No Man's Sky

Abefroman

Naxxramas 1.0 Raider
12,588
11,904
All comments from the devs point towards little to no interaction with other players. Maybe it's hype, but the universe is supposed to be stupidly big in this game. Maybe they'll reveal some new info in this IGN expose over the next few weeks. If that changes, we can move it back to the neckbeard thunderdome known as MMORPG General.
Which basically means players will find a way to connect to each other within two weeks. This game might actually end up having more community then any other MMO out there.
This is in other games and Pantheon is in the MMO section. Seems legit.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,326
43,170
MMOs are shit. Pantheon is in the right place.
 

Szlia

Member
6,572
1,328
The make of break factor in this game for me will be the range of their stuff generator. If it's too narrow, it will only provide shades of the same and will be boring quick. Let's hope it's so wide that you are constantly surprised by what's around the corner.
 

Quaid

Trump's Staff
11,556
7,863
They have gone on record saying tens of thousands of variants of weapons, ships, enemies, flora, fauna etc

They made a 'periodic table' to generate it
 

Szlia

Member
6,572
1,328
10,000 different creatures can seem like a lot or seem like very few. Let's say there are evenly split between air, ground and water, that they have 5 sizes, and have two dominant colors out of 10 shades. Suddenly, you have only 7 different creatures walking in the whole universe... I assume it will not be as bad as that, but how much better will it be?
 
558
0
Im not sure exactly where the big differences lie between elite and no man's sky as i havent read much about NMS. One thing though is that NMS plans to have stuff straight off the bat (flying through planet atmosphere and fly over land, exploring planets on foot) that elite plans to add with paid for expansions.

My big grudge with elite, which is a pitfall for all procedural games, is that theres not enough in the sandbox to have fun with. Its quantity over quality. A combat oriented character in Elite, your options are pretty slim. Before the factions patch, it was basically find some ships with bounties and blow them up for money, and its still pretty much that. I would expect things to do in each solar system that is at least a bit varied.

Things id expect from a good sandbox:

- You can influence the economy (blow some hauling ships up with solar panels in them, and watch the price of solar panels rise in that system)
- You have say, a faction in a solar system that is getting their solar panel shipment ships blown up by local pirates. You accept their mission to stop pirates, and they give you the location of a base and shipping routes for their solar panel ships.

Options:

You complete the mission that faction gave you, escort the next 3 shipment ships, get the payment, and move on to other things.

You go near the base and you farm the pirates for salvage parts

You go in with a squadron of players and set up shop near their base and kill every pirate you can, eventually annoying them so much that they either change their base of operations or just dissapear completely. This is a huge boost to your faction standing to the faction that gave you the mission, even though they never gave you a specific mission for it.

You can stop the pirates from blowing up solar panel shipments by escorting the shipment ships, and the pirates offer you payment for you to stop blowing up their ships. You say no and keep protecting ships to gain influence with that faction. You say yes, take a good chunk of money and move on to other endeavors in other solar systems.

You decide to join the pirate faction and help them expand to other solar systems

---

Things like that.

It seems like alot to ask for, but some of these game elements are already done in other games. My post is more elite-oriented but the meat of the critique, that there is not enough to do within the sandbox, could also be applied to NMS if they dont deliver something that offers fun stuff to do within each solar system, planets, etc. I logged off elite when i realized what was waiting for me in the other 400 billion star systems, the same thing i was doing in the system i was in.
 

a_skeleton_03

<Banned>
29,948
29,762
The difference in Elite is that game is basically just an engine and that's about it. You have to make your own content. There is very little journey involved. No Man's is more fleshed out with options and 'content' already there you can find.
 
558
0
The difference in Elite is that game is basically just an engine and that's about it. You have to make your own content. There is very little journey involved. No Man's is more fleshed out with options and 'content' already there you can find.
That was my point though, there has to be at least a couple of tools in the sandbox to make your content with. Its not like i can build or buy a mining station in human space somewhere in elite and start refining the ore players (or AI players) bring to my mining station to supply my ship manufacture nearby. Something similar to what you could do in X-3. I can pew pew pirates, i can haul rares or scan systems. Thats the game at this point, besides the faction grind.
 

Thlayli

Lord Nagafen Raider
78
21
NP. If they open this up for modding and it develops a community similar in size to Skyrim's, I could see someone easily fleshing out space faction warfare, adding player control of systems and stations (since the basics are already there), player built structures and turning this into a real MMO.
 

Quaid

Trump's Staff
11,556
7,863
Wow. I'm livid that fucking goof got to play No Man's Sky. Hand the controller to someone who can actually play games ffs. That looked like it was his first time in an open world first person environment.

They couldn't have made that more boring if they tried.
 

j00t

Silver Baronet of the Realm
7,380
7,473
yeah, the dev with them clearly was bored/irritated with the guy playing.
 

Palum

what Suineg set it to
23,609
34,152
So... will you see other people ever or even engage in combat? Didn't watch all the BS, dude was slow as fuck.
 

Kedwyn

Silver Squire
3,915
80
They've been showing the same shit for awhile now. Show up on a planet, either has life or doesn't, run around and do that scan thing, shoot some stuff and that is about it.

So aside from that, how you do actually play the game? As in purpose, character advancement?

Right now it looks like a neat way to spend a couple of hours and then /exit.
 

Quaid

Trump's Staff
11,556
7,863
I have a feeling that marijuana is going to be essential for enjoying this title.
 

Gator

Molten Core Raider
991
811
What I've gathered so far is that
1. There's a periodic table or sorts and each planet has certain components/chemicals etc. and they can be combined to make items/upgrades. What can be made is a mystery and has to be discovered.
2. Planets have different difficulties.
3. If you farm to much of the planet a GTA style wanted level activates and robot (planet keepers?) attack you.
4. You can discover (scan) and name stuff using a kiosk but if you die before you catalog (save) you lose your progress.
5. Explore space and get to the center of the universe.
6. There a space stations and trading camps where you can buy and sell items. They said you don't have to even step foot on a planet to explore and can make all your money playing the economy.
7. Upgrade your ship/weapons to get further, mine different items, and to with stand different environments.
8. Videos show space battles.

It looks like Minecraft/Starbound/Elite: Dangerous made an FPS baby.
 

ValkyrieIATD

Silver Knight of the Realm
461
186
How the fuck do you work for a video gaming news outlet... and not know how to play video games? That guy was fucking awful. I really wanted to watch that video and ended up turning off 1:30 in after the second time he just randomly shot the ground and got stuck in his own hole. Sad.