Path of Exile 2

jooka

marco esquandolas
<Bronze Donator>
16,022
7,476
Anyone happen to know what the ideal Frost Bomb support setup is? I see a lot of people using Short Fuse II but the way I understood it is that severely gimps the amount of exposure the spell applies. I have been using Overabundance II, Spell Echo, Potent Exposure, and Magnified Area II, but I'm not sure that's correct either.


 
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Springbok

Karen
<Gold Donor>
10,335
16,179
Probably the most fun I've ever had in POE. If they can fix the early game a bit, add the new classes and finish the story they've got a great foundation. Helps having a god tier build and items as I mow down everything in front of me, but that's the fun part of these games. It's why the beginning is so painful because level 90 is a completely different game from 60 which is a completely different game from lvl 10. Feels like mutliple different games stitched through one outlet and the one at the end is by far the most enjoyable.
 
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Pasteton

Vyemm Raider
3,264
2,465
Freezing + shatter explosions are so satisfying. Just can’t figure out why sometimes my frag round does hardly any damage on frozen mobs, and other items can do like nearly half a unique mobs health.
 
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skylan

Trakanon Raider
179
195
Feels like mutliple different games stitched through one outlet and the one at the end is by far the most enjoyable.
Yeah that's the problem for me though. I don't want to play a shitty game in order to play a fun one. Maybe I'm just ARPG'd out having played 0.4 and then a D4 season + expansion, but I couldn't make it past act 2 this time. It also seems to be hit or miss whether or not I'm going to enjoy the class I picked once I get to the end game so I'm basically gambling my time investment for a chance at a fun gaming experience.
 
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zombiewizardhawk

Potato del Grande
11,128
14,467
It's not an actual arpg when you have to go slow as shit and play dark souls/bullet hell style fights, never has been never will be. PoE devs have had a hard on for forcing people to play slow ass drawn out fights and bullet hell etc. for a long ass time for some reason, despite the fact that literally every single time people all go the route of bypassing that shit by any means.

Whether it's mine boss alts or whatever else in PoE 1 or paying 37850380993989 divs in poe2 for temporalis to avoid taking 37 minutes to slowboat through a white map at 0.002 miles per hour, or everyone swapping to whatever builds the streamers show that can actually clear mobs in the past leagues when the options were more limited.
 

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Goonsquad Officer
8,262
20,195
haha shit i crashed out of a map due to my shark minion:

1780595227211.png


i relogged and.....i keep crashing when i try to sign in.
 

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Goonsquad Officer
8,262
20,195
There's a story?

Kidding aside, I realized after getting to the end of the campaign yet again that I actually have no fucking idea what this "beast" we're chasing all over the place is.
the beast was the prominent foe from PoE's....i guess early access stage of the game, big eyeball & tentacle lovecraft monster that flesh-creeped all inside a mountain. In the initial game the "eternal empire" (dead civilization. rome) had built near that mountain to refine "virtue gems" (skill gems). out of it's flesh and carapace like the ancient vaal did. The origional villians Piety and Dominas was using those gems to to try to get real powerful.

then at some point you defeat it...and i turns out sin had created the beast because it essentially steals the power of gods and makes those into gems mortals can use, instead of gods being petty tyrants over the rest of humanity. it also put sin asleep during this era. then the devs went "lol, no more cthulu monster, fight gods now". then 2 hours later the devs went "lol, just kidding, gods are chumps back to the beast" and Sin goes around with you killing the gods.

then in PoE 2 in the opening/trailer cutscene showing the count of ogham and a party of soldiers "killing" the robed one, and stealing his weird orb, it had the seed of the beast in it....but even by campaigns end we don't really understand the motivation of the people who shipping, dragging, and towing t he beast around as it re-grows. if i had to take a WILD guess their plan is to...put the gods to sleep, and then get powerful using the virtue gems. again. for the....4th or 5th time.
 
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Aazrael

Naxxramas 1.0 Raider
4,613
18,118
LOL the Big Monkey is hilarious. One slam dead boss.

AI pathing is quite bad though. Feels like the maggot lair in D2 with Necromancer.
 

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Goonsquad Officer
8,262
20,195
yea the only 'hope' you have as a bosstamer, is to just hyper ramp up your move speed bonus on your minions. once you do that they dart around on the screen edge which...some times makes them bug out. I've been using the scorpian and shark more than the monkey, but the monkey just has better innate mods in it's 25 % base crit rate and crit bonus. most of the other bosses have like "innate chance to poison" or "lightning on hit" or the like.

the shark/scorpian 'dive into the ground' randomly and burst out. or leap across the screen. it's handy but every now and then when you transition to a boss arena, when they're in teh ground. they don't come out and you have to resummon them.

i mostly use the shark because he's hilarious. randomly snapping out of the ground and flying across the screen. the vomit bird is also pretty good. but it's massive and super gross.
 

Penance

Naxxramas 1.0 Raider
10,349
19,624
the beast was the prominent foe from PoE's....i guess early access stage of the game, big eyeball & tentacle lovecraft monster that flesh-creeped all inside a mountain. In the initial game the "eternal empire" (dead civilization. rome) had built near that mountain to refine "virtue gems" (skill gems). out of it's flesh and carapace like the ancient vaal did. The origional villians Piety and Dominas was using those gems to to try to get real powerful.

then at some point you defeat it...and i turns out sin had created the beast because it essentially steals the power of gods and makes those into gems mortals can use, instead of gods being petty tyrants over the rest of humanity. it also put sin asleep during this era. then the devs went "lol, no more cthulu monster, fight gods now". then 2 hours later the devs went "lol, just kidding, gods are chumps back to the beast" and Sin goes around with you killing the gods.

then in PoE 2 in the opening/trailer cutscene showing the count of ogham and a party of soldiers "killing" the robed one, and stealing his weird orb, it had the seed of the beast in it....but even by campaigns end we don't really understand the motivation of the people who shipping, dragging, and towing t he beast around as it re-grows. if i had to take a WILD guess their plan is to...put the gods to sleep, and then get powerful using the virtue gems. again. for the....4th or 5th time.
What about maps, eldritch horrors and killing countless civilizations while time traveling around like rick n morty?
 

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Goonsquad Officer
8,262
20,195
What about maps, eldritch horrors and killing countless civilizations while time traveling around like rick n morty?
the only time travel from PoE 1 i remember is alva (in POE 1) is like an older alva who is using time hoey to fuck with the ancient vaal (which is why doryani calls you the Demon of Atzoatl. he thinks you're the time invader from PoE1).

i didn't play a lot of the atlas-of-worlds leagues from PoE 1 , but from early access you find uhhh Malachai...or marigliano had a 'map device' which let you explore other worlds, which were like paralel dimensions. and the initial lore was something like...when you creep into the maps and explore alternate realities, there are other, more horrible reality-jumping things which begin to persue and fuck with you. like the Maven and uhhhh shit the fire one.

the maps seem to have diferent lore in PoE 2. less alternate reality hopping and more "oops the world is fucked up, we 'map' around to fix it. and then HOLY SHIT WHO ARE THESE INVADERS when shit shows up.

i had gotten the impression that the history of the world and it's various civilizations wern't really all that connected to the extra planar stuff in PoE1 but in this league (and maybe the last league. i din't play the last druid or the third edict) in PoE 2 they keep hinting at the various map-related-entities having an effect on the history of the world. so who knows. shit the islander death goddess's secretary says we're playing groundhogs day and in a cycle.
 
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Vorph

Silver Baronet of the Realm
12,073
5,846
Anyone used the new fluxes that change resists? I have a pair of boots with cold res and I need it to be lightning instead, and they're worth at least a few div so I don't want to fuck it up. Am I correct in assuming that it's a simple 40% CR -> 40% LR swap when your item has only one resist rolled on it?
 

Chimney

Trakanon Raider
1,983
1,505
Anyone used the new fluxes that change resists? I have a pair of boots with cold res and I need it to be lightning instead, and they're worth at least a few div so I don't want to fuck it up. Am I correct in assuming that it's a simple 40% CR -> 40% LR swap when your item has only one resist rolled on it?

They do exactly as described.
 

Fyff

Ahn'Qiraj Raider
2,849
5,740
Hit 81 yesterday and my number one complaint with the whole game is map sustain. I am working towards the nodes and it's getting better but I still don't get a map for every map I run and end up having to buy them from Doryani or the marketplace.

Is it that hard to make getting a white map baseline? I had this issue last season until I hit juiced 15's and it's just a bummer. I get they don't want it to be like pit levels or rift levels from Diablo but just bite the bullet and let it be that.
 

Gator

Trakanon Raider
1,106
936
I'm curious, especially those of you who are concerned about the length the campaign. Isn't there suppose to be Six Acts and wasn't 5&6 originally suppose to happen at 1.0? Was that speculation or am getting another EA game confused with this.
 

Khane

Got something right about marriage
21,956
15,966
They do exactly as described.

He's probably asking if it will be the same exact numerical value after the swap, if it rerolls within the same tier, or if it can go up or down a tier on swap.

Glad to see you're still a cunt though.
 

Vorph

Silver Baronet of the Realm
12,073
5,846
He's probably asking if it will be the same exact numerical value after the swap, if it rerolls within the same tier, or if it can go up or down a tier on swap.

Glad to see you're still a cunt though.
Yeah, mostly because the wording is so weird for the case where you have an item with fire and cold res but you want lightning. Obviously you can't take an item with 40 fire and 40 cold and get 80 lightning, but that's what the text would imply to someone who doesn't know much about how gear works. I have no idea what it actually does though. Pick one, convert it, delete the other would be my guess, just because that's how an asshole would design it.

But yeah, I really need my item to stay exactly the same but just remove the word cold and replace it with lightning. I've learned long ago to never assume anything in POE works how you would want it to as a player, however.