Pathfinder: Wrath of the Righteous

Randin

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Worth mentioning, both WotR and Kingmaker have major mini games tied into their stories (crusade management in Wrath, and kingdom management in Kingmaker). If you really hate that stuff, you can automate it so that you don't have to deal with it, although you miss out on some content by doing so. Even if you do like those modes, I'd highly recommend going into options and setting them to the lowest difficulty; there's really nothing to be gained from playing them on higher levels other than unnecessary frustration.
 
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Talenvor

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Worth mentioning, both WotR and Kingmaker have major mini games tied into their stories (crusade management in Wrath, and kingdom management in Kingmaker). If you really hate that stuff, you can automate it so that you don't have to deal with it, although you miss out on some content by doing so. Even if you do like those modes, I'd highly recommend going into options and setting them to the lowest difficulty; there's really nothing to be gained from playing them on higher levels other than unnecessary frustration.
Thanks for this tip. I haven't gotten that far in the game yet to know what it is, but I did adjust the setting to the easiest, and have no hesitation bumping it to auto if crusade management sucks.
 

Nirgon

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You can get super insane items for your party from beating those armies.

Stack archers, choose marksmen. Don't be in any rush to kill those monster armies on the map until you've got a big fat doom stack. Auto resolve is terrible for your forces too btw, even a gimmie fight.
 
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Tananthalas

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I second CRPG BRO builds. His accent doesn't bother me at all but it can make words hard to distinguish and requires you to pay attention to what he is showing on his screen.

Bear in mind Owlcat has nerfed a lot of interactions over the last few months so some of the builds he used were awesome at the time and worthless now. Like using Azata Zippy Magic trait as a Kineticist no longer works. Same thing with Elemental Barrage and weapons that proc elemental damage.
 
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Burns

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Yeah loom at a few build guides to get a better understanding of the systems.

This dude makes some epic builds, if you can handle the accent.

His page of builds look like they might be interesting but fuck that video format; it is so annoying to use as you are playing the game. Fast forward, nope too far, rewind, damnit too far, fast forward, now waste a minute playing the video to get to the part you need to be...SUM BITCH, respec.

This guy has some good written builds, but it looks like the game changed enough that it outdated half of them (which he denotes on the page):
 
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B_Mizzle

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I second CRPG BRO builds. His accent doesn't bother me at all but it can make words hard to distinguish and requires you to pay attention to what he is showing on his screen.

Bear in mind Owlcat has nerfed a lot of interactions over the last few months so some of the builds he used were awesome at the time and worthless now. Like using Azata Zippy Magic trait as a Kineticist no longer works. Same thing with Elemental Barrage and weapons that proc elemental damage.

Yeah I used that elemental barrage on my second playthrough, it was silly op.
 

Nirgon

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I got some nasty builds I cranked out using a lvl 20 save game. There's a DLC I mentioned a few pages back that let's you do the same. I also save before leveling
the group in case I make an oops. For any melee or attack builds you have to make the requisite amount of +hit or it will just be useless esp on core+. Same with AC for tanks.

One of my faves was the gnome phantasmal mage assassin. Blur and the mirror image stacking is just gross support, and assassinate is based on INT.

The other ones I had were a primal druid thrower, and orc shaman beast rider. Mystic theurge builds are another one you're gonna need practice building before you make anything good, stupid complicated.
 

Burns

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I got some nasty builds I cranked out using a lvl 20 save game. There's a DLC I mentioned a few pages back that let's you do the same. I also save before leveling
the group in case I make an oops. For any melee or attack builds you have to make the requisite amount of +hit or it will just be useless esp on core+. Same with AC for tanks.

One of my faves was the gnome phantasmal mage assassin. Blur and the mirror image stacking is just gross support, and assassinate is based on INT.

The other ones I had were a primal druid thrower, and orc shaman beast rider. Mystic theurge builds are another one you're gonna need practice building before you make anything good, stupid complicated.
I spent a couple hours trying to get a mystic theurge angle to work and it just could never compete with pure cleric angle for unfair. I mainly wanted a total buff bot in one package with Brown Fur Arc and Cleric (of some kind) but it was too MAD. Plus, lower casting level would hurt in the end game.
 
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Nirgon

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I spent a couple hours trying to get a mystic theurge angle to work and it just could never compete with pure cleric angle for unfair. I mainly wanted a total buff bot in one package with Brown Fur Arc and Cleric (of some kind) but it was too MAD. Plus, lower casting level would hurt in the end game.

Ya mine was angelfire apostle cleric + thasslossian specialist wizard for hastes. I ended up breaking the fuck out of the spell book with scribing something as a metamagic upranked, then taking favorite meta magic to rescribe it at rank or lower. Probably one of the most autistic things I've ever done. The main char for that one was angel + sanctified slayer with rest in duelist and that hideous duelist cloak. His +hit basically made him unhittable, he'd swing like 8 times then riposte back 8 more if he got swung at. Really overkill but also lawls.
 
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goishen

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I just don't even understand most of the magical items in this game.

"+5 to when a fart lands, it does extra stink damage, and burns their noses..."

wat?
 

Shmoopy

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The ultimate buffbot combo IMHO is: Sylvan Sorcerer + Animal/Community Domain Cleric.

Every good Arcane and Divine buff plus two pet tanks. Make the pets Leopards and they will have higher AC than 90% of main tank builds without barding.

So basically 2 character slots gives you every buff and heal in the game plus two additional main tanks.
 

Burns

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The ultimate buffbot combo IMHO is: Sylvan Sorcerer + Animal/Community Domain Cleric.

Every good Arcane and Divine buff plus two pet tanks. Make the pets Leopards and they will have higher AC than 90% of main tank builds without barding.

So basically 2 character slots gives you every buff and heal in the game plus two additional main tanks.
Brown Fur lets you turn those pets into dragons and give them the uber wizard self only buffs. I used a barb/cav full level pet plus a Animal cleric pet and they almost soloed the end game as dragons...at least any fight that didn't mass dispel. The one boss that dispels, at the start, took me hours of dying to get past.
 

mkopec

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Here is one im following right now and the pet itself is crazy. Still at low levels so the cleric really hasnt come online yet but it looks promising. I followed this dudes "single class" build for a slayer archer in the Kingmaker game and it was good, so I figured to give this one a try. I realized there is no cleric in first act as a party member (or none that I could find) SO I said fuck it and rerolled a cleric and restarted the game.

Remember that in Pathfinder all of the casters are best if you dont dip and focus specialize in something. Like for mages fire, ice etc... Also remember that AC on enemies is crazy in late game but you can exploit a weakness that is touch AC.
 
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mkopec

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Here is another one that I really enjoyed with Kingmaker and you can do the same, even better in this version... This character is a monster!

 
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mkopec

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Problem with this game, and prob others that rely too much on tabletop rules is that in order to gauge the true power of a class is for it to be mid to late game. So many of these classes take the first like 10-13 levels only to then come online, especially the magic types. So you use them as CC whores in the beginning of the game because their dmg is so shit and not only that not enough spell slots or you have to rest every other fight. So best way to try some shit is first get to lv 20 and complete base game, then it opens you up to creating other lv 20 full fledged builds and try different shit.

You can also get the mod that you can give yourself cash so you can afford to buy other slots (and fully respec the companions). IDK why they make it so expensive? I guess they want you only to play with the given story companions, which is OK but leaves SO many choices behind you cant try. And I mean you can play through the game once, twice, maybe three times but after that you just want to create some classes and go hit up the endless dungeon for some funsies. IMO like 3/4 of the fun in these games ends up being building out some classes and trying different shit. In kingmaker they had this other mod that added way more options to build out your characters too, especially for casters. I guess they come from Pathfinder some other module or some shit? Anyway, yeah you could build some tough ass casters.
 

Tananthalas

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Problem with this game, and prob others that rely too much on tabletop rules is that in order to gauge the true power of a class is for it to be mid to late game. So many of these classes take the first like 10-13 levels only to then come online, especially the magic types. So you use them as CC whores in the beginning of the game because their dmg is so shit and not only that not enough spell slots or you have to rest every other fight. So best way to try some shit is first get to lv 20 and complete base game, then it opens you up to creating other lv 20 full fledged builds and try different shit.

You can also get the mod that you can give yourself cash so you can afford to buy other slots (and fully respec the companions). IDK why they make it so expensive? I guess they want you only to play with the given story companions, which is OK but leaves SO many choices behind you cant try. And I mean you can play through the game once, twice, maybe three times but after that you just want to create some classes and go hit up the endless dungeon for some funsies. IMO like 3/4 of the fun in these games ends up being building out some classes and trying different shit. In kingmaker they had this other mod that added way more options to build out your characters too, especially for casters. I guess they come from Pathfinder some other module or some shit? Anyway, yeah you could build some tough ass casters.

I agree but if you're not hitting level 10 at the end of chapter 2 (which is still pretty goddamn early really) you're playing the game wrong. I am running a Demon Kineticist on this playthrough and I had to wait until level 13 to get it off the ground really and I hit that half way through chapter 3. By far that was the longest build I have used to really get it going. A lot of builds rely on Mythic ranks which you can't force early other than hitting the correct quests as early into a chapter as you can. Like once in Chapter 3 you can beeline your mythic quest series to hurry and get mythic rank 4 but you're stuck there until the end of chapter 3 when you get mythic 5.
 

mkopec

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LOL Level 10 on a wizzard for example is still noob ville. And on my play through, my first, I just hit lv 9.3 and I jsut got done with act 2. So maybe I missed some side shit? who the fuck knows, but anyway the bottom line is lv9 or 10 for a pure caster is still ass. While my melee and archer are now doing shit like sneak attacking, 4-5 hits per round, critting like crazy..opportunity attacks etc...Shit even my pally is whooping some ass. While the casters are missing all the fucking time, and when they do hit with a spell its like 15-20hp. Pathetic. My clerics pet is doing more dmg than the casters at this point. Its just not well balanced IMO. Like why does my dual wielder get to roll 4 attacks and the caster gets 2 rolls when he fires off a spell at the same level?

So yeah around like lv13-15 is when they finally come online and start doing some shit (from my many play thorough of Kingmaker).... And IMO this is too late in the game for caster classes to come online. I mean when they do come online they will be DPS kings, but until then they kinda suck.

I actually rolled up a bomber man to replace one of the shitty built in companion casters and the rogue dude that fucked off at the end of act 2 to god knows where. And hes throwing 3 bombs each turn for 60+ dmg depending on DC. Like Camellia? Come on give me a fucking break, useless other than maybe throwing down a CC here and there.

IDK maybe im doing something wrong or whatever, again never played D&D so there is that.
 
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velk

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IDK maybe im doing something wrong or whatever, again never played D&D so there is that.

D&D is actually strictly built around exactly that concept, so it's traditional ! ;p

For Wrath specifically though, pure dps isn't really where you want to evaluate from - on high difficulty you flat out cannot survive without the mage buffs and CC - your unbuffed melee is going to wander into boss range, whiff 200 hits in a row while the boss laughs at him, and then get oneshot. It's actually kind of weird in that it wraps around entirely and mages ( especially sorcerers ) become better melee AND tanks than other classes, solely based on their self-only buffs.

Even on normal difficulty though, mages are still a significant force multiplier - don't look at what a fireball does, but how much extra damage the entire team gets out of a single haste spell, for example.
 

reavor

I'm With HER ♀
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So yeah around like lv13-15 is when they finally come online and start doing some shit (from my many play thorough of Kingmaker).... And IMO this is too late in the game for caster classes to come online. I mean when they do come online they will be DPS kings, but until then they kinda suck.

casters suck in the beginning then become gods in endgame, while fighters are the opposite in like 90% of all RPGs.