popsicledeath
Potato del Grande
I consider WoW to be the type of theme park that defines the word. The game constantly tells you where the next best attraction is, leading you around, and with a lot of hard-coded restrictions. Sure, EQ wasn't the skilled-based open-world sandbox that may define the term, but the world and it's rules were pretty open. Not compared to UO, but definitely compared to most games since. EQ wasn't built as a theme park, though, imo, at least not initially and not like games are now. It just happened that there were certain places people wanted to go. That doesn't mean you couldn't pretty much go anywhere and try all sorts of shit you weren't 'supposed' to do, and it definitely didn't have the UI loading up the theme-park map highlighting where you not only should go, but where you pretty much had to go if you wanted to progress.
And saying grouping and camping isn't sandbox? I dunno about that. Sandbox is go where you want, do what you want. Every sandbox game ever has vast evidence of people doing what people do, which is band together and often camp shit until it's no longer viable. There's a reason sanboxes are best with diminishing returnds. The different in EQ is they'd let you camp a spot for days if you wanted. How is that not sandbox?
And saying grouping and camping isn't sandbox? I dunno about that. Sandbox is go where you want, do what you want. Every sandbox game ever has vast evidence of people doing what people do, which is band together and often camp shit until it's no longer viable. There's a reason sanboxes are best with diminishing returnds. The different in EQ is they'd let you camp a spot for days if you wanted. How is that not sandbox?