Path of Exile 2

Daidraco

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I.. I had no idea that.. well, gearing had became so fucking crazy in this game. I knew about a couple parts, but the extent of this is just .. a lot.
 
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Pyros

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I.. I had no idea that.. well, gearing had became so fucking crazy in this game. I knew about a couple parts, but the extent of this is just .. a lot.

Well they did just nerf crafting A LOT in the updated patch notes, they're restricting essences and the new essence like crafting they're adding to one per item(potentially affects other currency, the description of the change is vague, says you can only have one deterministic craft that adds a guaranteed stat). It's largely an issue because for many crafts, the idea is that you'd use an essence instead of a Regal to make a good magic base into a rare with 3 specific good stats, then add another perfect essence at the end to guarantee another good mod. Now you can't do that, so you have to regal rng or exalt rng one more time.

There is a lot more crafting shit this patch though so might not be THAT bad but it'll probably mean it's a lot harder to craft very good items, especially early on(it was pretty easy to craft very good weapons for early mapping progression because of double essences).

Edit: Reading the patch notes again, they changed the wording a lot it seems. Old one was "Crafting methods that puts a single guaranteed modifier on an item now adds it as a crafted modifier, items can only have a single crafted modifier on an item", new one says "All crafted modifiers are now guaranteed, but items can only have 1 crafted modifier at a time. Desecrated modifiers no longer count as crafted modifiers, but items are limited to 1 Desecrated modifier."
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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This removes the ability to make weapons (mostly specifically bows) using 3 essences that always come out the same and can clear all endgame content.

People are gonna be mad cause they always are, but this had to happen. The floor for weapon crafting was way, way too high.
 

mkopec

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This removes the ability to make weapons (mostly specifically bows) using 3 essences that always come out the same and can clear all endgame content.

People are gonna be mad cause they always are, but this had to happen. The floor for weapon crafting was way, way too high.
Basically nerfs all 2h martial weapons, not only bows. Staves, Bows, maces.... And yeah, basically removes god tiered weapons people were rolling day one. Maybe shit for running them, but good for the game. I mean at the surface its stupid to allow 3 perfect essence to be used on a single item. POE1 never allowed this either. Only 1 per.
 
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Fogel

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Not going to stress about any crafting changes until we see how all the new league crafting and runes plays into it
 

Burnem Wizfyre

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The one from the rune crafting that had me excited was being able to take 3 flat elementals into one combined, imagine doing that and then hitting a t1 %phys.
 
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Aazrael

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The Resist switching rune craft was all I wanted in crafting, could not give a fuck about anything else. I don't have the correct autism for crafting.
 

elidib

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Would the resist switching fluxes count as a crafted mod since they are literally guaranteeing the resulting mod, thus not being able to add another crafted mod on top of the item?
 

Pyros

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Would the resist switching fluxes count as a crafted mod since they are literally guaranteeing the resulting mod, thus not being able to add another crafted mod on top of the item?
It's unclear, until they show the actual item, which they haven't yet I think. Technically it is a guaranteed outcome, but it's also only changing one resist for another resist, not allowing you to get more resist, or changing the amount of affixes or anything crazy, so they might actually be excluded from the limitations. Just gonna have to wait, if they are I assume a lot of people will bitch about it and they'll change it anyway, it doesn't make much sense for these fluxes to be counted as the same thing as essences adding an entire deterministic mod to your item.

Also a way they could do it so it doesn't fit the rule is just to have the flux be the color of the resist you want to switch, not the color of the resist you want to switch to. Specifically, a red flux would change a fire resist to a random other elemental resist. Think chroms in PoE1 but with 3 of them to target specific resist rolls. The outcome is not guaranteed, so it doesn't count, even if the outcome is 50/50.
 

jooka

marco esquandolas
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We really don't know enough about the new crafting stuff they have added to say just how bad that updated change will actually be.
 

mkopec

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We really don't know enough about the new crafting stuff they have added to say just how bad that updated change will actually be.
Not to mention the changes they are making to the bases as well, and will continue to do so after 0.5 like he mentioned.
 

Xevy

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I saw that crafting nerf and outside of maybe fracturing and recombinator, which is removed, I'm unaware of multi crafting shit with "crafted" mods. I'm sure there are some, but for normal players I don't think it mattered at all unless buying some giga item "failure" some one is selling as an upgrade to our own build.

I saw a lot of people saying "This is a HUGE NERF", but then no specific examples really pointed out. I'm sure there are some, but I think for the majority of the players it wasn't on our radar.
 

Burnem Wizfyre

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I loved bows but i can’t play anything a fubgooner plays, was going to go martial artist hollow palm if fubgun went twisters.

I don’t know which build is going to be bait but I feel like there is going to be a lot of great builds this league. Twisters, lich and spirit walker, the zookeeper looks interesting, looks like spell totems is going to be busted as well, feel like fubgun going bows is going to keep prices down from the non bow builds. There is a few more builds as well, chrono, gemling and a few others as well. Should be an interesting league.
 

mkopec

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I really dont know how they were using those perfect essences 3x on an item when it explicitly states that it upgrades a magic item to a rare. So once its rare, how the fuck are they slamming another essence onto it?
 

Fogel

Mr. Poopybutthole
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Martial artists looks like it has so many different play styles as well. Can go staff or hallow palm. Bells or that channeled skill. And then whatever crazy interactions with unique gloves like the HOWA example.
 

Burnem Wizfyre

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I saw that crafting nerf and outside of maybe fracturing and recombinator, which is removed, I'm unaware of multi crafting shit with "crafted" mods. I'm sure there are some, but for normal players I don't think it mattered at all unless buying some giga item "failure" some one is selling as an upgrade to our own build.

I saw a lot of people saying "This is a HUGE NERF", but then no specific examples really pointed out. I'm sure there are some, but I think for the majority of the players it wasn't on our radar.
The huge nerf is all you needed to hit was high %phys and flat phys or some elemental and you could put onslaught/+ attack skills and attack speed for suffixes with no effort.

weapon crafting was super easy to craft like that, literally perfect any good white base, hit good prefixes and it would be worth a fortune, people literally negative rarity farmed for bases because of it.
 

Xevy

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The huge nerf is all you needed to hit was high %phys and flat phys or some elemental and you could put onslaught/+ attack skills and attack speed for suffixes with no effort.
Abyssal modifiers aren't considered crafting modifiers though and that's how people were finishing off most of their crafts.
 

Pyros

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I really dont know how they were using those perfect essences 3x on an item when it explicitly states that it upgrades a magic item to a rare. So once its rare, how the fuck are they slamming another essence onto it?
Perfect Essences actually are different, they replace a mod by the one on the essence on a rare. Lesser-Greater Essences are like regals with deterministic stuff.

I haven't looked into crafting but the idea is like roll a magic item with a wanted prefix and shitty suffix for example, then use a Greater Essence to add a wanted prefix again, now use an omen to target a suffix and use a Perfect Essence to roll the useless suffix into a guaranteed wanted one. Now you have a rare with 3 wanted affixes and you can just exalt a bunch. If you're feeling adventurous, you can Perfect Essence an exalted mod again.

All depends on the item and stuff but you could craft very strong bases with some omens and essences only.
 

elidib

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I really dont know how they were using those perfect essences 3x on an item when it explicitly states that it upgrades a magic item to a rare. So once its rare, how the fuck are they slamming another essence onto it?
Here's how it generally works to make an uber weapon:

  • You start with a base with high enough ilvl to get the T1 rolls you want
  • Perfect orb of augmentations until you get T1 Phys % or whichever elemental damage you want, if you fail, orb of annulment it back to empty like you were using scours in poe1. Annuls are not cheap btw. you can use 2 augs for each annul because it doesn't matter what the other affix (suffix) is.
  • Then you use a greater essence of abrasion to take it from magic 2 affix to guaranteed flat phys 3 affix rare. (2 prefix, 1 suffix)
  • now you use an omen of sinistral necromancy to guarantee that using a jawbone will add a prefix. you also use an omen of the liege or similar to guarantee that the desecrated prefix is Amanamu or Kurgal or whichever you want. you could also use the omen that lets you reroll it twice if your chosen abyss guy has more than 3 mods.
  • now your prefixes are done.
  • Now you want to fill the suffixes so that there are 6 mods, you can use an omen of greater exaltation (next exalt adds 2 affixes instead of 1) and use it on a Perfect exalted orb since those are expensive.
  • Now you can use a perfect essence of battle which is guaranteed to replace one of your junk suffixes with +5 skills. <----- this is where 0.5 breaks this process
  • Then a perfect essence of Haste which is also guaranteed to replace a suffix with Onslaught. 1/3 chance to remove your +skill, but then you just use another perfect battle for another 2/3 to replace a different suffix. keep doing this till you have both. it will never touch your prefixes.
  • You might be left with 1 crappy suffix, but there are ways to fix it without starting over depending on how much you want to spend.
 
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