Path of Exile 2

Daidraco

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I.. I had no idea that.. well, gearing had became so fucking crazy in this game. I knew about a couple parts, but the extent of this is just .. a lot.
 

Pyros

<Silver Donator>
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I.. I had no idea that.. well, gearing had became so fucking crazy in this game. I knew about a couple parts, but the extent of this is just .. a lot.

Well they did just nerf crafting A LOT in the updated patch notes, they're restricting essences and the new essence like crafting they're adding to one per item(potentially affects other currency, the description of the change is vague, says you can only have one deterministic craft that adds a guaranteed stat). It's largely an issue because for many crafts, the idea is that you'd use an essence instead of a Regal to make a good magic base into a rare with 3 specific good stats, then add another perfect essence at the end to guarantee another good mod. Now you can't do that, so you have to regal rng or exalt rng one more time.

There is a lot more crafting shit this patch though so might not be THAT bad but it'll probably mean it's a lot harder to craft very good items, especially early on(it was pretty easy to craft very good weapons for early mapping progression because of double essences).

Edit: Reading the patch notes again, they changed the wording a lot it seems. Old one was "Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item", new one says "All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier."
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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This removes the ability to make weapons (mostly specifically bows) using 3 essences that always come out the same and can clear all endgame content.

People are gonna be mad cause they always are, but this had to happen. The floor for weapon crafting was way, way too high.