Oculus Rift

Skanda

I'm Amod too!
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"Oculus Certified" - Marketing speak for tack on an extra 100-200 to the price to sucker the people too dumb or lazy to build their own systems.
 

Malkav

French Madman
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1,583
Maybe Batman is part of the certification process. That would explain Lyrical's faith in the label.
 

Shonuff

Mr. Poopybutthole
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790
"certified" "hidden specs"
Please allow me to roll my eyes at this marketing non sense.
In the other thread in the tech forum, Tuco talks about the hidden specs, and how no one seems to know what exactly will work. And no, I don't work for anyone, I'm self employed and loving it.

Yep. That's a serious problem, as is people misconfiguring their systems and devs making bad software for it.

It's like people saying that cookies are terrible because they put in one tbsp of salt instead of one tsp, or some dunderhead made a cookie recipe that forgot sugar.
 

Shonuff

Mr. Poopybutthole
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The plan right now is to try to use my ASUS, and turn down the graphical settings. I've got enough PC's in my house right now.
 

spronk

FPS noob
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the CPU/GPU power is variable, for example movies or porn or any pre-rendered stuff will work fine with ANYTHING, there is virtually zero GPU usage there. Its only when you actually have to start rendering in real time, ie games or whatever bullshit business VR reason you can come up with, does it matter.

The USB port thing is a bit more of a struggle though, I'm still not clear on whether the oculus is going to need 2, 3, or 4 ports. Obviously one for the xbox one controller. It may not work well with certain USB controllers either, so that could be a bit of a mess as you struggle with certain drivers and shit and it turns out 4 out of the 12 USB ports on your PC are the only ones that work so you are madly plugging and unplugging stuff around like a game of Operation.
 

Palum

what Suineg set it to
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At $600 this is decidedly a wait-and-see purchase.

Because I haven't looked into it and I'm sure you guys have: how does Rift work with legacy games? Not at all or will it just sort of 'make' a fake 55" monitor attached to your face?
 

Tuco

I got Tuco'd!
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You wouldn't want to do that, because that 55" (or 55feet a ways away from you because why not?) monitor would be at like 1200x1024 resolution.

In the future when we get 8k HMDs, that will be a very attractive option.
 

Tuco

I got Tuco'd!
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Also re: system requirements, I believe the stuff they published is just the maximum requirements for whatever they certify in the store. Most of the things in their store won't require a GTX970.

Ex: Windlands is going to run on your old ass systems:

But that GTAV Oculus Rift mod that hacks in Rift support with a Rift? lol no.

 

Palum

what Suineg set it to
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You wouldn't want to do that, because that 55" (or 55feet a ways away from you because why not?) monitor would be at like 1200x1024 resolution.

In the future when we get 8k HMDs, that will be a very attractive option.
No, I'm asking what it does. I figured it just sort of makes it look like you are staring at a big monitor attached to your face if there's no other VR gfx to process?
 

spronk

FPS noob
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ok i think i will keep my CV1 preorder cuz playing gta 5 in VR looks crazy awesome although not sure what happens when it combines a controller and head movement

 

Skanda

I'm Amod too!
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Because I haven't looked into it and I'm sure you guys have: how does Rift work with legacy games? Not at all or will it just sort of 'make' a fake 55" monitor attached to your face?
I'm pretty sure just loading up a random game wouldn't work at all. The Rift CV1 has two screens in it so at best when you load a non VR game you'd only get it rendering to a single eye. There is third party software out there that will turn a lot of 2D games into VR, like VorpX, Vireio or Tridef. With those you can play stuff like Skyrim in actual VR. The real problems with that is the UI for most games is not designed for VR or the Rift screens. Using Skyrim as the example, when I tried it in VR the UI was rendering beyond my visual range in the Rift. That becomes a problem in most games since it's pretty standard for UI elements to be at the edges of the screen, where you won't be able to see it in VR. Each of those third party drivers has their own way around that limitation so the game is still workable, just not ideal.

So honestly, without third party software you just can't really play non VR games on a Rift. With the third parties it becomes a YMMV situation.
 

Chillz

Bronze Knight of the Realm
133
3
afaik you require 3x usb 3 ports. Anyway, if you are unsure if your PC is Oculus ready you may try their compatibility tool here:http://ocul.us/compat-tool

Shipping date for new orders moved to June already, damn. Now i'm way in "meh" territory about ordering that thing.
 

Skanda

I'm Amod too!
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Their compatibility tool is a bit shit. In every benchmark I've seen my aging i7 3770 comes out on top of their recommended i5 4590 but it still bitches about my processor.
 

spronk

FPS noob
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If you did get an early order in (march delivery) I wouldn't cancel anymore. Current orders are pushed out to June, which means march deliveries should sell for good money on eBay - $1k plus. They are selling for $1200-1500 on ebay now, but technically it violates ebay policies (can't sell anything you can't ship within 30 days) and i'm sure people are running through the listings reporting them all day.
 

Mist

Eeyore Enthusiast
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This is making me wish I bought a nice professional monitor instead of a gaming monitor.

Not that I have any intention of buying CV1 but CV2 or 3 will probably get me.
 

Chanur

Shit Posting Professional
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I am pretty susceptible to motion sickness and as bad as I want something like this I can't get one until that's fixed.
 

Needless

Toe Sucker
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3,268

can't imagine this being very good when you're jerking it and the headset is bobbing all over the place.