Having read everything since the kickstarter double post, I have to say
- I wish that stupid screenshot hadn't been part of the KS page. GPS Minimap, WoW player stats window in the upper left, the slash thing. I pretty much dislike the entire screenshot. I can't imagine the purpose of it, if all of these features are not going to be part of that game.
- Q&A1, he weasles out of a lot of the questions, such as the Sand giant question at 5:50. Yeah, no shit we can walk into a zone that is too high level and just die, that wasn't asked. Will there be single mobs of much higher level than the area they are in, and will they attack players on their own was the question.
What is risk if the death penalty doesn't actually hurt because that's "tedious"? What are we actually RISKING by engaging something more rewarding? We know in EQ we risked 1-2 hours of corpse recovery on every wipe if it went bad and really everyone was dead. That was tedious except for those few guys who actually did the CR. However, it was also very social. More information required. I don't remember what the Vanguard penalty was.
I don't mind zone based with loading screens.
I don't mind no custom UI as long as the standard UI is good.
I don't mind some instances as long as you can't fish the best loot from those instances. A good mix can work out.
I hate, as pointed out, the screenshot.
I hate their pompous super epic legendary megalore. What's so wrong with a basic high fantasy world with no special megashits overwriting everything like some horrible fantasy novel no one wants to read? Why is no one giving that a shot anymore?
I don't see enough information yet to make this thing take off. The little footage has to be dismissed as playing around in unity3d. They need to tell us more and not weasel out of the good questions.
I don't know what the other places this game is being talked about has for subjects, but what we talk about isn't covered at all yet, it seems.
I also don't like the name.
I don't think I'll fund unless Q&A2 blows me away.