Path of Exile 2

mkopec

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Yeah I think I've gotten 6 regals in total from a1 to halfway thru a3, don't think that's actually possible for me, i mean iys enough for 1 regal an act but nothing good ever comes from it anyway.

I do have to get better with crafting, but honestly I've gotten more exalts than I did regals so far.
There is nothing to get better in bro, its RNG during campaign because you dont have the resources to properly craft shit like you do in end game. And add to this the shit stats that no one wants always have the biggest weights too. How many times during this run did I have a blue weapon with 60%+ phys roll on it but could not do anything with it because I had no jaw bones or even regals for that RNG slam. Which, come on lets face it, would have been an accuracy roll 90%. lol
 
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Springbok

Karen
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What's weird about the campaign length/difficulty - it's not even good. Like, I would be rushing the player base through it to get to end game (which also isn't good yet - early access I get it) because the campagin isn't a ton of fun. No idea what's going on, don't care one iota for the story (we're time travelers or some shit?)... there has to be a point during the leveling up process where you think "shit, this is so fun. This class/these bosses/that new skill are so fun and interesting I CAN'T STOP playing now! Instead, through about 8 characters to max over the past however long this has been released, I feel like quitting multiptle times during a playthrough because these guys have an erection for infesting this game with artificial (and very real) friction where there doesn't need to be any. There is a good game here, somewhere, but as constructed it's a million miles away from being ready to release. That doesn't even cover non-gameplay issues like already dated graphics, screen clutter, poor optimization, horrendous looking gear/armor (it'd be cool to look cool while playing an ARPG hunting cool gear), etc.
 
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Vorph

Silver Baronet of the Realm
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What's weird about the campaign length/difficulty - it's not even good. Like, I would be rushing the player base through it to get to end game (which also isn't good yet - early access I get it) because the campagin isn't a ton of fun. No idea what's going on, don't care one iota for the story (we're time travelers or some shit?)... there has to be a point during the leveling up process where you think "shit, this is so fun. This class/these bosses/that new skill are so fun and interesting I CAN'T STOP playing now! Instead, through about 8 characters to max over the past however long this has been released, I feel like quitting multiptle times during a playthrough because these guys have an erection for infesting this game with artificial (and very real) friction where there doesn't need to be any. There is a good game here, somewhere, but as constructed it's a million miles away from being ready to release. That doesn't even cover non-gameplay issues like already dated graphics, screen clutter, poor optimization, horrendous looking gear/armor (it'd be cool to look cool while playing an ARPG hunting cool gear), etc.
Exactly how I feel about the game at this point. Last two times I've played the game were both on free weekends. Loaded the game up on my xbox where I don't normally own PoE2, but at least if I'm going to slog through something that sucks ass I can be a bit more comfortable doing it.... and I still quit both times long before getting to the end. This time I didn't even make it 20 minutes into act 2 after getting the portal MTX. Hell, I had to start three different classes to find something (plant druid) I could even tolerate playing for that long.

I'll never understand why they felt it was a good idea to front load the game with bullshit "difficulty" (not really the right word, it's just that it's absolute aids to play anything that isn't extremely strong right out of the gate) in act 1 when 95% of the endgame is completely trivial.
 

Deathwing

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I played Whirling Assault Titan last league and nothing so far has looked less gay than it. I'm actually surprised it didn't get nerfed, the screenwide coverage seems to violate their "powerful...but gay" requirement for builds.




Shame I don't remember how the fuck I leveled until that point :|
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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Well good news now you can be a whirling assault monk and be even stronger!

Pick your flavor of free infinite charges to spend, or infinite combo to start your ES recharge 5 times a second.
 
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Vorph

Silver Baronet of the Realm
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Did anyone else have a weird bug where almost all the adjacent nodes on the skill tree aren't clickable until you hunt down one that actually works and select/unselect it? It wasn't game-breaking but it was a pain in the ass every time I leveled up.
 

mkopec

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Did anyone else have a weird bug where almost all the adjacent nodes on the skill tree aren't clickable until you hunt down one that actually works and select/unselect it? It wasn't game-breaking but it was a pain in the ass every time I leveled up.
Never ran into anything like that on PC.
 

1987

Bronze Baronet of the Realm
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Did anyone else have a weird bug where almost all the adjacent nodes on the skill tree aren't clickable until you hunt down one that actually works and select/unselect it? It wasn't game-breaking but it was a pain in the ass every time I leveled up.
Yes. Had this exactly on ps5, took me a while to figure out that workaround
 

Kirun

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Yeah I disagree. You can still have a GGG game with some input from the average. Im not saying to redesign your entire game so that a blind person with no hands can play it. But at the same time, designing your game for the POE1 10 yr veterans and expecting a larger audience to come and play it is nuts. The average IS playing Diablo, not this, lol. Who wants to slog through 20+ hours of campaign, which isnt even done yet, there is more to come, to get to this "new end game" they patched in ranted and raved about for 3 weeks? Whats wrong with a Diablo 4 experience early on that molds into a POE experience by end game?

Im watching Gladd play this, for his second time, btw. And the dude is a gamer. Hes not even done with act 3 and hes up to 9 hours already. And he keeps saying how awesome the game is but what a slog fest the campaign is. Hes asking Why the fuck he has to play through the campaign over and over again once hes done it aleady?
I think you're arguing against a position I didn't actually take.

I've been one of the loudest critics of PoE 2's early game. I never said the campaign shouldn't be improved. In fact, I've been saying the opposite. Act 1 damage is overtuned, too many early skills and supports are garbage, and the early game could absolutely use some smoothing out. None of that means the solution is to make the game more like Diablo 4.

The reason Diablo 4's campaign feels faster isn't because Blizzard solved some great ARPG design problem. It's because the game is almost completely devoid of friction. Resource management barely matters, gearing barely matters, character progression is heavily streamlined, and most content falls over if you look at it funny. That's why so many people blast through it, say it was fun for a weekend, and then disappear.

You're presenting a false choice: either PoE 2 caters to 10-year PoE veterans (which it doesn't - they've simplified a LOT of shit in PoE2, even moreso with the .build files) or it becomes Diablo 4 and/or "Joe Average Gamer" accessible. There is a massive middle ground between those two extremes. As for "the average player plays Diablo," that's true. The average player also quits Diablo. That's not exactly the argument you think it is. And at the end of the day, what do I give a shit? If the average player wants to enjoy ARPG slop, that's up to them. I'd rather POE2 have as little in common with D4 as possible.

And if we're talking about "first-time players", I don't think the answer is shortening or trivializing the experience. The answer is making sure the experience is actually fun. Give players more viable early skills. Tone down some of the ridiculous damage spikes. Improve the pacing where needed. Those are fixes to the campaign. Turning the first 20 hours into a faster, easier version of the game isn't "fixing" shit. It's just making it shorter.

If GGG can improve early skill balance, and smooth out some of the rough spots, great. But the answer isn't turning the first X hours into a loot fest where every skill works, every monster dies instantly, and every player wins regardless of what they're doing, then suddenly turns into "POE" at end-game. That's exactly how you end up with a game people praise for three days and abandon until the next "expansion" Blizzard milks them on to do it all over again.