Mughal
Bronze Knight of the Realm
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Kickstarter is about pre-sales. There is a correlation with the level of completeness and the success of the campaign. There are a few outliers, but still it's not about resources to make the game as usually is to show customer demand. And in the case of MMO is never enough to make a game, not even a polished prototype, but maybe enough to go to someone with bigger pockets that can fund the next stage (Pathfinder is stuck there, last year they had not been able to find any additional money).Kickstarter games are about innovation.
You can look at the data from ICO partners (they were given access to raw KS data and they datamined it). You can also look at Double Fine, which had nothing more than a basic pitch and got 3 million. But then again look at the team sizehttp://img.stpcdn.net/screenshots/double-fine-team.jpeg3 million for them are not enough to keep the light on for few months so certainly they did not need that money to make the game. Again it's just presale (IMO etc etc).
Not saying it's a bad thing that indies have a solution to presell the game, I am just saying that the utopian view that KS would be used to make things that otherwise would not be made or that is about innovation is just PR.
(had to edit a few times)