Path of Exile

Zaphid

Trakanon Raider
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Challenges have been released. Crown and character effect look kinda meh, but I don't have an eyes MTX yet, so I'll be getting that.

Forum - Announcements - The Harbinger League Challenges and Rewards - Path of Exile

Maybe I'm "better" at this game, but these seem much easier than the challenges from legacy league.
Not really, maybe slightly, if they expect an influx of new players, they might try to pace them a bit better, but otherwise it's business as usual.
 

Deathwing

<Bronze Donator>
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It's possible I approached the achievement for Legacy incorrectly, but I never did find a Perandus Lockbox, one of the Invasion bosses, and I gave completing the 4 essences at once achievement. I was worried when they datamined the achievement, that specific one was going to be here too, but it looks different to me.

Basically, I look at 36 as not possible in Legacy, for me. Looks feasible here.
 

Korrupt

Blackwing Lair Raider
4,832
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It's possible I approached the achievement for Legacy incorrectly, but I never did find a Perandus Lockbox, one of the Invasion bosses, and I gave completing the 4 essences at once achievement. I was worried when they datamined the achievement, that specific one was going to be here too, but it looks different to me.

Basically, I look at 36 as not possible in Legacy, for me. Looks feasible here.

These look much easier to do, don't forget the first 2 months of a league you can use /trade 820 for achievements. Trade 820 is also the best spot to trade maps the first weekend as well.
 

Eidal

Molten Core Raider
2,001
213
Let's flip it again. Take away the trade API. We have to go back to D2SOJ days of trading via message boards. Would you do that and think it an improvement on the game overall considering the non-insignificant amount of players it would disenfranchise?

No. I think what has emerged from GGG's, essentially, stab in the dark, is a decent system. D3's initial implementation was an abomination and it's current state without trading has, essentially, ruined the game from my perspective. I want to build a dragon's horde of wealth and be able to share it with friends.

I'm inclined, on paper, to agree with you that finding sweet gear off monsters is the most fun -- but the problem is you can't have an RNG-based system with a wildly deep and wide loot table and find meaningful gear for your own niche build at the same time. So you either allow trading (PoE) or fuck with the loot system to "help" it drop meaningful loot (D3).

I'm okay with the current state of PoE trading -- manipulating the PoE market is a meta-skill in and of itself, which I think is appropriate for the game and genre (quasi-MMO). I mean; look what emerged -- players built a trading system from scratch to streamline the process... but even with years of study and work it still isn't as instantaneous as an AH system would be. Interacting with the trade system takes at least some modicum of knowledge and time. D3's AH took practically zero, and in combination with it's 4th grade complexity of loot -- fuckin green arrows -- was a pale shadow of a proper Skinner box.
 

Mr Creed

Too old for this shit
2,385
276
I'm fine with the API and poe.trade. I just want to set up a vendor that people visit in my hideout (while I'm online) and pick up my buyout offers, without janking me out of the map all the time. It would be a slight nudge towards ease of use, but still requires some effort on part of the seller and buyer (listing, manual search in poe.trade, zoning around to pick stuff up).
 

Tuco

I got Tuco'd!
<Gold Donor>
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I'm fine with the API and poe.trade. I just want to set up a vendor that people visit in my hideout (while I'm online) and pick up my buyout offers, without janking me out of the map all the time. It would be a slight nudge towards ease of use, but still requires some effort on part of the seller and buyer (listing, manual search in poe.trade, zoning around to pick stuff up).
This feature would make me super excited about playing PoE again, instead of now where I'm really apprehensive about people saying it's easy to trade now. For me the worst part about trading in beta wasn't finding someone who was selling / buying something, it was meeting up with them ingame. This is further exacerbated now that my playtime is much more constrained.
 

Tenks

Bronze Knight of the Realm
14,163
607
I'd say probably 80% of my trades are messaging someone with the copy/paste string from poe.trade, they send me an invite in under a minute, I pop into their hideout where they are already there with the item and the transaction starts and ends in under 90 seconds. It is the other 20% which are a huge pain in the ass. Buying cheap 1 chaos items are generally a pain because the seller is barely making any currency popping out of the map to sell something of such little value.
 

Vorph

Silver Baronet of the Realm
11,473
5,204
I'm inclined, on paper, to agree with you that finding sweet gear off monsters is the most fun -- but the problem is you can't have an RNG-based system with a wildly deep and wide loot table and find meaningful gear for your own niche build at the same time. So you either allow trading (PoE) or fuck with the loot system to "help" it drop meaningful loot (D3).

I think there's a pretty goddamn big difference between "allow trading" and "I have never looted a useful* item for any build I've played to mapping levels" (yes, that's me). For starters, they could prune out the vast majority of shitty "leveling uniques"--especially all the ones nobody even uses for that--from the loot tables above a certain level.

I enjoy the gameplay and overall design of PoE's character/build system a lot, but I have a massive problem with spending 100% of my time farming currency to buy the items I use, because I know I will never get anything to drop.

Edit: I define "useful" as better than whatever I can buy from poe.trade in 2 minutes for a chaos or five.
 
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Eidal

Molten Core Raider
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I enjoy the gameplay and overall design of PoE's character/build system a lot, but I have a massive problem with spending 100% of my time farming currency to buy the items I use, because I know I will never get anything to drop.

Edit: I define "useful" as better than whatever I can buy from poe.trade in 2 minutes for a chaos or five.

edit: To clarify, I think GGG is balancing difficulty towards minimal interaction with the market. Good players who trade will "beat" the league within a few days.

First: examine the drop rate math -- my understanding is that you could play this game for years and still be under 50 percent certainty to see a T1 unique drop. A mirror? Play it for a decade.

Second: if you aren't a fan of trading, try SSF. Stop watching streamers and copying their market-based builds. I've played SSF through a handful of leagues and it's a remarkably enjoyable experience. Trading, to the extent that theory-crafted builds indulge in, tends to break the actual game. Look at the last few leagues -- people hitting level 100 in days and AFKing through the hardest boss fights the game has ever offered. Know what that's the case? Because GGG, smartly, is balancing to someone that trades little or not at all.

I don't know what you'd advocate here that doesn't trash the game via n-th order effects. Increased "good shit" drop rate? Okay -- fine -- now the market is packed with amazing rares all for a chaos or less and now next expansion the devs need to tune new content with the expectation that every player gears themselves out 100 percent via the market before any sort of progression. Or, they continue to tune around minimal trading and good play and the sizable minority of the playerbase that trades all day long bitch constantly on the forums about how easy the game is as they copy builds from smart experienced players and spend 60 minutes a day hunting for the perfect item to perfect their copied build.
 
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Mr Creed

Too old for this shit
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The only thing keeping me from SSF would be the challenges, because I like collecting that stuff. SSF I would never get past 24 with the amount of time I'm willing/able to put into PoE in the 3 months window a league has. Hell, I only managed 24 in legacy and this league ran a good deal longer (could've had around 30 I guess, but not 36).
 

Tenks

Bronze Knight of the Realm
14,163
607
I wish in SSF you'd get an item which would fully reset your passives after you beat merciless.
 

Eidal

Molten Core Raider
2,001
213
The only thing keeping me from SSF would be the challenges, because I like collecting that stuff. SSF I would never get past 24 with the amount of time I'm willing/able to put into PoE in the 3 months window a league has. Hell, I only managed 24 in legacy and this league ran a good deal longer (could've had around 30 I guess, but not 36).

I don't do SSF if I have friends playing... but if I'm alone in a league I'd rather just "explore" and treat it more as an adventure game as opposed to a market sim where my friends and I measure dick size in exalts.
 

Jonkimble

Lord Nagafen Raider
625
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No way that wouldn't get abused, right ?

I wonder when is GGG going to buckle on their "no soulbound items" policy, since that would solve most of the problems people have with trading. Almost everybody prefers their items to come from slaying monsters, however you can't deny that trading is what makes the game playable, even if the SSF leagues put more attention to mechanics that allow you to beat the RNG loot.

Any and every system can and will be abused. Pick your poison. Creating a more efficient trading system that isn't going to end up as a D3AH is not going to be pain free. Look at ebay and its buyer/seller reviews. That can be abused, but it seems to work doesn't it?
 

Vorph

Silver Baronet of the Realm
11,473
5,204
Unless something drastically changed in the two leagues I skipped, PoE.trade guy has stated he has no interest in policing his site at all beyond the most basic stuff like the perandus coin scammer warning. So anything like that would also have to be done on a completely new site.
 

Jonkimble

Lord Nagafen Raider
625
202
Ok just make a system with a thumbs up thumbs down on someone's profile. Then make a filter of "show only sellers with at least 70% thumbs up." This way you can still see everyone if you want to, or you can only see the people that don't afk/rip people off.
 

Vorph

Silver Baronet of the Realm
11,473
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I'm just saying nothing like that is going to happen on poe.trade. He made it perfectly clear back when people were complaining about "sellers" listing things they actually wanted to buy (at scammer prices) or listing a ton of items at super-lowball price to trick people into thinking that's all they were worth.
 

Kiroy

Marine Biologist
<Bronze Donator>
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This feature would make me super excited about playing PoE again, instead of now where I'm really apprehensive about people saying it's easy to trade now. For me the worst part about trading in beta wasn't finding someone who was selling / buying something, it was meeting up with them ingame. This is further exacerbated now that my playtime is much more constrained.

Make sale via copy pasta whisper script from trade site. Right click name in chat invite to group. Right click portrait and travel to their hideout. Do trade say thanks.

The buyer always goes to the seller. Its that easy. Once someone accepts your offer for an item the trade can be completed in less than 30 seconds.

Edit: tenks beat me

I also dont try to sell a thing unless i can get 5+ chaos. Just not worth the time.
 

Mr Creed

Too old for this shit
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276
Gotta say this league I might just be fine with half-arsing the challenges, the cosmetics for 24 and 36 are fucking ugly.
 

Jonkimble

Lord Nagafen Raider
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202
There's a lot of things that we want to happen that won't... that doesn't stop anyone from talking about what they want to happen!