popsicledeath
Potato del Grande
Meaning there will be so many quests you don't have to do them all to quest-grind your way to max level!
Brad does not have - and will not get - the money or man power to build a quest grind game. It's a case of where lack of resources actually helps - kind of like how starving a flat worm increases its life expectancy by 30%.Don't hurt my heart like that!
Try and remember being 12 and knowing about pussy.Hard to get excited over something so far away
They need a lot more people even if they're just aiming for EQ Vanilla sized. Everquest had 50 or so people on the team.I'll say this (and I know being friendly and creating an awesome game are two different things), but the couple of Pantheon devs I've interacted with seem like pretty cool dudes. Eventually we'll see the results of their efforts, but they damn sure have it in mind to create the game I've been crying about for too long.
I Lol'd.Try and remember being 12 and knowing about pussy.
That's what I'm told by the one guy who I know IRL who actually works in the industry. He insists that you could re-create Original EQ for 3 or 4 million today - zones, warts and all. But of course today they've got to have better art, particularly better character art and animation.I imagine advancements in modern tech could reduce the required workload to recreate a continent that size, but I'm not a programmer so I won't go crazy with that argument. It does feed right into something Brad mentioned in this thread with Unity, however.
Popsicle strikes again! Awesome post and I LoL'ed. Exactly what I was thinking as I read further into the thread of what Brad needs to do to ensure the continued support of this fine, fine site. If I see a game without corpse runs, and classes that aren't extremely limited in their scope and abilities " I kill the man wearin' it. So run you cur. And tell the other curs the law is coming. You tell 'em I'm coming! And Hell's coming with me you hear! Hell's coming with me!" (Wyatt Earp or some random neckbeard on these forums).I'm hoping if I post enough about my personal opinions on what a gamemusthave to be successful, or features itwill totally for surehave despite being in very early development and me not really having a clue, I'll finally be seen as the genius I am and get attention (or a job offer?!?!) from the actual developer posting in the thread.
I'm pretty sure they're crowdsourcing the debugging - thus the 'long beta' comment ;-)Because a small game funded through crowd support is definitely going to have the resources to have lots of specific classes while having all the time in the world to debug, create content, and make sure to have the exact features wanted on a small fansite....
Lol, good point.I'm pretty sure they're crowdsourcing the debugging - thus the 'long beta' comment ;-)
No.Meaning there will be so many quests you don't have to do them all to quest-grind your way to max level!
Quite possible. EQ was done in 3 years for around $8M. March 96 thru March 99. We peaked with about 23 people but most of the time had fewer than that. The tech was primitive by today's standards. The tools probably wouldn't even be called tools today. And the people? We were clueless but determinedThat's what I'm told by the one guy who I know IRL who actually works in the industry. He insists that you could re-create Original EQ for 3 or 4 million today - zones, warts and all. But of course today they've got to have better art, particularly better character art and animation.
Good shit, I'm looking forward to hearing more about progression then. EQ style grinding or do you have something else in mind?No.
There will be fewer quests. Quality over quantity. Think vanilla EQ not VG where you go from quest hub to quest hub. Probably won't be quest hubs. The fewer quests will be long involved and fun. They should yield a great reward. But you don't have to do them to advance your character.
I think eq style grinding is dead for good. That said, I would rather see that than quest hubs. Theres definitely room for new ideas. GW2 and Rift both had new systems that were cool changes from the quest hub grind. I'd like to see something completely new, but I have no idea what that would even be. The mmo genre has gotten quite stale, so any change is good change imo.Good shit, I'm looking forward to hearing more about progression then. EQ style grinding or do you have something else in mind?
We have some 'modern' ideas, one of which I really like. But I'm not going to get into it until we have it implemented in-game so we can really try it out. If we don't end up liking it, there's plenty of tried and true mechanics we can fall back on.Good shit, I'm looking forward to hearing more about progression then. EQ style grinding or do you have something else in mind?
Agreed, will be interesting to see what direction is taken. Grinding can be fun, but a different system that breadcrumbs you to progression is an interesting thing to speculate on. There is a ton of room for creativity there. An easy example would be the way minecraft does progression. It is never explicitly laid out that you should work towards diamond gear or whatever but the progression is natural, and happens while you pursue whatever goal you are chasing.I think eq style grinding is dead for good. That said, I would rather see that than quest hubs. Theres definitely room for new ideas. GW2 and Rift both had new systems that were cool changes from the quest hub grind. I'd like to see something completely new, but I have no idea what that would even be. The mmo genre has gotten quite stale, so any change is good change imo.
Good to hear. Good luck to ya, I'll be keeping an eye on your progressWe have some 'modern' ideas, one of which I really like. But I'm not going to get into it until we have it implemented in-game so we can really try it out. If we don't end up liking it, there's plenty of tried and true mechanics we can fall back on.
I'm glad that you're straying away from questing as implemented in vanguard. I'd really like to see a game with no quest trackers and a limited number of seriously complex quests.No.
There will be fewer quests. Quality over quantity. Think vanilla EQ not VG where you go from quest hub to quest hub. Probably won't be quest hubs. The fewer quests will be long involved and fun. They should yield a great reward. But you don't have to do them to advance your character.