overlooked. For a game based around switching familiars for fighting it just seems like this was an oversight.
Ahhh okay, i'll wait then... I am on trial 3 of the sage trials, had to stop last night due to having to go to work. Hope i get the persistent ones soon. Thanks for the info!That is it, and the only location you can choose them. No menu outside of the battle. You may not be far enough in to have the ones you activate with Triangle or Square, that'll come later and there will be a tutorial associated with it so you won't miss it. My bad for not being more clear between the two.
I found this really annoying as welll.. but theres really nothing you can do about it unfortunatelyI'm having real trouble with the combat system here. Whenever I set Ester to "Keep us Healthy" she wastes all her mana on damaging spells, whenever I set Oliver to "Keep us healthy" he wastes all his mana on Ward, rather than actually healing. The "All out defence" command only seems to work maybe 1 in 5 times.
Additionally, am I right in thinking that familiar melee is utterly retarded? If I tell one of them to "attack", or indeed if the AI does, they run on the spot like a mime to try and get to their designated target rather than just "attack".