Honest question to those who are backing this: Why do you believe there is an audience for this kind of game? What evidence do you have of this? I'm not trying to be sarcastic or snarky. I'm honestly asking.
Before this KS went up, I didn't think there was enough of an audience. Even in our own, very focused community, the group of people constantly talking about the "good old days" is niche in comparison of the rest of the forum(let alone in general). This KS has less than 3,000 people backing it. Even if the KS was done much better, I'm skeptical of the amount of backers it would get. I take no pleasure in seeing it fail, but I wish it would have been presented better at least, so we could get a better picture on what the interest really is.
I guess that remains to be seen, but my argument is that we still don't know the answer and your skepticism will remain. Visionary Realms could have came out and highlighted every must-have modern feature on the box and Pantheon still wouldn't have been funded because it's a confusing mess of a pitch with no substance. Every update is a few paragraphs of text whipped up the night before and outside of the built-in and guaranteed pledgers, nobody else is getting convinced.
I consider myself pretty open to changes and new directions, even with MMOs. However, I loathe the current state that it's been stuck in over the past 7 to 8 years and I think a lot of that does have to do with tossing out the functional and necessary parts from games like EQ.
Maybe I'm greedy, but I want both ends of the spectrum. I want someone to blow my mind with innovation that challenges MMO conventions, but a throwback to the good old days sounds fucking great, too. So, Pantheon came in promising a lot of what I and I
assumemany others would be into, but the delivery doomed this Kickstarter from day one.
Keep in mind when I say "many others," I mean enough to support and profit on a game like this but naturally far, far less than the next blockbuster MMO.
It can't be a 1:1 EQ port. There's a lot of junk in EverQuest that even an EverQuest-like modern MMO would have to toss to the side. But like so many successful Kickstarter projects, you promote what actually
wasgood about those products from the past. "This is Old School the MMO, and it says 'fuck not grouping, fuck 99 percent of BoP items, fuck small raids, fuck good vs. evil factions, fuck loot for everyone, fuck instance grinds, fuck fast travel, etc."
Couple that with actual evidence of that existing and a page with a decent layout and tiers that makes sense, and if it still fails I'd finally throw in the towel on the idea. The one major issue with any of this shit is that we're talking about an MMO and even a "budget" MMO is incredibly expensive to make.
Sorry for rambling, Soygen. Hopefully I made at least a little bit of sense.