Laura
Lord Nagafen Raider
- 582
- 109
All of the MMOs that were under production in the last decade, to me, were very obvious that they will suck as you suggested. Because I wasn't interested in them, I know I wasn't.. it is a very simple thing to grasp but some people here think they know better than you know yourself. I'm not saying they will fail because I don't like them, I'm just saying I knew I, and only I, wasn't going to like them. This time, Pantheon: Rise of the Fallen, and after I've watched the combat and read the FAQs and Interviews... and if they stick with that, this game is NOT going to suck (for me) I know for sure I'm going to play it for a long time. My only concern is Itemization and reading the FAQs and interviews it seems like they will do it right. In other words, they will expand on EQ mechanics and this is what we've been crying out for for over a decade now.I just don't understand why people seem to root for these games to fail. I mean I understand that the vast majority of them will suck, but I still hold out hope that there will eventually be another good MMO with good group content and minimal P2W elements. Call me a dreamer.
Some people don't understand there are specific combination of game mechanics that we want which were never adapted from EverQuest. While WoW (and every other MMO like WoW) took the general concept from EQ; WoW's combat and itemization (to name a few aspects of the game) were completely different than EverQuest's. The changes can utterly affect the whole experience and that's why we're not interested in games like that. It's a different experience; not bad but not the same as EverQuest. We're still waiting for a game that can scratch that itch. Pantheon's bringing back the Tick system; resource management (downtime) and those specific class roles which many new MMORPGs just scratched (GW 2 and BDO I see you). They're going to completely eliminate this Hub-to-Hub retarded solo-questing; you will be free unburdened and can group with your friends at level 1. Dungeons start at level 6; no reason to waste our time with story and questing. No GPS maps. No insta-traveling. Harsh Death Penalty, no F2P Microtransaction / Shop / Freemium Shit. A combination of Skill and Level system. Spells fizzle and can be resisted quite often (which means things are uncertain, you're on your toes all the time)...just to name a few things. These things we've always cried for; and we're finally going to have. My /play time is going to be embarrassing that's for sure I just hope I won't get laid off. I know EverQuest fucked me hard the 16 years ago.