Hell, I am not even reading them. My keyboard is on auto pilot and sensing troll city.Is anyone other than popsicle and Ut actually reading these back and forth novels?
10 Print "Brad's a con-artist. Agree/Disagree?"And that's why you think what about Pantheon and/or Brad?
Hell no. This definitely does not rock.Is anyone other than popsicle and Ut actually reading these back and forth novels?
Thanks for the vote of confidence, Kettle.Jesus christ, is Popsicle trying to make a resurgence and surpass Tardnoomba/Itzena for biggest asshat? I was actually considering responding to some of the idiotic things he's said but I completely lost motivation when I realized how many of them there were...
Good. You walked right into my trap. The dumbshits at SOE also did that with EQ and effectively nerfed necromancers into coffin carriers and mana batteries in the end game without an ability to land ANY of their damage spells in a raid up through PoP. And mages were turned into Summoning bitches in the same vein. They were so fucking clueless they broke two entire classes in the end game which remained broke as fuck for years. I have countless other examples during the life of EQ. Some justified, most not. When you break two classes with that long of a leveling curve? You done fucked up.So, yeah, 'working as intended' was a joke at the time, but in retrospect I wish a lot more current games would just work with the notion unforeseen gameplay will crop up, and isn't necessarily a bad thing, instead of immediately saying 'that is NOT working as intended' and starting banning people or nerfing shit not because it creates and imbalance, but simply because it wasn't intended and damn if the players are going to find their own ways to do shit.
Yeah. And I'm a world champion dart player when someone puts a blind fold on me, forced a bottle of jack down my throat, waits 20 minutes, spins me around ten times, tells me to throw the dart and I hit the bullseye.and imo shouldn't be lumped into a bunch of other justifiable reasons to vilify Brad or EQ or SOE or any other game/developer that shit the bed, but at least came across a few unintended benefits and insights modern design philosophy could certainly start using the make the genre less predictable and stale.
90% of the time it works every time.Even when it's warranted 90% of the time, that final 10% is just you being perpetually pissed off.
Ken LevineHonest question, Ut, at what point has any game dev or design ever lived up to your standards, expectations or hopes? What solution to design do you have in your own game design?
Popsicle, meet common sense. You should print this out, frame it, and put it next to a Rose, a pair of oakleys, and your Everquest poster signed with lipstick by Brad McQuaid.EQ was played because there were no other 1st person 3d MMORPGs at the time. As soon as a good one came out it went into the low maintenance low output spiral it has been sinking down ever since.
Much like getting kicked in the testicles, games like original EQ have a very small niche among the general populace. If they cared enough to rewrite the game using a modern engine and non-ass character models, and cleaned up the UI and kajillion different token systems, they would have a decent game these days. They added instancing and a lot of the perks of modern MMOs, but their code has been utter shit since the beginning. Apparently noone ever wrote comments, and all successive coders hacked everything on piecemeal.
Usually you're an asshole, but grounded in some semblance of begrudging fact as the root of your cynicism. At this point, I don't even think you know if we are disagreeing on anything substantive. I mean, instead of burying me with all the facts and inside info you normally bless us all with, you're actually pulling some Mist shit up in here: quote a very generic, banal post nobody would really disagree with and turning that into some awkward personal fucking name calling slap fight.Popsicle, meet common sense. You should print this out, frame it, and put it next to a Rose, a pair of oakleys, and your Everquest poster signed with lipstick by Brad McQuaid.
Wasn't alex the lead on the WoD expansion? And Kaplan jumped ship after Wotlk to work on Titan.90% of the time it works every time.
Ken Levine
Alex Afraisiabi
Jeff Kaplan
David Cage
Jacob Minkoff
Neil Druckmann
Sefton Hill
Obviously a few Japanese guys too but I can't spell their names for shit on my iPhone as I type this so fuck that.
Other than that, the rest of your post is full of shit. And refuted. You just don't get it. Watching you post is like being a fly on the wall during a five hour meeting of Paul Sage leading a discussion on the definition of accessibility.
Have you been in a coma lately?Usually you're an asshole, but grounded in some semblance of begrudging fact as the root of your cynicism. At this point, I don't even think you know if we are disagreeing on anything substantive. I mean, instead of burying me with all the facts and inside info you normally bless us all with, you're actually pulling some Mist shit up in here: quote a very generic, banal post nobody would really disagree with and turning that into some awkward personal fucking name calling slap fight.
There were no "ton of quite similar games". If you define EQ as "3D MMORPG", then you had exactly three in 1999: Meridian59, EQ and Asheron's Call. That's it. For the next two years, you can add Dark Age of Camelot in the US, and untranslated asian stuff that would be barely playable in the west (anyone remembers Priston Tale?). You had to wait until 2003 to get any real "tons of games", and well, that's not the era we're pining for here.Meanwhile, there were a ton of people NOT playing EQ and instead playing a ton of other games, many of them quite similar.
Bitch, don't come into the greatest thread in the history of internet and come talking that trash.How does this thread have 33397 posts? What are you people doing with your lives?