So I read that you can only have 1 wave of conviction out, period, whether you're totems or not but I just watched a video of someone doing a5 innocence with them and it seemed like each totem was casting a wave so now I dunno. I was thinking about trying to make that a build for my 2nd char.
The skill appears to be the storm burst of this round of new skills, tho, so even if each totem can cast it i'm a bit hesitant (cause storm burst sucked when that and flurry and charged dash came out).
my problem with Wave of conviction is, It starts too far out away from you.
I was initially going to use it cwdt to proc the shred, or use with Curse on hit, to proc the shred and curses.. but this missing targets lead me to fall back on the good old orb of storms for CoH. and coldsnap/tempest shield for cwdt.
Then the damage scaling of the 50% phys, 25% fire conversion, 25% lit conversion.. ideally you will want to keep your fire and lit EXACTLY even, so it will shred both. In passives, this is mostly easy. Physical scaling, spell scaling, elemental, or crit. The Divine fury, and divine wrath nodes for 15% of physical converted to fire for fire spells, and 15% of physical converted to lit for lit spells is equal. So, far so good...
Storm weaver and explosive impact however.. are NOT equal. for another 10% of physical to fire/lit conversion. Well, specifically the nodes leaing up to each. explosive impact has 10% inc fire damage node in front of it. Storm weaver has an 8% cold, 8% lit damage node in front of it...
Then obviously, keeping them balanced everywhere else is a problem. Added element to spells, is a huge dps increase.. but will cause imbalance. Heralds, auras, etc..
Then of course the one at a time. None of the spell echos, or unleash etc, work well with it. I suppose intensify? inc aoe when used periodically, more area damage when used repeatedly?
64% more area damage..
I tried testing with multi totem. I couldn't tell if it was. it looked like only 1 was being cast.
It does hit hard. Builds can be made.. its just not as easy as a bunch of the others. Like stormburst, I can just run up, unload killing everything I'm aiming at, move the cursor/balls to another point, kill everything there, move them to the edge of the screen kill everything off screen, move them into another room, without moving... etc. around corners, off screen, etc. Like a hoover of nonstop death.