Fedor
<Banned>
It does not check, and there is nothing to stop someone from doing that other than personal honor and integrity.Question about Kickstarter in general. The money I pledge, does it check to see if I am capable of paying that amount prior to the ending date? If not, what stops everyone from pledging insane amounts and then lowering at the last min? Sounds like a good plan if you want to get people to jump on board. The closer it gets the more people will jump on the gravy train.
You're not wrong there. There were times it just didn't work well. I think that was just an issue of either poor delivery phrasing, not making it clear what should be asked, on top of a spotty parser. When it did work though, I really enjoyed what it brought to the experience. Especially when you were walking by someone else and you see them talking to the NPC. "The wolves ate your wife?! Congratulations!".I disagree, that wasn't engaging, just another tediousness. Yes quest interaction could be made more immersive, but not going through the 5 Ws with bracketed words.
Long term consequences/impact is fine. As long as the player has some kind of tiny idea of the impact in all but the rarest cases. Decisions don't mean much when you as the player have no idea wtf you are deciding without hitting up a website, asking someone to pick right or left with no context given to the decision and then later on telling them it had a massive impact on them is stupid. Also EQ1s decisions were almost overwhelmingly negative. Very rarely did you run across some faction hit you didnt recognize and then find out wow now these guys like me this is pretty cool, it was almost always kill someone and then realize you are kos somewhere far away.EQ1 factions were all about every action having a consequence even one that might not impact you until many levels later. You just do not see games which allow the players to make a decision who's consequence isn't directly applicable to the immediate situation. When you killed an NPC had read the list of who thinks better or worse of you sometimes you just scratched your head when the names were completely unknown to you. Short term actions having long term effects is brilliant.
I do think however that some (not all) faction standings should be fixable by some means though repairing ones horrible standings with a given faction should be a time consuming and difficult process. After all, you're trying to convince a group that all the slaughter and mayhem you've committed against them for years should be forgiven. That is one tall order.
Painful link. It's like watching dreams be crushed in list format.
Not for nothing but they can point the faction hit out all they want and some players will still miss it. It's not hard to tie faction hits into the local town NPCS but there will still be players who skim what they are saying and go make all the wrong faction choices... Sometimes it's just on the player..The tech just isnt there to make it worth a switch from a menu based quest system to a text based one. Going from ! back to NPCs that send you mail or yell out to you as you pass maybe, but back to who wolves, what wolves, why wolves is just not worth it. Trying to interact with a retarded npc through type is not immersive at all, baring them contracting with apple or ibm for siri/watson as the backend of it lol.
Long term consequences/impact is fine. As long as the player has some kind of tiny idea of the impact in all but the rarest cases. Decisions don't mean much when you as the player have no idea wtf you are deciding without hitting up a website, asking someone to pick right or left with no context given to the decision and then later on telling them it had a massive impact on them is stupid. Also EQ1s decisions were almost overwhelmingly negative. Very rarely did you run across some faction hit you didnt recognize and then find out wow now these guys like me this is pretty cool, it was almost always kill someone and then realize you are kos somewhere far away.
Noted. Looks like I'll be donating 695,000 this evening.there is nothing to stop someone from doing that other than personal honor and integrity.
That's true. I was thinking more of EQ timeline though, before quests hubs was even a thing. I don't love quest hubs though. Or rather I don't like the formula of gather up the 15 quests and heading out to do them as fast as possible.When you roll into your 5th quest hub and load up 15 quests there's no way to keep those quests interesting.
We are all quite aware that you have no integrity or honesty.
Can we talk about something else?You're not wrong there. There were times it just didn't work well. I think that was just an issue of either poor delivery phrasing, not making it clear what should be asked, on top of a spotty parser. When it did work though, I really enjoyed what it brought to the experience. Especially when you were walking by someone else and you see them talking to the NPC. "The wolves ate your wife?! Congratulations!".
I thought about that, but I'd rather do a collection if a tier comes out where we get to name a zone/island/house/tavern/whatever. Plus if people are going to contribute I'd rather they just do it now and get the beta/alpha access.We are all quite aware that you have no integrity or honesty.
/aside
I think rerolled should consider collectively donating 10k to design a raid. I'd be willing to donate 100 to Draegen via papal to start it off if there is community interest. Draegen can collect the money via rr PayPal and he or Tuco can take the trip. but we all design the raid here (roughly). Only issue obviously is if it doesn't get funded.
I don't think anyone asked for EQ's down time. I think what people are pointing towards is the need for downtime in order to bring about a larger strategic meta-game play. For example, do you remember all the problems Blizzard had with balancing mana regen? No matter what they did, the mechanic was shit. I think a large portion of that is due to the fact that "Mana's" key strength was the "tactical" portion of the game (IE in combat) and it's weakness was the strategic portion of the game (IE down time.) When downtime got eliminated, you had a world where mana was either unlimited within encounters and therefor ridiculously overpowered, or limited in encounters and therefor complete dog shit compared to discreet energy systems. Or unlimited and so the casters spells were made into dog shit that couldn't be spammed enough to balance it. (And it often shifted between those levels of crap).Ugh, I'm just hoping Brad isn't wearing some of the rose colored glasses that are prevalent here.Some slight downtimeis definitely wanted in groups but 'watching the wizard's ice comets, shitting it up at a campfire, etc?" Fuck no. Mumble and other voice chat allows you to actually 'communicate' with each other without sitting around half the damn time. If YOU want to do that with some friends then by all means do it! Don't make everyone sit around all the time just because you need friends. I also like combat to actually be a bit intense and hectic. It's combat right? Slow ass combat just sounds wrong. That's just one of many reasons feign pulling is shitty.