Path of Exile 2

Pyros

<Silver Donator>
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Yeah, mostly because the wording is so weird for the case where you have an item with fire and cold res but you want lightning. Obviously you can't take an item with 40 fire and 40 cold and get 80 lightning, but that's what the text would imply to someone who doesn't know much about how gear works. I have no idea what it actually does though. Pick one, convert it, delete the other would be my guess, just because that's how an asshole would design it.

But yeah, I really need my item to stay exactly the same but just remove the word cold and replace it with lightning. I've learned long ago to never assume anything in POE works how you would want it to as a player, however.
No it does convert all the resists, in separate lines. You can easily find examples if you search the trade site for very high resist items. Ingame I believe they're displayed as separate lines but on trade they're combined, but you can see that's 3 suffixes into one roll.

That means you can make godly chaos resist items by using the chaos alloy, by converting like 100+% worth of ele resist into one fat chaos roll and fix all your chaos resist at once. Obviously you still need to fix your ele resists but it's a lot easier that way.
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Only takes 2ex to test though if you're worried, grab a random rare with 2 resists and buy a flux of the other elem and use it to check.
 

Fogel

Mr. Poopybutthole
16,317
69,657
Nice buffs for ele casters

  • Added 40 new Elemental Passive Skills near Jewel Sockets, mainly around the Sorceress/Witch and Druid areas of the Passive Skill Tree.
  • Logging out and in again now preserves your heavy stun buildup. Logging out while heavy stunned will now restart the heavy stun animation when you log in again, unless you log into a different place to where you logged out.
  • The Empowering Infusions Notable Passive Skill now grants 35% increased Spell Damage if you have consumed an Elemental Infusion Recently (previously 30%).
  • The Principal Infusion Notable Passive Skill now grants 30% increased Elemental Infusion duration (previously 20%).
  • Small Passives granting 12% increased Spell Damage if you have consumed an Elemental Infusion Recently now have values of 15%.
  • The Cold, Lightning and Fire Attunement Support Gems are no longer limited to supporting just Attacks. These now grant Gain 25% of Damage as Extra Cold, Lightning or Fire Damage respectively.
  • Ice Bite I Support is no longer limited to supporting just Attacks, and now grants Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an Enemy with Supported Skills.
  • Ice Bite II Support is no longer limited to supporting just Attacks, and now grants Gain 30% of Damage as Cold Damage for 6 seconds on Freezing an Enemy with Supported Skills.
  • Innervate Support is no longer limited to supporting just Attacks, and now grants Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills.
 
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Chimney

Trakanon Raider
1,984
1,505
Yeah, mostly because the wording is so weird for the case where you have an item with fire and cold res but you want lightning. Obviously you can't take an item with 40 fire and 40 cold and get 80 lightning, but that's what the text would imply to someone who doesn't know much about how gear works. I have no idea what it actually does though. Pick one, convert it, delete the other would be my guess, just because that's how an asshole would design it.

But yeah, I really need my item to stay exactly the same but just remove the word cold and replace it with lightning. I've learned long ago to never assume anything in POE works how you would want it to as a player, however.

It can roll random values. I have a 120 lightning res belt that didn't start out at 40/40/40.
 

Caliane

Naxxramas 1.0 Raider
16,851
15,541
"more passive skills".
as if there are enough passive points in the first place. its like the Archon, infusion, etc shit. cool passives. who the fuck can afford the 30 passive points to get them?

  • The Empowering Infusions Notable Passive Skill now grants 35% increased Spell Damage if you have consumed an Elemental Infusion Recently (previously 30%).
Woah. calm down. there. dont want to make infusions TOO good.
 

Pyros

<Silver Donator>
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Also I have Archon stuff, but well it's for Archon of Undeath not the elemental shit. The nodes are quite good as long as you use Dominion annoint for "perma" Archon.

And presumably being elemental specific nodes, they're going to be stronger than other more generic nodes, so they'll likely be good. That said I assume it'll mostly be a buff to spell totem and CoC rather than self casters anyway.
 

Vorph

Silver Baronet of the Realm
12,075
5,847
FFS, they fixed a bunch of Runeseeker bugs in the patch, but the one that makes it impossible to progress past Act 3 on any character after the first one that does it is still alive and well. How is something like that not a priority?
 

Caliane

Naxxramas 1.0 Raider
16,851
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ok, so elem nodes added.

some are stupid strong.

2 point preq. sorc main branch.

ice storm -gain 6% of cold damage as extra lighting. unaffected by chilling ground.
lightning storm -gain 6% of lighting damage as extra cold. unaffected by shocked ground.

and 1 point between them, meaning you can get both for 5 points.


----
sorc/druid far gem.

flurry and arsonist.
these aren't as good.
3 point preqs.
20% inc cold damage, 10% inc cast speed while chilled. 5% reduced movement speed penalty from using cold skills while moving.

20% inc fire damage, 10% inc cast speed while cignited. 5% reduced movement speed penalty from using fireskills while moving.


----
Rhythm of ice and fire. druid main branch gem.

3 point preq,
20% in fire damage, 5% chance for slam skills to cause additional aftershock

20% cold damage, 6% inc cast speed per spell echoed recently, up to 30% (4 s recently)

These also have a 1 between to get both.

This set is ok. but even an Elemental chrono, who was considering going over there for the recoup.. ehhh. not worth the point invest.


only counting 24 points, so not sure what Im overlooking yet.

found them.
Brainstorm/freeze up by CI,
and stormkeeper/flame keeper down by far druid/war gem.

Brain storm is pretty insane. Lighting builds all stack mana in the first place. mana tempest/archmage.

Brain freeze seems a bit weak. flat - resist is strong. but just cold is lame.
 
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Vorph

Silver Baronet of the Realm
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5,847
The cost of the emotions is bonkers too. Like 13 div worth of shit to put Dominion on an amulet. Plus you have to have an amulet actually worth using it on, so that's another 15-150 div depending on how bad you want both +3 skills and +spirit on your neck slot.
 

Pyros

<Silver Donator>
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The cost of the emotions is bonkers too. Like 13 div worth of shit to put Dominion on an amulet. Plus you have to have an amulet actually worth using it on, so that's another 15-150 div depending on how bad you want both +3 skills and +spirit on your neck slot.
I don't really use normal summons(besides them standing there for Muster bonus) so I went with a no spirit amulet, cost me 2div and not planning on upgrading it cause damage is already way more than enough and I could get more from shit like Time Lost jewel than trying to squeeze spectres. I bought the emotions when they were about 8divs but yeah it's an expensive annoint. It is extremely strong though because the -50% is decreased not less, so effectively it just deletes the increased effects nodes on the tree you take to have near 100% uptime(for Undeath since it's only 15% to proc it'll sometimes not be on for 2-3secs when spamming but goes up fairly quickly since you can spam commands every 0.3secs or whatever with puppet master and the fire djinn/arsonist).

I used the nodes before I had Dominion too though, just more points for the reduced cooldown and increased duration in the top left. With the nodes on the top left and the ones near CI and a rune in caster weap, you can get Archons to be 24s duration and 11s cooldown, which is pretty reasonable, just annoying when you're about to fight a boss and you proc it right before cause you generally want to wait for the cd then.
 

Borzak

<Bronze Donator>
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Any build recommendations, gonna give it a go finally? I won't be doing much other than finishing the campaign which I have ditched before.
 

Pyros

<Silver Donator>
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Any build recommendations, gonna give it a go finally? I won't be doing much other than finishing the campaign which I have ditched before.
If you're just doing the campaign, anything with spells is imo a lot easier since you just get +spell level wand/staff and then you're good to go. ED/Contagion, Plants, minion shit and such. Merc Grenades is also pretty easy even without a great weapon. Twister is very good but it's a lot of buttons to press. Ice Shot/Lightning Arrow for archer stuff, again need weapons. I'd stay away from melee for campaign runs unless you really want to, since as usual melee will feel like dogshit for leveling half the time unless you're twinked.
 

Springbok

Karen
<Gold Donor>
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I will say that this patch makes me wish they'd just end development on POE and go full bore on this game. The end game is miles better than what it was and I'm actually compelled to go through each of these quest lines/map areas. Got almost all of them done, but need to finish delirium and the arbiter one still. Have had a ton of fun should hit 90 soon so I can max out my skills etc. Great patch 10/10
 
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Xevy

Log Wizard
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4,694
The unaffected by chilled ground passive doesn't work. Still get chilled, still get slowed even though it doesn't show your character sheet change either way, but you ARE slower. Hopefully they fix that.

This patch has been HUGE in terms of all sorts of shit, but also buggy as fuck. Like, buggier than 0.1 probably. I'd say it's like a 9/10 for new content (they need to let you block content and/or SOFTEN content somehow in endgame, Delirium DR bullshit mostly) and probably like a 7/10 for game feel. The destination quest lines are cool, but they're bugged as fuck, a lot have bad quest updates, some can soft brick, and some take too many interval maps to get to the target map(s).

Definitely a step in the right direction overall, but looks like they're sorely lacking in the QA department. We've always been the REAL beta testers, but some of this stuff isn't just stuff not working like that last minute passive notable I mentioned, but full on quest lines or ascendancy's. They gotta tighten their shit up.
 

mkopec

<Gold Donor>
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So got my Warrior to switch to the Sprinklers of death. Still need some levels for those +STR nodes as I only have like 600 right now at 79. Maybe score some better stuff with more +STR. But this dude mows down shit so far up to like T10. Its as far as ive gotten with progression. Add to the Sprnklers some Forge Hammer with Infernal Cry to set it off, bosses just melt. Especially after you stun them. Its like a 1 click clear and 3 click boss.
 

zombiewizardhawk

Potato del Grande
11,132
14,470
If you're just doing the campaign, anything with spells is imo a lot easier since you just get +spell level wand/staff and then you're good to go. ED/Contagion, Plants, minion shit and such. Merc Grenades is also pretty easy even without a great weapon. Twister is very good but it's a lot of buttons to press. Ice Shot/Lightning Arrow for archer stuff, again need weapons. I'd stay away from melee for campaign runs unless you really want to, since as usual melee will feel like dogshit for leveling half the time unless you're twinked.
Following fubgun's ice shot deadeye as i'm going through the campaign and "needing weapons" hasn't been an issue at all. You craft/gamble/find/buy a couple at a couple different breakpoints that don't need to be anywhere near amazing, and everything just melts (including bosses to snipe). Definitely feels better going through the campaign did than ed/contagion did for me last time I played, ed/contagion feels bad compared to the PoE 1 version of it IMO, both while levelling and through maps. Still strong, too, though.