WHO are you to dictate how WE would react to a game like EverQuest. It's very understandable to say this about yourself but you have no idea how OTHER people can react to a certain kind of games. Stop acting like a self-righteous prick, accept the fact that what you "think" might be inaccurate.
Oh hey, is this Lisa Boelyn?
It is my opinion, Lisa, that the mainstay of what made Everquest so popular was the lack of social networking sites, mobile device connectivity, with a unique inter-dependence model that fostered online friendships in an online game which had some unique "Losing yourself" in the world qualities with unique and rare loot/named NPC mechanics. I look at the market demographic today and those folks that played original EQ, well, most of them anyway from what I garner here on the forums that all came from that game back when this was an FOH site, have family, jobs, less free time, and countless competition avenues for their entertainment time. Which has changed quite drastically from 1999. Three major consoles, higher end PC gaming, a new indie industry, Steam game sales, back logs of games, netflix, on-demand, movies and TV Shows, and one of your favorites, the cuckold section of Swapsmut.com - plus speedy internet which can deliver all these at the drop of a hat; obviously were not around in 1999 (In the accessible formats they are today)
I think people here remember, fondly, of the times of yesteryear and wish they could be that engaged in a video game/world with that amount of fun social interaction when you met and became friends (Sometimes real world friends) with the people you met in the game simply because of a long leveling curve while not taking into account an obvious delta between the content we had back then, and the content we have available today, across all mediums. This isn't taking into account the newest generation of gamers who (most, not all) have the attention span to stay on track with a game for 5 minutes before sinking their head back into their smart phone or Macbook air. Anyway, I also remember playing with my tinkertoys - and sometimes while out here in this crazy world, I think back to how great it would be to time shift back to when I was 7 and not have a care in the world and start building whatever the hell I was trying to make with Tinkertoys. Was it the Tinkertoys? Or was it because I was 7 and didn't have a care in the world? Or both.
So what I am stating is that while there will definitely be some that play it (I would too just to see what it is like), I firmly believe that the minute someone gets nailed with a 1 hour corpse run they haven't faced since they were 17 years old while sucking down wheat thins and spray cheese like Oxygen 15 years ago as they were trying to break the Plane of Fear, things will change in their head and they will go back to picking up a game more casual.
Now would you kindly take your medicine and crawl back into Ryan Elam's ass where you came from?
Thanks,
Sincerely,
Uncle Ut.
PS: Ignore the Ryan Elam part if I am wrong in my guess that you are Lisa Boelyn. But still make sure to take your medicine.