Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Daidraco

Avatar of War Slayer
11,004
11,834
So.. here is one of the disadvantages to launching so publicly into "Early Access" on Steam. Theyre wiping all characters. The last pocket of people that are still playing, I cant imagine the majority of them will stick around after this.
 

Animosity

Silver Baronet of the Realm
7,843
6,747
So.. here is one of the disadvantages to launching so publicly into "Early Access" on Steam. Theyre wiping all characters. The last pocket of people that are still playing, I cant imagine the majority of them will stick around after this.
They said multiple times before the launch there would be wipes. Dont know why anyone is surprised by it happening.
 
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Folanlron

Trakanon Raider
2,471
770
My personal opinion is that they fundamentally do not have devs employed who are able to make the game. There is no way to explain why easy to fix problems with mechanics, class functioning, and other misc. bugs simply have not been fixed in over a year. The only explanation I can think of is that they contract out the vast majority of development, and the contractors are not just standing by to fix things.

When i bug report something in MnM, the typical response goes something like this: Within hours a dev will be like 'oh thanks, ive identified the problem as being x y z - this is why it was happening and Ive isolated and fixed it". Within hours. Because the people on the team know how to develop the game they are making, are passionate about what they are building, and actively try to make it better. Even AoC - a much larger endeavor with hundreds of staff who are more inclined to just ignore people because they get spammed so much / are indifferent because they are on a payroll - when I find bugs after patches and report them, the fucking dev team responds and fixes them on the spot.

VR just dont have the people needed to make this game. Maybe I will be wrong, just the vibes I get.


I think the only dev "team" I guess you could call it, already had walked out shortly after Early-Access.

So for the past year, they have been trying to figure out "HTF do you, Unity."

The fact that that developer map, over 80% of the items on list are all items that you are constantly working on all the way thru Alpha -> Release, and a lot of the stuff you are constantly working on even years after release.
 

Daidraco

Avatar of War Slayer
11,004
11,834
They said multiple times before the launch there would be wipes. Dont know why anyone is surprised by it happening.
Surprised? No. I think they were talking about a character wipe all the way back at Steam Launch. I just think its ass backwards to release on Steam first. Then do a character wipe a year later. If I was a studio head, I wouldnt have released on Steam until I felt like my game was in a state that there wouldnt be in any danger of needing a full wipe.

New World, after they finally fixed all of those Dupes - that game desperately needed a character wipe after the fact. Any semblance of economy was ruined from that point. But even they didnt do a character wipe.

I personally dont care that Pantheon characters are getting wiped and Im not defending or attacking Joppa and his crew for doing so. I just think its a poor choice.
 
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jayrebb

Naxxramas 1.0 Raider
15,755
15,752
My char is maxed out and the wipe doesn't bother me. I'd rather have population.

If the Mastery system and more mob density and loot is added at the same time, I have no issue with resetting the game. Just fix the fucking base game. It better not be a wipe just for Mastery as the carrot. I need 5-10 big full zones and serious increases in spawn timers and density across the entire game world.
 
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Flobee

Ahn'Qiraj Raider
3,074
3,573
So on the topic of content, zones, etc... what in your mind makes a good zone, or good content in a game like this?

Mob density? Ease of access? Stuff to chase (quests, drops, w/e)? Zone layout? Art? Xp speed?

Why does Innothule swamp kind of suck, but Qeynos Hills is awesome? I understand that it's multiple things but just curious about opinions... What makes a good zone vs a bad zone?

If a zone is just kind of thrown together and generic, but has good rewards we'll use it but won't like it. If a zone is great to look at, but lacks rewards we skip it. I assume it's just a Goldilocks zone of all of these things.