Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Vinyard_sl

shitlord
3,322
16
No "2015 Plan". Instead, some gay new concept art

905895_1581677358713465_7300945407344290520_o.jpg
 

Big Flex

Fitness Fascist
4,314
3,166
gay indeed. i bet they found some unity asset store shit and commissioned a painting of it after the fact to give the veneer of independent design and/or creativity.
 

Tol_sl

shitlord
759
0
Sparkles warned of this day. Her ever-watchful vigil and fuzzy troll enforcers prayed the gay away from pantheon, but now nothing stands in their way.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,329
43,177
They look like the White Walkers if they were a tad bit more fabulous.
 

Adebisi

Clump of Cells
<Silver Donator>
27,680
32,723
You could pay people to make pretty pictures all day.

At least it's a step up from fuzzy trolls and crying angels.
 

Vinyard_sl

shitlord
3,322
16
Doesnt seem so rocking to me

Pantheon: Rise of the Fallen : What the plan for 2015?
Hi all,
Something I've observed after making MMOs for well over a decade is the Pendulum. It's the tendency for an issue or aspect of the game to switch from one extreme to the other. People (including me, although I try to aware of it and avoid it) seem to react to a problem or issue to the extreme. If there is an issue that's problematic, the tendency seems to be to push the pendulum to the opposite extreme. This usually just creates a new problem. So what I've learned over the years is the middle ground is usually where you want to be. It's all about balance.
All that said, sometimes you nudge the Pendulum gently depending on what's going on and where you are at in a project. In the last 6 months, I feel we've had to prove that we are making a real game, that Pantheon is *not* vaporware. Because of that, we've been focused a little more on quantity than quality. A huge emphasis has been on actual MMO client/server gameplay. That's not to say that lore hasn't been written, or zones haven't been made - they certainly have. But let's be honest: graphically, visually, Pantheon is not where it needs to be. You know that, and so do we.
The plan for 2015 is about gently nudging the Pendulum the other way, more so towards quality and the visuals. We need to attract game news sites and get more coverage and get more people excited about the game. We also need to attract investors. Quite simply, we need raise the bar.
So what does this really mean specifically to you all who read our site and FB, etc.? Honestly, I don't think it's going to be a 'huge' impact, but it will be felt. The bottom line is updates will be less frequent, but when they do come, we hope they'll be a lot more impressive. We know a lot of you are quite happy with the visuals as they are, but that many are not. So those of you already enchanted with the game, please be patient as we raise the bar. And to the rest of you, we hope you'll become Pantheon fans as we focus on that quality.
Again, all that said, I do want to assure everyone that we've not pushed that Pendulum too far. We're not sitting around doing zones over and over again, attempting absolute perfection. Lots of work in all areas is being done. Just this week we are starting to code our quest system. If you haven't watched last month's video (I know it's long, but please watch the entire thing), check it out - you'll see real client/server MMO gameplay, and we've progressed quite a bit since then. Our programming goal right now, which we're calling Alpha 1, is to complete basic MMO functionality and features. Then we'll move to Alpha 2, and add all of the cool new ideas we want to build on top of that classic MMO foundation. So we're continuing to code like crazy. In fact, the trick with nudging that pendulum is, of course, to make sure we are STILL making measurable forward progress. We want to see Alpha 2 by the end of 2015 and we want 2016 to be all about Beta.
Feel free to reply with any questions or concerns. And as an example of how we are raising the bar, here are three shots of Halnir, redone with our new outdoor tech, and one new shot of the dungeon Amberfaet. Also, check out the recent post and concept art of the Archai and listen to the fantastic interview by Joppa on the Sam Skatch Show.
Thanks!
-Brad McQuaid
 

Tenks

Bronze Knight of the Realm
14,163
606
Aw shit they're moving from free unity assets to ones that cost $5 a pop. This bar is so fucking high I can barely see it now.
 

Convo

Ahn'Qiraj Raider
8,761
613

And thats EXACTLY how that would go down.
Lol that's funny. He sent me a LinkedIn invite the other night and I replied something along the lines of...are you ever going to try to right all your wrongs?! I was pretty banged up at the time and that's all I could muster.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,329
43,177
He couldn't give Brad his full attention, so Brad gave him an ultimatum. You either give me the full Monty or nothing at all.