It's probably already been commented on, but I can't keep up with this thread at work. Haha.
Grammar/punctuation errors and poor wording aside (but seriously, that thing reads like it was just word vomited this morning and posted) I would really suggest reworking the class reveals to actually have some interesting substance to them. Revealing a Cleric and describing it as the typical Cleric isn't anything that is going to get people excited/encourage them to back. Don't get me wrong, I
likethe basic traditional classes and their themes, but that also means I'm not really interested in you telling me what a Cleric is - we know that already. The few actual abilities talked about are pretty much the standard repertoire, with the summoning of "Paladins" being the only thing that stands out a bit.
Even if you can't call out specific spell/ability names and their full descriptions yet, I'd suggest adding a section below the description for each class that looks something like this.
Play a Cleric if you want to:
- Customize your healing style--melee or ranged--by carefully selecting your abilities and equipment
- Be themost durableof the healing classes
- Be the cornerstone of your group by providing thestrongest direct healingand useful buffs only available from a Cleric
- Possess unique tools that make youmore effective against Undeadthan any other class
- Summon petswithout the hassle of pet management, sending it into the fray while you focus on your spells or attacks
- Offer thebest resurrectionspells to your group or raid for faster recovery
At a glance, this list highlights the unique features of the class but also calls out elements of the core game to get people thinking old school. It also causes them to become curious about other class mechanics and what group makeup might look like. If I see Cleric has the best direct healing, I'm starting to think about what other classes you might reveal and particularly what other healing classes might bring to the table. When I see they're more effective against Undead, it makes me excited to consider whether or not I could customize a Cleric that can solo Undead. When I see pets, I think that's not normally something Clerics have and you tell me I don't have to manage it - which then leads me to believe you'll be revealing a class that does manage pets. When I see best resurrection I start to think about the different types there might be and also whether or not resurrection will soften the death penalty like in EQ.
You aren't actually revealing or saying much more than the blurb did, but it gets me thinking about actually playing the class and what this game will be like.