you're not alone. as much as i want this game to succeed, i'm still on the fence about giving money. as gamers, we support the industry by purchasing finished products. it shouldn't be our job to foot the bill to create the game. i wouldn't give a car company money for a car that wasn't built, nor would i pay $300 for a dinner before it was served.
And this is the problem of financialization. It's a Taibbian vampire-squid that attaches its tentacles to any industry and sucks until its bled everything dry. The gaming industry is no longer about videogames: it's about injecting tons of capital (250 million for voice acting in an MMO, yessiree) and extracting as much as possible from any and every IP under the sun. Remember when Nintendo used to release one Zelda, one Mario every new generation? Now they're releasing one every other month. You don't need (or should want) this level of finance, as it does nothing but line the pockets of those financiers. It doesn't produce better games. It produces more terrible, uninspired games that are driven by MBA analytics, and these analytics are
not about the videogames themselves, but that higher level meta-game of financery.
When one game caps out over 10 million players and ferraris rain from the sky, the financiers' spider-sense tingles, and they throw down these massive capital injections. Once there's one injection, it's like a virus that spreads: "We want a bigger ferrari thunderstorm, so let's inject 300 mil and milk an established IP (hi Zenimax)."
Kick out the vampire squids, stop
chasingferrari thunderclouds, and focus on making the goddamned product a quality one. No, you cannot make it quality if it's a sequel released 9-12 months after its predecessor.
This is why after a brief time in the industry, I said no thanks and stuck my head into Marxian philosophy to explain why. If you want to see any truth of how a product suffers when there's MORE money involved, look no further than fucking videogames: here we are, wanting a game that cost beans to make over a decade ago, and we're basically asking for handouts just to do it again now.
Sorry for the OT, but this reality STILL pisses me off to this day.