So this is what I came up with as my "fixes" to synthesis, though it's prolly too late at this point.
Curious to hear feedback from the harder core about it though.
1. Change Memory Inventory by breaking down the inventory into a main menu of directions available ("paths"), and a sub menu of each memory with those paths. Allow 10 memories per path.
2. Allow player to plan memories as normal. However, once done, ask for confirmation to lock these memories on the map. Upon them being locked, see #3. Locked memories are automatically active, and don't need to click the side stabilizer/activation node thing.
3. In line with #1 and #2 above, remove all (base) mod information from all memories while they sit in inventory. Instead, generate these when the memories are locked on the map (or otherwise display them at that time).
4. No, don't allow memory rotation.
5. Add a new currency that can be consumed to spawn a Distant Memory. Allow player to control when these are spawned (but not where, nor the type). Allow up to 7 distant memories at once. Currency can only drop from synthesized monsters.
6. Keep memory instances open for the entire time the player is in the Nexus. If they get disconnected, start the normal instance timer. If they return, then keep them active again.
7. Keep the same decay timer for all memories except Distant Memories. Remove the amplifier that adds 1 or 2 turns.
8. Allow us to set a "destination" distant memory, and automatically build/recommend a path based on what's in inventory and then place it based on the pieces we have. Perhaps also highlight Distant Memories that can be built to automatically based on whats in inventory.
9. Re-tune rewards, right now the league is no where near as rewarding as it should be. It seems to me, in my personal opinion, the drop rates on the synthesized monsters are much lower than normal monsters. As such, you MUST get the mods to boost these to levels that otherwise would feel normal.
10. FIXES FOR CONVOLUTED SYSTEM/MECHANICS ---
* Upon entering a memory, automatically open a nexus portal at the same location the memory was entered.
* Once the player clicks the stabilizer at the reward chest location, open another nexus portal at the stabilizer area.
* Anytime the player chooses to port back to a memory from the nexus, the player should be able to choose where in the memory they are porting back to (options should be: Stabilizer (if activated), or any of the paths (in the case of a reward node, it would just be the entrance)
* Upon memory decay, give the player the option to have the game automatically place another memory in its place from inventory *if one is available*.
11. Add better documentation, fix obvious bugs, and do not put situations in where the player has to do crap like purposefully walk into the blue just so the game will teleport you to the right area. None of that should be part of the league. When you design this stuff, you really should say "Can a brand new player to path of exile figure out this one mechanic?". The answer to this is absolutely not.