It's unique. It uses fairly standard RPG stuff from what I have seen and it has an ingame encyclopedia thing where you can read about every mechanics in detail with hyperlinks and shit. So you can look up DR(damage reduction), then it'll tell you how it reduces damage and you can click damage to see how damage is rolled, which will also tell you about miss/hit/graze/crit and accuracy/deflection mechanics and will/resolve/fortitude rolls and shit like that and you just read it all. But yeah it's fairly basic and it doesn't have weird stupid shit like THAC0, STR 18/89 and AC being reversed. I mean the D&D shit made sense once you sat down and tried to understand, but it was such a fucking mess at first.I'm a little late to the party here, just started reading up on this game a couple days ago... so sorry for the total noobness
What game system/ruleset is this based on? Is it D&D-based or just something completely unique to the game?
Laugh, first edition D&D rules were full of some crazy stuff that most people did not understand and rarely used... even the games based on the rules usually just glossed over them or skipped them. There were whole massive tables that showed how particular weapons fared against certain armor types (e.g. a flair got a bonus to hit against heavy armor like plate, where as a sword got bonus against leather and cloth) but the problem was, they never really said anywhere how to read the table properly. It all made sense if you sat down and studied it, but none of it was straightforward at all.Yeah, both. Lower THAC0(To hit armor class zero) is better, and lower Armor class is better. Whoever designed both of those must have been an avid golfer.
Old school RPG gaming is back. although I expect this one to be a bit less beefy than bg1 or 2.Laugh, first edition D&D rules were full of some crazy stuff that most people did not understand and rarely used... even the games based on the rules usually just glossed over them or skipped them. There were whole massive tables that showed how particular weapons fared against certain armor types (e.g. a flair got a bonus to hit against heavy armor like plate, where as a sword got bonus against leather and cloth) but the problem was, they never really said anywhere how to read the table properly. It all made sense if you sat down and studied it, but none of it was straightforward at all.
So stoked for this and Tides of Numenena. Those coupled with some of the decent titles that have already launched (Wasteland 2, Divinity: OS, First half of Darkest Dungeon) have brought back my love of gaming -- something all the shitty MMOs of the last few years had managed to strangle the life out of.