delirium_sl
shitlord
- 217
- 0
Hey Kyn, whats the status on the addition of a Necro? Are even the stretch goal classes still on the table?
you would be surprised. get a working foundation, and folks will jump for the opportunity to help.Pics don't look bad.. My question Is.. Who on the team is capable of coming up with all the systems? Weather system, fluid and fun combat, travel, etc.. Does anyone have experience doing these things?
I did bring this up the other day with the team and they haven't ruled out adding the necromancer class at some point. So that is promising. It is a bit early at this stage though so will give more info as things progress further.Hey Kyn, whats the status on the addition of a Necro? Are even the stretch goal classes still on the table?
I am not absolutely certain of everyone's complete skill set on the team. I would think as you have seen in some previous demonstrations, we would start off simple and polish the systems as time goes on. Right now the team is a bit small and we don't have all areas covered, but we hope as we advance through development that the team will continue to grow to fill in the areas where there is a need.Pics don't look bad.. My question Is.. Who on the team is capable of coming up with all the systems? Weather system, fluid and fun combat, travel, etc.. Does anyone have experience doing these things?
You used to be a GM at Sony before Dev right? I think I remember talking to youI can't speak for the rest, but for myself it wasn't about the money drying up - it was the manner in which it dried up that caused me to walk away. There should have been zero advances for anyone - and certainly in a world where that was acceptable, it should have been openly discussed with the team beforehand (which didn't happen). I never expected to be earning a living wage for at least a year, assuming we weren't fully funded beforehand - and I expected the funds that were coming in would be held in reserve to a point to cover software purchases, licensing, etc so we could keep moving along for the long haul.
Also the notion of backpay is semantics; in the wordage for my first month's contract it included the assistance that I provided leading up to the kickstarter, but I did not receive 'industry standard' pay, nor did I receive additional money for any involvement in the months leading up to the kickstarter (and rightly so; I had no expectation of pay for that time or anything else for that matter unless we fully funded much later down the road).
Could I have been more visible? Absolutely. Since we went into the KS largely on the team's pedigree and Brad's name though I wouldn't have had much to add that would have been of public interest for a few months further into the project. Many folks out there, this community included, had valid concerns and feedback that should have been better listened to. You can throw virtual rocks at me or whatever if I've personally let you guys and gals down.
Hahawow, smackage was the most contributing lurker I've seen!
Oh thank FUCK for that! I was so worried. I am so happy they are still considering this class!!!!!!I did bring this up the other day with the team and they haven't ruled out adding the necromancer class at some point. So that is promising.
He used to be a dev on VG before the RIF in Aug last year.You used to be a GM at Sony before Dev right? I think I remember talking to you
@Kynd those actually look really nice
Thanks, much appreciated.You used to be a GM at Sony before Dev right? I think I remember talking to you
@Kynd those actually look really nice
a youtube video of someone recording a youtube video... that is pantheon levels of idiocyreminds me of this
I don't mind nostalgia.. But we both know some work in unity isn't enough to make a mmo. These guys will have to make this game on their free time for years because ain't nobody throwing a fucking dime at this.. Brad made sure of that.Ok so I looked at those Screenshots. They look like identical rips from Butcherblock for some of them (Right down to Kaladim in the Mountains behind), Lguk's Skele-room for another, and the entrance to Guk from Innothule Swamp. When you design the much anticipated Necromancer, make sure Lifetap can't hit raid mobs.
The main problem now is the insult to intelligence in Kyndread's posts saying the team has not ruled out the Necromancer class like this game is making any progress what so ever while they still try to penny people into thinking there is anything here but a bunch of haphazard shit thrown together in Unity, something I could teach my 7 year old Cousin to do while being bribed with a Wii U and some popcorn.Yeah I went from willing to donate something to will see what comes out of this if anything before I spend a dime. I am what you call doubtfully hopful.
That's understandable. Just keep an eye on the progress as time goes on and we hope you will like what you see in the months ahead.Yeah I went from willing to donate something to will see what comes out of this if anything before I spend a dime. I am what you call doubtfully hopful.
And you keep an eye on Brad.. He needs a good watchingThat's understandable. Just keep an eye on the progress as time goes on and we hope you will like what you see in the months ahead.
I'm not sure really what to say about that. I am not trying to insult anyone's intelligence. Just trying to keep you all informed of the state of the game and answering questions as best as I can. If I have come across as insulting that was not my intent.The main problem now is the insult to intelligence in Kyndread's posts saying the team has not ruled out the Necromancer class like this game is making any progress what so ever while they still try to penny people into thinking there is anything here but a bunch of haphazard shit thrown together in Unity, something I could teach my 7 year old Cousin to do while being bribed with a Wii U and some popcorn.
Honestly, Kyndread, just how stupid do you think people are? Serious question being put in the most politest way possible.