Yeah, a guy with a dubious track record trying to get funding for a game that few want. The outcome is hardly surprising.This pretty much echos my thoughts. I think the people who want to see another 'old school' game way over-imagine how much of a market there really is for another EQ/VG. Even the fabled Boogie-Bump was only good for a couple of hundred people. Sure the bad kickstarter will have limited its effect but if a guy with a 1.5 million strong audience can only muster a measly couple of hundred people to show support it just shows me the market for a game like this is being way overstated.
apples and oranges here. brad hasn't technically failed this time. he just doesn't have the financial backing to make the game he wants. failure this time around would be if he had 20 million to make the game and it turned out like VG. that would be failure. not having the scratch to even get the game off the ground isn't the same thing. if you want to call his KS a failure, i'll give you that; although brad has never claimed to be master of KS.So, was there a group of people that thought brad wouldnotfail you in the same way he failed you a few years ago?
Who was praising Brad and is now hating on him?The only thing that changed from when you all praised and Brad and now is you all chose to hate on the kickstarter and Brad. You KNEW going in to this it would be a major rough ride.
I dont think so. Most are simply shocked at the state of the KS at release. For something that was supposedly in the works for the last X months, it looked like it was thrown together in a matter of weeks. I am not a KS pro, but even I could have taken the time to look at some successful and unsuccessful KS projects and worked around that. It was just a complete shit show (both the pitch and tiers). Then it was on and off periods of going dark, then throwing vague nuggets of info out and hoping for the best. Worst of all, it became more and more evident that the development / napkin design was no where near as far along as anyone had hoped. It was as if they were comping up with design on-the-fly dead in the middle of a KS campaign. Complete amateur hour. This should never have been pitched on KS until a solid foundation of ideas were made and had an actual design and or philosophy to sell.We all knew Brad was not a marketing genius, and we all knew he would not do a good job on this kickstarter. Nobody should be suprised. The only thing that changed from when you all praised and Brad and now is you all chose to hate on the kickstarter and Brad. You KNEW going in to this it would be a major rough ride.
Uh, I expected the presentation of what they are actually trying to make would be a hell of a lot better than what we got, which is nothing. Considering he said countless times they got started in September, considering the KS was even delayed from last year. Logic tells you that they must be putting something tangible together so that the KS can succeed. Instead you got bullet points, a couple paragraphs per class description, some art (some of which wasn't even created for Pantheon), stock Unity screenshots and youtube interviews.So many fair weather fans here. No wonder Brad completely stopped posting here.
I still stand behind Brad and the Pantheon team. I just got through posting on my Facebook asking my friends and family to repost it on Facebook and Twitter. Even if I get one person to pledge, I did my part. I just wish the rest of you would pull your egos out of your collective assholes and do the same.
We all knew Brad was not a marketing genius, and we all knew he would not do a good job on this kickstarter. Nobody should be suprised. The only thing that changed from when you all praised and Brad and now is you all chose to hate on the kickstarter and Brad. You KNEW going in to this it would be a major rough ride.
ive been pvping since 1996 in Sierra's The Realm. UO had great pvp, but it was definately not designed to be a pvp game, the player invention of hally dump techniques etc were just as much of a fluke as feign pulling was in EQ. Go boot up the An Corp server and get some brit gy pvp in and come back amd tell mehow much better it is than pvp in oasis was. spoiler alert, it isn't.I agree, saying EQ was a great PvP game simply means you never played PvP in any other game. Hell, I think vanilla WoW's PvP was better than EQ. EQ was never designed as a PvP game. DAoC was, UO was.
Pretty much exactly my point.Uh, I expected the presentation of what they are actually trying to make would be a hell of a lot better than what we got, which is nothing. Considering he said countless times they got started in September, considering the KS was even delayed from last year. Logic tells you that they must be putting something tangible together so that the KS can succeed. Instead you got bullet points, a couple paragraphs per class description, some art (some of which wasn't even created for Pantheon), stock Unity screenshots and youtube interviews.
We'll praise Brad (and the project) when there is something worth praising.
Someone please , please try and explain to me why even those of us who want this type of game , shouldn't look at this statement , then look at the Kickstarter that launched and come to the conclusion this guy has no fucking idea how to run anything ?Uh, I expected the presentation of what they are actually trying to make would be a hell of a lot better than what we got, which is nothing. Consideringhe said countless times they got started in September, considering the KS was even delayed from last year. Logic tells you that they must be putting something tangible together so that the KS can succeed. Instead you got bullet points, a couple paragraphs per class description, some art (some of which wasn't even created for Pantheon), stock Unity screenshots and youtube interviews.
We'll praise Brad (and the project) when there is something worth praising.
This is it. Hes done. I've said it like 5 times, people are willing to say "Give Brad a second chance!", saying "Give Brad a fourth chance!" doesn't sound quite as palatable.How many swings does he get to run anything ?
Alot of Realm people went the same route I did Realm -> UO -> AC and so on.I remember a lot of people in AC came over from The Realm because they were both on Microsoft Zone (along with Jedi Knight 1)
I think that was the game. I'd never played it though
You are completely delusional. They currently have no concept of what the game is going to be. They are throwing ideas at their audience hoping shit will stick.The Pantheon team has what matters most, a workable game concept.
Uh, no, pretty much "business 101" for any startup is all about how well you execute. Ideas are a dime a dozen - nothing matters more than your ability to execute and deliver. They have not shown that their team has any ability to actually ship a game.The Pantheon team has what matters most, a workable game concept.
You've lost your mind. They've admitted they are making shit up on the fly.Well for one thing, I like the concept, classes, races and lore they have released so far. From what I have read on their kickstarter, I like it a lot.
I don't need screenshots, videos and flashy crap. All of the games that have sucked major ass over the past decade had awesome screenshots, videos and flashy awesomeness. What those shitty games did not have is a core game concept that was worth playing.
The Pantheon team has what matters most, a workable game concept. They didn't just scribble "copy wow" on a napkin and call it a game design like the other fuckers have for the past fucking decade.
You want pretty graphics to stand behind the project? Then maybe you deserve all the piss poor wow clones on the market.