Overwatch

Valderen

Space Pirate
<Bronze Donator>
4,455
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How are you seeing your (and others) medal stats during a match. I thought you only got to see them at the end of a match.

Press "Tab" and you'll see your medals and stats for the match. Also useful to see the other team composition. :)
 

Fury

Silver Knight of the Realm
499
25
Press "Tab" and you'll see your medals and stats for the match. Also useful to see the other team composition. :)
I do use tab to see the other teams comp, and note if we're up or down from frags, just never noticed my stats. Probably just old gamer problems. :)
 

gauze

Molten Core Raider
1,084
365
New map revealed. Goes live in September, playable at Gamescom right now. Apparently the middle is very vertical


That possible seem like a Rein skin, hnnng.

vwW1Msp.png

The site of one of the most famous battles during the Omnic Crisis, it was here that the leader of the Crusaders, Balderich von Alder, and a handful of his best soldiers made a last stand against an advancing automaton army. Outnumbered and outgunned, they were ultimately slain during the resulting combat. However, thanks to their valiant efforts, the German military was able to push back the omnic offensive and win the fight. On this map, one team must escort a battering ram to Eichenwalde Castle to reclaim Balderich’s remains from their current resting place, while the opposing team does everything in its power to thwart the keep from being breached
 
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slippery

<Bronze Donator>
7,892
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New map isn't reverse Hybrid. It's regular cap then push.

Am disappoint.

It's amusing to me how many people thought that would have been really cool, myself included. I wonder why Blizzard didn't think of that. I saw the video with the castle door that gets broken down, and then you start going inside and it was instantly "Man they should make it so you do a payload then cap a point"
 

Pyros

<Silver Donator>
11,059
2,262
Doesn't make much sense thematically, at least from what we've seen. You escort a ram payload, to take down the gates of the castle, sure. Then you're inside the castle and what? Why are you still escorting the payload? Maybe it changes form? That'd be pretty nice. Don't even know what you're supposed to be doing in there. I mean the maps aren't like super crazy on story obviously it's just a FPS, but generally speaking you escort payloads where they need to be going.

The map looks great though. So much detail. Looking forward to Sombra reveal too. I think ppl expected Sombra news at Gamescom but apparently not.
 

Valderen

Space Pirate
<Bronze Donator>
4,455
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I just saw one of the coolest play ever in Overwatch.

On Ilios: The Well map, D'va throws her ultimate straight up in the air, Roadhog, jumps into the well...and chain pull the D'va with him, it explodes inside the well...saving his team. What a noble sacrifice. :)

 

Adebisi

Clump of Cells
<Silver Donator>
27,675
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I just saw one of the coolest play ever in Overwatch.

On Ilios: The Well map, D'va throws her ultimate straight up in the air, Roadhog, jumps into the well...and chain pull the D'va with him, it explodes inside the well...saving his team. What a noble sacrifice. :)

 
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Ravishing

Uninspiring Title
<Bronze Donator>
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So watching some of Anne's stream... Map looks gorgeous but can't help but think they really dropped the ball on the gameplay.

The first cap is surrounded by narrow chokes, much more confined than Hollywood/King's Row/Numbani. Seems like breaking it will be a huge burden. Junkrat should be really good on both Offense and Defense.

Once getting the payload attackers are going to be very vulnerable to height advantages by Defense. So Torb/Bastion can setup high but also Genji/Junkrat/Pharah/Reaper could wreak some havoc.

Seems like Tracer won't be very favorable on this map unless you're a godly Tracer. So much tight spaces that her blinks probably hit walls a lot of time and she can get caught up in the geometry.

D'Va ult could be great but there's a lot of nooks to duck into.


There is only 1 checkpoint, the Castle Door, then you push it into the castle to the throne. Kinda awkward imo. Reverse Hybrid would have been cooler if they made climbing the castle a thing. Instead it's just 1 level of castle.

Also Cap --> Payload --> Cap could have been another cool alternative.

I still welcome the new map
 

Valderen

Space Pirate
<Bronze Donator>
4,455
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Only had time to watch 1 attack and 1 defense match on Anne's stream. The map looks beautiful, it looks like it has a lot of flanking options, and decent verticality in some areas. Looking forward to playing it.
 

Araxen

Golden Baronet of the Realm
10,254
7,601
PTR Patch Notes:


Competitive Play Season 2

We've made some big changes to Competitive Play in anticipation of the launch of Season 2 on September 6. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw will occur.

We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!



GENERAL UPDATES

General


  • When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
  • When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will appear above the player's head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes

Competitive Play

  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
      • Bronze - 1-1499
      • Silver - 1500-1999
      • Gold - 2000-2499
      • Platinum - 2500-2999
      • Diamond - 3000-3499
      • Master - 3500-3999
      • Grandmaster - 4000-5000
    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum
  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
  • Map Changes
    • Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
    • The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
    • Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multipled by 10 from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      • Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      • End-of-season rewards will still be granted to players at the soft cap
  • Instead of going into sudden death, tied competitive matches will now result in a draw
  • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
  • Players must now complete more matches to clear their penalty status for leaving a competitive match early
  • Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches

HERO BALANCE UPDATES

General

  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
  • Reverted a recent change to reduce size of heroes' projectiles

Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary.

D.Va

  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)

Developer Comments: Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.

Hanzo

  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%

Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement.

Mei

  • Blizzard
    • The Blizzard projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters

Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

McCree

  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)

Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.

Mercy

  • Caduceus Staff
    • Healing Beam
    • Healing-per-second has been increased by 20%
  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)

Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.

Genji

  • Double jump no longer resets when wall climbing
  • Dash
    • No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
    • No longer bypasses Junkrat's Steel Trap
  • Swift Strike
    • No longer interrupts quick melee attacks
  • Dragonblade
    • Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds

Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.

Lúcio

  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)

Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.

Roadhog

  • Chain Hook
    • If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked

Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Zenyatta

  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
  • Orb of Destruction
    • Damage has been increased from 40 to 46

Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.

MAP BALANCE CHANGES

Watchpoint: Gibraltar

  • Watchpoint: Gibraltar’s first checkpoint has been removed

Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.
 
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Noodleface

A Mod Real Quick
37,961
14,508
Genji nerfed into the ground - Seagull just said "See you next patch Genji", he's pissed LOL

Removed his triple jump, removed his combo (melee won't cancel with dash)

He actually said Tracer is more useful now which if you know Seagull you know that's basically the worst thing he could've said