Quineloe
Ahn'Qiraj Raider
Yes, I saw no reason to read it. Did he shit it up too?You missed the entire TESO thread, didn't you?
Yes, I saw no reason to read it. Did he shit it up too?You missed the entire TESO thread, didn't you?
You are right, but the 500+ tiers are good for the "rerolled-hardcore"-people, not so much for the average oldschool-guy who just wants to play a game like in the good old times (and is not really into alpha/beta testing/theorycrafting). Im concerned that the whole kickstarter is just not appealing enough for them right now.That is a really great average. It shows that the tiers in the $200-600 range are really working for them. They should consider adding something in that range again. I still argue they need something in the $30-35 range that will pull in a different group of gamers who'd like to support.
Utnayan is free to come in this thread and discuss flaws with the project/direction/whatever as long as he makes a point and moves on from that point. This thread moves fast and is pretty interesting, so any time a poster comes in and beats a subject to death with a huge number of posts it ruins the thread.please do.
You sound like some dipshit on cable news trying to stir up shit where shit doesn't exist.Not really. It's all semantics. He said he couldn't have access to the source code. Then was called out on it, then said he didn't want to pay the cash to have that access and lose the revenue. Just say that in the first place. He doesn't have the leeway after all the blatant lies with Vanguard. Tell it like it is here. Especially when asking the gaming public to give him cash to make his game.
I don't think that exchange really requires this level of scrutiny.Well he's either right about the revenue share or Brad didn't even take the time to explore his engine options because he was flat out wrong about Hero, which despite some big budget failures is a pretty goddamn powerful tool for MMORPG construction.
So I guess which is worse, not performing that basic level of diligence at such an early stage of development or already starting with the lies. Either way, how is anyone supposed to have confidence in this project
I think that average is slightly off based on the 10,000 pledge.You are right, but the 500+ tiers are good for the "rerolled-hardcore"-people, not so much for the average oldschool-guy who just wants to play a game like in the good old times (and is not really into alpha/beta testing/theorycrafting). Im concerned that the whole kickstarter is just not appealing enough for them right now.
I agree with you on this. The difference between, "Getting the source meant having to give up 7% of our gross revenue" and "We can't get the source" is pretty minimal.You sound like some dipshit on cable news trying to stir up shit where shit doesn't exist.
Oh yeah.Yes, I saw no reason to read it. Did he shit it up too?
The key issue is probably more the 75k up front, so around 10% of their budget just so they can work on the engine.I agree with you on this. The difference between, "Getting the source meant having to give up 7% of our gross revenue" and "We can't get the source" is pretty minimal.
I'd rather have 1000 backers give $50 than 100 backers giving $500Star Citizen Online, KS ran for 33 days.
Backers: 34392
Average Pledge Per Backer: $62
Tier that gets you the game + shit: 30 dollar
Shroud of the Avatar, ran for 30 days.
Backers: 22322
Average Pledge Per Backer: $86
Tier that gets you the game + shit: 25/35 dollar
Camelot Unchained, ran for 30 days.
Backers: 14873
Average Pledge Per Backer: $150
Tier that gets you the game + shit: 25/35 dollar
Pathfinder Online, ran for 49 days.
Backers: 8732
Average Pledge Per Backer: $125
Tier that gets you the game + a lot of shit including a lifetime double xp deal: 35 dollar
I guess a high average does not immediately mean you are only getting backed by fanatics, however these Kickstarters all had a low 25/35 dollar tier that gave you the game + something.
I also wonder if Brad is planning to add rewards if they reach goals within the 800k goal(like every 150k). I know this worked for Pathfinder Online to keep the momentum going and attract new backers. I feel though that they have given away already some possible rewards that could have drawn people in, like lifetime subs and name-reservation. These are now already falling under way overpriced tiers, imo.
When Pathfinder Online added the Destiny's Twin reward to the 35 dollar tier, which basically gave you a double deal for any sub in the future, it really boosted the pledges again. And they added rewards every few days or so, including physical swag like mini's and shit.
I feel that with Pantheon's Kickstarter setup, including the out-of-the-way stretch goals, there is not much room left to add any extra rewards to sweeten the deals.
Geeze, double xp for life? for $35? Crazy.Pathfinder Online, ran for 49 days.
Backers: 8732
Average Pledge Per Backer: $125
Tier that gets you the game + a lot of shit including a lifetime double xp deal: 35 dollar
It is not exactly a second lifetime sub since it works differently. But you get to basically train up a second character for free, as long as you pay a sub to train the first character (its twin). Subs buy you a maximum amount of monthly xp that you can spend for skillpoints on a single character, so with the Destinys Twin feature you now can train a second character for free.Geeze, double xp for life? for $35? Crazy.
But you illustrate a great point. Pantheon needs an unlimited $30-35 range tier fast. That's what a lot of gamers are willing to pay. They need to get one. I'm not saying they need to do 2x EXP or that sort of thing, but it is a glaring omission in their current tier lineup. It must be corrected soon.
+1I know many mmo players who don't care a bit about early name reservation nor titles in game etc.
Make a 30.00 tier plain and simple alpha access. Nothing else , no early name reservation , no in game titles , nothing but the game and alpha access.
You'd be surprised how many (especially as the thing goes along and gets more word of mouth ) who look at the cheap tier that gets beta access , then the 45 tier for alpha and waffle between the decision.
Give the group that is very wary of the game and/or KS a cheap option with no frills that gets them in early.
I disagree, one is an unsurmountable problem based on the company selling them the engine and is just a technicality. The other is a profit margin issue. The issue comes in when you debate on the actual engine itself. If the engine is the "best" engine out there and people hate the other engine (unity) and you make that decision based on profits alone people aren't going to be happy. If you make that decision based on the company hindering you from doing things with the source you need to in order to make a game that is an entirely different issue and the fans will see that as a good reason.I agree with you on this. The difference between, "Getting the source meant having to give up 7% of our gross revenue" and "We can't get the source" is pretty minimal.
I don't think so. That 7% is huge and should be a major decision now before they start calculating server costs and the rest of the overhead necessary to keep the game running.The key issue is probably more the 75k up front, so around 10% of their budget just so they can work on the engine.