Path of Exile

AladainAF

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- thinks it's still 2000 as he's constantly referencing D2. It's 2021 and people don't like grinding unless you make it very fucking fun and rewarding

This. Grinding is the most favorite thing to do in any game, but if its not fun and not very rewarding I hate it. PoE certainly scratched that itch but starting with ultimatum it didnt.
 

AladainAF

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Wonder how many people will play next league, at the moment I have zero interest and every time Chris says something, it makes me want to play even less.

This whole thing has hurt them, they won't see the numbers they've had for the last couple of leagues. With games like this, you realise once you stop that you don't really miss them at all. I've still got a backlog of games to play from time spent playing PoE over the last 2-3 years, I've only played maybe 10% of the stuff I've missed out on. Other people will probably feel the same way.

Someone said in Last Epoch chat that PoE is just a casino with graphics. GGG fucking up this league has done that game a few favours, there's chat about PoE and why it's shit at the moment in general over there from refugees looking for something different.

It must be pretty shit to play at the moment as trades probably dead, they are already down to the amount of players they generally have during the last month of a league.

I actually think 3.16 will be pretty fun. It has to be. With the damage control in 3.15, they are gonna have to at least somewhat turn it around in 3.16.

As for LE players, I don't care less about them tbh. I play LE, it's a fun game. It is early in its dev and has great potential, but like FFXIV vs. WoW, PoE vs. D3, etc etc there's always going to be rabid fanbois on both ends. What "people in LE" say is just as relevant as what "people in PoE" say. Which is, not very.

Just enjoy the game you want to enjoy.
 
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Caeden

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For whatever reason, the current watchstone quest and the maven quest combined with the damage nerfs look like they’re intentionally trying to extend the grind to chase player engagement metrics. This smells like the kind of data driven design that has negatively impacted a lot of gaming today. The most obvious case is WoW that is blatant. It’s a dangerous but tempting trap when you’re designing a data driven game.

GGG is addressing this somewhat by reducing the number of regions in the atlas. That may be just right frankly.
 
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dizzie

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I actually think 3.16 will be pretty fun. It has to be. With the damage control in 3.15, they are gonna have to at least somewhat turn it around in 3.16.

As for LE players, I don't care less about them tbh. I play LE, it's a fun game. It is early in its dev and has great potential, but like FFXIV vs. WoW, PoE vs. D3, etc etc there's always going to be rabid fanbois on both ends. What "people in LE" say is just as relevant as what "people in PoE" say. Which is, not very.

Just enjoy the game you want to enjoy.

Yeah, they are going to have to knock it out the park, and they know it.
 

Deathwing

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For whatever reason, the current watchstone quest and the maven quest combined with the damage nerfs look like they’re intentionally trying to extend the grind to chase player engagement metrics. This smells like the kind of data driven design that has negatively impacted a lot of gaming today. The most obvious case is WoW that is blatant. It’s a dangerous but tempting trap when you’re designing a data driven game.

GGG is addressing this somewhat by reducing the number of regions in the atlas. That may be just right frankly.
The thing I don't get is even if I played only 1-2 weeks, I'd gladly pay "box price" every 3 months. Content wise, they are delivering at a ridiculous pace and they could easily make bank(have made bank) on casual people buying MTX because they were entertained "just" for a couple weeks.

The problem with this model is that someone not playing effects other players. We were chatting in guild last night and we're already seeing signs of the economy dying. I wonder how much development work is obviated when you have this amorphous economic blob allowing player to exchange items, giving value to what would otherwise be alch and transmute shards.
 

Caeden

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The thing I don't get is even if I played only 1-2 weeks, I'd gladly pay "box price" every 3 months. Content wise, they are delivering at a ridiculous pace and they could easily make bank(have made bank) on casual people buying MTX because they were entertained "just" for a couple weeks.

The problem with this model is that someone not playing effects other players. We were chatting in guild last night and we're already seeing signs of the economy dying. I wonder how much development work is obviated when you have this amorphous economic blob allowing player to exchange items, giving value to what would otherwise be alch and transmute shards.
All they need to do is make items also “consumable” using a limited soulbinding based on deterministic crafting being applied and go back to ritual levels of power and the fucking game will print money while the shit out leagues and fix bad mechanics.

there are solutions to help the casuals and make bank while keeping an economy. They need to stop caring about standard.
 

dizzie

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Fuck standard, who even plays there seriously? Deep delvers and that's it. They won't be playing once the planned changes go live as if it's going to be really hard at 1500-2000 like they say, nobodies going to be delving at 50k or wherever they are these days.

The thing that pisses me off so much about playing PoE is that we've been a cunthair away from this game being not just a best in genre game, but one of the best loot based games of all time, if not one of the best games ever made. It's incredible that GGG can't see it.
 
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Kaines

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The thing that pisses me off so much about playing PoE is that we've been a cunthair away from this game being not just a best in genre game, but one of the best loot based games of all time, if not one of the best games ever made. It's incredible that GGG can't see it.
The gap between what is and what should be grows with every league since Harvest it seems.
 
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Penance

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Chris seems like the kind of loser that geeks out on graphs and data points. Thing about data is its great when you already know your problem and are trying to solve it. But if you're driving your project around the data then it all falls apart. It's so blatantly obvious. As mentioned, WOW is such a great case study. The shit people were complaining about in SL BETA was so obvious, but ignored because (most assumedly) data driven metrics. And now we see when their biggest data point, the bottom line, is effected they throw the whole model out and go back to the basics, feedback.
 

OU Ariakas

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The thing I don't get is even if I played only 1-2 weeks, I'd gladly pay "box price" every 3 months. Content wise, they are delivering at a ridiculous pace and they could easily make bank(have made bank) on casual people buying MTX because they were entertained "just" for a couple weeks.

The problem with this model is that someone not playing effects other players. We were chatting in guild last night and we're already seeing signs of the economy dying. I wonder how much development work is obviated when you have this amorphous economic blob allowing player to exchange items, giving value to what would otherwise be alch and transmute shards.

Man, if only there was some way we could put some sort of character that we don't play in our hideout that others could visit and buy our items for the set price we listed the item at. I may be the first person who has ever brought this up because if it had been an idea for 5+ years you think someone at GGG would have tried to implement something like it.
 
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Kaines

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Man, if only there was some way we could put some sort of character that we don't play in our hideout that others could visit and buy our items for the set price we listed the item at. I may be the first person who has ever brought this up because if it had been an idea for 5+ years you think someone at GGG would have tried to implement something like it.
Sorry, POE doesn't have a Nexus Bazaar. This idea is impossible in POE....
 

Deathwing

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Man, if only there was some way we could put some sort of character that we don't play in our hideout that others could visit and buy our items for the set price we listed the item at. I may be the first person who has ever brought this up because if it had been an idea for 5+ years you think someone at GGG would have tried to implement something like it.
That works initially, but eventually the NPC runs out of items because the player isn't playing anymore or they're mispriced for current economic levels.
 

Kaines

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That works initially, but eventually the NPC runs out of items because the player isn't playing anymore or they're mispriced for current economic levels.
So? That just means the NPC stays there unused. Unless GGG doesn't know how to instantiate and deconstruct instances of hideouts on demand (I'm pretty sure they do this already) why is this a problem?
 
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Deathwing

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So? That just means the NPC stays there unused. Unless GGG doesn't know how to instantiate and deconstruct instances of hideouts on demand (I'm pretty sure they do this already) why is this a problem?
It's not a problem. I have no issue with NPC trader in your hideout. Though I can't speak to its long term ramifications on the economy. But in terms of fixing "players not playing" effecting the economy, I don't think it helps much.
 
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OU Ariakas

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It's not a problem. I have no issue with NPC trader in your hideout. Though I can't speak to its long term ramifications on the economy. But in terms of fixing "players not playing" effecting the economy, I don't think it helps much.

yea, but if you are searching for items on the site and one you need pops up...you go and get the item. If it isn't there it wasn't going to be there unless they find a way to keep people way more engaged.
 

Deathwing

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yea, but if you are searching for items on the site and one you need pops up...you go and get the item. If it isn't there it wasn't going to be there unless they find a way to keep people way more engaged.
Correct. Or, they abandon this engagement model and let players play the game without a reliance on trade. Obviously this is all hypothetical, this will never happen. But I do believe we'll be seeing negative side effects from reliance on trade sooner and sooner in leagues unless they really turn it around. This kind of malaise feeds on itself, similar to how people ask a month into a league "is it even worth starting that this point?". In a normal healthy league, that's a ridiculous question. This league, I'm actually not sure.
 
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ronne

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Trade is indeed super fucking weird right now. The middle-tier market for items in the like 1-5ex range is basically non-existent, the only things anyone is listing or buying is like 5c rares and 50ex maven orb gear.

The site is also feels like it's busted again somehow. Its like a 10:1 ratio of item listings that are a week+ old showing as online but the people listing them aren't online or perma afk, it's like it isn't purging old data properly or something. You have to sort every search by recently listed to have any hope of actually buying something.
 

Bubbles

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what they should do is put a trader dude (I'd prefer a sexy asian slave girl but that's just me) in Oriath so that faggots can show off their mtx's and make sheep go buy them lootboxes, and a trading chest in your hideout where people can go and pick up the items they bought, and that's where you pick up your coins after the trade. Trading could be unlocked by a questline in whatever act they think is suitable. Act 6 maybe because of the 1st kitava res hit?
The trade can be regulated by making trading account based and make posting an item require currency that drops (I mean goes straight into your trading chest or wherever it's stored) while you're out doing maps/delve/whatever. And the currency is BoP so it can't be traded. GGG has then an option to nerf/buff drop rates etc to contorl the economy. The space to list items would limited as well to 1-2 quad tabs or whatever. They could also limit the amount of time you can use the trader dude to list something in a week, So to post something to sell, first you need the currency, you have finite space and fixed number of times you can do it. So people would have to choose to either post 100 singles of wisdom scrolls for lols and wasting their resources for the week or they could list something that actually sells. They could also make it that every time you put something up for sale the listing cost goes up until it reaches max and you have to do a quest thing to lower it, or it resets weekly, or it's just high enough not to be a problem.
Surely people will find a way to manipulate it and run bots but the trading would still be much more contained than, say wow AH.
 
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Penance

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The amazing thing is even if they are hell bent on keeping the current trade system, they could do so much to improve on it. The 3rd party trade macros would be a nice start. Queing up trade requests in the top left corner with the persons name, the item and the amount. you could click a button to have them wait for however long, the client coudl opt out if they found another offer or whatever. You could keep track of your trades. How many times do you just spam copy paste and when you do get an invite you gotta scroll to see what the fuck you're even buying anymore.

And plus, since the trades are in the system you could build metrics of trust worthy traders, or people that price fix (reject a trade too much and its a bad score)

Trade system is beyond broken and the fact that Chris acknowledges its the best way to get items, and hates deterministic really rustles my jimmies.

Besides the official trade site, I think its the least touched system in this game since release no?
 
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Bubbles

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