Kharza-kzad_sl
shitlord
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Yea somehow the bitrate was really low, I know because my pathetic 1.5mbit connection could keep up with it. Ordinarily I can't watch anything on twitch except for partnered streams that transcode down to low bitrate if you need it.
As for Unity, I'm working on a Unity gig right now, and it is quite powerful. At first glance, and when I first started on it, it does have some alarm bells. Like the non pro version uses software skinning... yes here in 2016, software skinning.
However you can easily get around it via compute shaders. Assuming you could combine player materials into an atlas, you could animate a ton of characters all at once like that. You do lose all the built in lighting and shadowing, but easy enough to do your own.
As for Unity, I'm working on a Unity gig right now, and it is quite powerful. At first glance, and when I first started on it, it does have some alarm bells. Like the non pro version uses software skinning... yes here in 2016, software skinning.
However you can easily get around it via compute shaders. Assuming you could combine player materials into an atlas, you could animate a ton of characters all at once like that. You do lose all the built in lighting and shadowing, but easy enough to do your own.