Path of Exile

Selix

Lord Nagafen Raider
2,149
4
Forum - Announcements - Content Update 1.3.0: Torment, Bloodlines and PvP! - Path of Exile

New Challenge Leagues

December's 1.3.0 Content Update marks the start of two new Challenge Leagues - Torment and Bloodlines. These leagues have self-contained economies and provide an opportunity for you to enjoy a fresh start and demonstrate your mastery of Path of Exile.

The new leagues contain eight difficult challenges. Completing your first challenge awards you a Totem Pole decoration, which can be displayed in your Hideout and grows taller and more impressive as you complete more challenges. If you're one of the first 50 players to complete all of the challenges, we'll also send you an exclusive Torment/Bloodlines T-Shirt!



Torment Challenge League

Torment is the upcoming standard Challenge League. In the Torment league, your adventures are haunted by the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles. Check out this video of the Torment league in action!!


Bloodlines Challenge League

Bloodlines is the upcoming hardcore Challenge League. Each pack of magic monsters has a shared Bloodlines mod that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed.

Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren. Check out this video of the Bloodlines league in action!



Huge Player vs. Player Revamp

A major focus of this Content Update is to overhaul Path of Exile's PvP systems and introduce formal competitive events. Our successful racing scene has taught us that prizes and news coverage are critical to competitive play. In addition to introducing tournament seasons, we've performed a lot of PvP-specific rebalancing that doesn't affect the regular game. New UI improvements include an Events Screen that shows upcoming events (including PvP tournaments) in the game client.



Leo Redmane, Master of the Arena

Leo Redmane, disgraced duelist; famous for slicing the defeated around the neck, adorning them with a 'mane of blood'.

Leo's not one to let exile get in the way of opportunity. It is with great pride that he dubs himself 'Master of the Arena' and now organises exile-on-exile duels on the very dirt that the Eternal greats once fought over.

Like the other Masters, Leo offers you a Hideout (in the Gardens tileset) with his own decorations and PvP crafting options. His daily missions all involve playing PvP and reward you for completing different objectives. Unlike other Masters, Leo doesn't take up a slot in your Hideout. You can have him in addition to your regular set of Masters.


PvP Tournaments

We're introducing several different types of PvP tournaments, scheduled at specific times.

Free-for-all tournaments take place in the Sarn Arena. They're a massive brawl where you get a point per player kill. If you die, you're sent to a new arena to continue the massacre.

Blitz tournaments are a series of rapid-fire duels where you're quickly matched against a new opponent as soon as your last round finishes. Your goal is to get as many victories as possible within the time limit.

Swiss tournaments are highly competitive tournaments that match players with similar records against each other. They're run in a regimented series of matches, each one a best-of-seven. Swiss tournaments provide the most competitive structure of the three tournaments on offer.




PvP Season One

Competing in tournaments earns you points towards tiers of Alternate Art Unique Item prizes.

PvP Tournaments are grouped into Seasons that consist of a month of themed events. Weekdays contain free-for-all and blitz events, while the weekends have larger tournaments with Swiss pairings and awesome prizes from our sponsors.

Top players will be invited to a special event at the end of the season so that they can battle for more prestige and prizes.


PvP-Only Characters

Dueling with level 28 characters is very popular within our community - so much so that we're running it as the primary event type in the first PvP season. Because the fun of PvP lies in creating builds, perfecting your items and destroying your opponents, we're adding an option to create blank level 28 characters that are only able to play in PvP matches.

These PvP-only characters won't impact regular gameplay, but will allow you to shortcut the process of trying out level 28 PvP builds and creating characters for tournaments. You'll still need to acquire their equipment in the core PvE game.



Hundreds of Other Improvements

This update isn't entirely about the new Challenge Leagues and PvP. We've massively changed the Passive Skill Tree, added more gems and unique items, and made a myriad of small improvements to Path of Exile across the board. For example, new Stash Tab filtering functionality allows you to highlight specific items you're looking for as you browse your tabs.



8 New Gems and 25 Unique Items

This update introduces seven powerful new player skills and one new support gem. Three counter-attack skills allow you to build reactive melee characters. A pair of new bow skills allows you to either travel rapidly in combat while leaving a decoy behind, or create a remote decoy from afar, with the enemy being unaware of which option you chose. A new lightning melee skill expands the Templar's set of low-level elemental skills, and the introduction of an area-of-effect wand skill creates new options for powerful wand builds.

Content Update 1.3.0 also introduces a wealth of new Unique Items, with 25 more to find, including eleven designed by our community. Six of the items are specific to the new challenge leagues, while others provide new options for both PvP and PvE play.


Updated Passive Skill Tree

The changes we made to the Witch, Shadow and Ranger sections of the Passive Skill Tree in Forsaken Masters were very well received. We've continued to improve the tree by applying similar changes to the Templar, Duelist and Marauder sections along with their surrounding areas.

In addition to improving progression for melee players and opening up previously unexplored builds, the passive tree changes provide a new and diverse metagame for PvP and PvE players alike.

All players will receive a one-off passive tree reset so that they can adjust their characters to these changes.



Coming on December 12!

Content Update 1.3.0 will be released at 5pm on December 12 (US Pacific Time). This is 2am in the CET timezone and 2pm on December 13 in New Zealand. The Torment and Bloodlines Challenge Leagues will also start at this time.

This article does not contain the full patch notes for the 1.3.0 update. We'll be releasing more details on specific features over the next couple of weeks, culminating in the final patch notes a day or two before the update is released.

We're really looking forward to releasing this update. The Torment league has some awesome risk vs. reward decisions and Bloodlines really ramps up the combat challenge with the varied mods that you'll encounter. Player vs Player combat has never been more fun in Path of Exile - the tournaments add an extra level of meta-strategy and reward on top of a more balanced experience. Of course, the real reason why we're so excited might be that we get to try out our new PvP builds against some fresh meat
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Uzi_sl

shitlord
87
0
anyone on torment? I'm too noob to do hardcore, but having a lot of fun learning how deep actually is.

I'm 80+ running maps on a tornado arrow ranger, finally got it so i don't instant die to phys reflect. Would be nice to run some maps with people, a lot of randoms that join the maps i open are just aweful.
 

Selix

Lord Nagafen Raider
2,149
4
Uzi I'm working my way up. Currently lvl 61 on my Static Strike Templar. Should be ready to go with you in a few days
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I've thrown some cheapo low level uniques into the Torment guild stash for anyone who wants to use them.
 

Uzi_sl

shitlord
87
0
Cool, my name is Ripsterzz in game, let me know if there are any particular items you are looking for, I have no idea whats good for weapons other than bows.
 

Balroc

Molten Core Raider
1,064
229
Well crit-EK was terrible I had to switch. Now I'm arcing the shit out of things. Arc with spell echo feels so good.
 

zombiewizardhawk

Potato del Grande
9,326
11,907
Crit Arc or SWT witch for bloodlines?
Which playstyle are you more used to? I played both during beyond and did well on both but did better on my SWT (probably due to the many many many many hours I had on dual spork in beta). Not sure if the tree changes gimped either build with the new leagues but I don't think so.
 

Ryanz

<Banned>
18,901
52,944
Crit Arc or SWT witch for bloodlines?
I played crit arc last league and I was unhappy with how much it took to get it to consistently crit. I think that applies to all 5% crit spells. This league I went pure +lightning, +elemental, +chance to shock, and am having a much better time melting shit consistently.
 

kemuel

Lord Nagafen Raider
109
56
I am in a guild called Oval Office, is that still the rerolled guild? If not I need an invite to the new one please, name Kemqtpie
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Arc is soooo much fun IMO just like Flameblast, easily the 2 strongest builds I have played which let you almost one shot any map boss. Only problem with them is Atziri if you have any plans on killing her.
 

Joeboo

Molten Core Raider
8,157
140
So for those of you that are doing maps in any hardcore-rules league, what is your baseline minimum defensive stats/health for survivability?

As I work my way through Merciless(I'm level 60 atm), obviously my resists are capped and I'm at 3200Hp/1000ES, but my armor and evasion is total crap. Is it feasible to get a large enough Health/ES pool that armor and evasion can be ignored, or am I going to eventually get 1-shotted no matter how much health buffer I have, by ignoring mitigation/evasion?

I'm also curious as to what people feel the sweet spot is for CWDT/enduring cry/immortal call/. Does everyone leave their CWDT at level 1, so it triggers more often or do you level it up a bit so that your support gems can be a little higher(and the immunity last just a tad longer). I'm tempted to level it to the point that I would trigger when I lose my full energy shield(about 1000hp), but I don't know that an extra 1/3 of a second on the immunity really matters that much.
 

Harfle

Lord Nagafen Raider
1,055
69
Invited kemqtpie last night. Dingaan ripped yesterday I ripped bosting him
frown.png
was so close to 85 yet so far. Oh wells uh ask Dingaan joeboe lol. Leveling up another ir df totem culler and a tendril witch but that shit crazy like no fucking hp for witches.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Any new OP build for this meta? Tried showing a friend the game last night but I need a build to put him into. Not sure what was nerfed or buffed since I didn't go in this league.