Pillars of Eternity, Obsidian's new CRPG in the vein of Baldur's Gate

Rime

<Donor>
2,638
1,613
In the previous game, when you had limited amount of rests, a Corpse Eater would be better, as you had less resources. Now, you can rest almost anywhere, whenever you want, so resource management is out the window.
 

Qhue

Trump's Staff
7,478
4,421
I actually restarted (I wasn't far along) to undo some of my multiclass choices and also because I felt the urge to take full advantage of the Critical Role voice DLC by making a Scanlan-appropriate main character.
 

TJT

Mr. Poopybutthole
<Gold Donor>
40,949
102,793
I actually restarted (I wasn't far along) to undo some of my multiclass choices and also because I felt the urge to take full advantage of the Critical Role voice DLC by making a Scanlan-appropriate main character.

The Grog voice is awesome. What multiclass did you go for?

I don't want to restart but if I could redo my multiclass it'd be Napalzca/Berserker instead of Corpse Eater. Going for the high on PCP fighter oblivious to everything!
 

Void

Experiencer
<Gold Donor>
9,420
11,082
I never finished PoE1 for some reason, but just jumped into this one. I had no idea what choices to pick for the backstory, hopefully those don't matter much. I remembered ciphers being pretty OP in the last game, and I almost always make some kind of tank (was a Paladin in the first game), so I decided to mix it up and make a cipher/ranger. I only did the starting cave so obviously I'm barely into it, but I remember one of the things that disappointed me in the first game (and maybe is why I let it fade away) was not knowing what the fuck my character would be like later on, even with the ability to read the skill trees, because reading them really doesn't allow me to comprehend how it will actually work I guess. I think I restarted several times with different characters because I'd end up having a character I really didn't enjoy playing (as my main anyway, I sort of don't care when it is just an npc) once it started to gain a few levels and abilities.

Currently my plan is to mark something so bear and I get extra damage on it (probably fucked up with choosing the bear too since I get a motherfucking fighter right out of the gate), shoot it with my bow for cipher points (fuck if I can remember what they are called), and then mind bullet them until I have to use the bow again. Subject to change obviously with new skills (like that charm mentioned above) but this was my plan when designing the character at least.

TL;DR anyone have any thoughts as to how viable/fun a cipher/ranger might be later on? Including the bear choice as well. I know there are places I can probably already read about this shit, but I trust you guys more.
 

TJT

Mr. Poopybutthole
<Gold Donor>
40,949
102,793
I never finished PoE1 for some reason, but just jumped into this one. I had no idea what choices to pick for the backstory, hopefully those don't matter much. I remembered ciphers being pretty OP in the last game, and I almost always make some kind of tank (was a Paladin in the first game), so I decided to mix it up and make a cipher/ranger. I only did the starting cave so obviously I'm barely into it, but I remember one of the things that disappointed me in the first game (and maybe is why I let it fade away) was not knowing what the fuck my character would be like later on, even with the ability to read the skill trees, because reading them really doesn't allow me to comprehend how it will actually work I guess. I think I restarted several times with different characters because I'd end up having a character I really didn't enjoy playing (as my main anyway, I sort of don't care when it is just an npc) once it started to gain a few levels and abilities.

Currently my plan is to mark something so bear and I get extra damage on it (probably fucked up with choosing the bear too since I get a motherfucking fighter right out of the gate), shoot it with my bow for cipher points (fuck if I can remember what they are called), and then mind bullet them until I have to use the bow again. Subject to change obviously with new skills (like that charm mentioned above) but this was my plan when designing the character at least.

TL;DR anyone have any thoughts as to how viable/fun a cipher/ranger might be later on? Including the bear choice as well. I know there are places I can probably already read about this shit, but I trust you guys more.

Just think about how synergy might play out really. With what I learned last night basically is that anything that penalizes your resource usage is most likely not worth it because you only have to manage your resources per encounter rather than until you rest (and resting isn't limited this time around either).
 

Pyros

<Silver Donator>
11,058
2,262
I never finished PoE1 for some reason, but just jumped into this one. I had no idea what choices to pick for the backstory, hopefully those don't matter much. I remembered ciphers being pretty OP in the last game, and I almost always make some kind of tank (was a Paladin in the first game), so I decided to mix it up and make a cipher/ranger. I only did the starting cave so obviously I'm barely into it, but I remember one of the things that disappointed me in the first game (and maybe is why I let it fade away) was not knowing what the fuck my character would be like later on, even with the ability to read the skill trees, because reading them really doesn't allow me to comprehend how it will actually work I guess. I think I restarted several times with different characters because I'd end up having a character I really didn't enjoy playing (as my main anyway, I sort of don't care when it is just an npc) once it started to gain a few levels and abilities.

Currently my plan is to mark something so bear and I get extra damage on it (probably fucked up with choosing the bear too since I get a motherfucking fighter right out of the gate), shoot it with my bow for cipher points (fuck if I can remember what they are called), and then mind bullet them until I have to use the bow again. Subject to change obviously with new skills (like that charm mentioned above) but this was my plan when designing the character at least.

TL;DR anyone have any thoughts as to how viable/fun a cipher/ranger might be later on? Including the bear choice as well. I know there are places I can probably already read about this shit, but I trust you guys more.
Should work out hard to say though haven't been far enough into the game.

One cool thing about multiclassing Cipher is it works alright with martial classes since you get a free 20% dmg buff from the soul whip and there's plenty of short cast spells. I don't know if it'd be worth taking Charm on such a character but you could I guess. But look at the spells that have .5 cast time, those are the ones you should be looking into as a multiclassed cipher, since you don't want to be casting for 3secs then having 4secs of recovery, that kinda kills the purpose of having the ranger stuff.

On Ranger itself, it's a good multi with Cipher since Cipher generally prefers staying at range and Ranger has a bunch of good passives for that. Bear is... Ok I guess? It's the tanky one, which has its uses, sure you'll also have an actual tank, but having more tanks isn't so bad. It does mean you'll probably not want to focus on the pet damage passives as much though and try to get your own stuff leveled.

One of the cool things you can do with these 2 is use your bear to position your Cipher beam spell around. You won't get it until like, lvl 8 or something for multiclasser(maybe it's 7 I don't remember), but you get a beam you can put on an ally that does damage only to enemies(the beam you can get at lvl 1 does damage to allies which is annoying to position) and it does very good damage, the main issue is generally getting your allies in the right spot means getting hit by disengage attacks or losing damage or whatever but a bear works fine for that(I use my wizard clone summon to do it). The beam is a .5 cast and does very high damage for its level(well on my pure cipher it does, but should still be fine on multi).

Otherwise I'd focus on getting passive damage stuff from ranger to buff your own damage, some tank pet passives, mark is good, maybe the pet heal, then cipher passives for damage(penetration on weapon and the damage whip) and a few good spells, don't need too many, the one that makes enemies take 30% more damage is good for strong single targets, the beam one for aoe, the charm is probably ok to fix some bad situations, there's a nice Robust shield buff to drop on your bear/tank, the one that steals 5armor from the enemy for you(increases damage and makes you tankier), this kind of stuff.
 

Pyros

<Silver Donator>
11,058
2,262
Oh and a little trick I figured out for dialogue checks. While the game only gives you a part of what your other characters have as skills for dialogue checks, it rounds up. Which means having 1 gives you 1 regardless. So it's useful to put 1 in everything on your companions, which basically gives +4 to everything(5 total if you do it on your MC too), letting you pass many of the checks without any effort. After that just pick some to increase I guess.

For actives definitely have one character focus on mechanics though to pick locks and traps. Rogue/cipher preferably for their +2 innate bonus, and if you do drug monk or whatever then alchemy is good, for actives you don't need to stack as much as there's not as many checks I've found, or they use personnal checks(like who do you want to send to jump over that gaping abyss and it checks whoever you send's Atheltics, not the whole party).
 

Void

Experiencer
<Gold Donor>
9,420
11,082
Awesome, thanks for the replies!

I'll stick with it for awhile, it seems like it has potential. And like I said, I'm going to try my best to stay out of melee combat with this character for a change, since that's all I ever play otherwise. I know from the first game it is inevitable, but I can try at least. And I feel like (haven't tested anything yet) having a bow for my first attack and then switching to soul whip melee (if the situation demands) will get around the weapon swap issue? Or am I mistaken about that? I haven't actually swapped weapons yet (at work so can't be playing right now), but I seem to remember in the first game it was something to pay attention to.

My first level up choice was armor for my bear. Probably not the smartest, but it felt like I didn't really get anything good that level except the ranger bleeding arrow thing, which is fine I'm sure but I want Bearbear to live longer.

I'm sure all of this is moot once I actually get back to playing it and figure things out for myself, but I'm so excited to play and I can't until after work so I enjoy theorycrafting and such. Thanks for indulging me.
 

Droigan

Trakanon Raider
2,495
1,163
Some odd bugs in the game. My keyboard just stopped working in it now. Had to quit and restart.

That said, fun game so far. Not far, just finished the first island and got my ship. Looks like the first game, except upgraded in nearly every way. Still miss DOS2 combat though.
 

turbo

Molten Core Raider
1,238
106
So am on crack or don't you get exp for killing shit? I had a few choices i went to attack people instead of playing the nice hero and helping them and seemed I wasn't getting any exp for any actual fights just quest exp.

Still really early on (@ digsite) but I think my frenzy zerk seems to do all the heavy lifting. Seems to kill most shit while my poor castors take forever to cast. Sure that will change but so far poor wiz can't do shit because by the time the mobs get positioned where you can reliability cast most my spells they are dead. have to just use magic missiles
 

Rime

<Donor>
2,638
1,613
You get XP for filling out the beastiary, which takes a few kills of each specific monster (for non-uniques). You also get encounter XP, but only for specific encounters. Many Quest encounters have the XP baked into the lump you get at the end.

Later on, casters become much stronger - particularly CC focused casters. But a good Frenzied Barb or a Rogue will dish out massive amounts of damage.
 

Pyros

<Silver Donator>
11,058
2,262
Yeah casters are slow starters, it was the same in the first game too. That said I assume martial characters will still be the best for pure damage by a large margin. If you want to make a killing machine main character you're better off looking at multiclass melee based damage dealers. I made mine a pure cipher and while I think it's very useful and pretty strong so far, my damage output is basically meh and even later once I get higher spells, it won't be that great. Luckily my whole team can do damage so it evens out decently enough I think but I know if I made a monk/whatever I'd be punching these fucks so hard I probably wouldn't need to control as much. Like I see how Eder shits on stuff with his garbage tier stats and his fighter/rogue no subclass suboptimal choice, the same with like devoted/assassin dual sabers and 18might 15dex 15per or whatever would fucking destroy everything.

Game isn't really that hard that it matters though, I'm playing on potd and while I've fought some interesting encounters(generally made interesting by having every fucking ranged enemy shoot my main character right at the start killig her instantly) I haven't wiped yet or had to pull all the stops(chain drinking pots and what not). Even when fighting 4+ level bosses(red skulls shit).

Oh and one really annoying bug, if you respec your main character, there's a good chance you'll lose your watcher spells, as well as the training skills you get by paying 3k to some NPCs. I wanted to respec my Cipher to get better spells but I'm kinda stuck with them for now, until hopefully they fix it next tuesday.
 

Rime

<Donor>
2,638
1,613
I maxed out Eder quickly as I could, did his companion chain to the end, then dumped him and made a player character rogue with better stat distribution. Sososo much better.
 

sakkath

Trakanon Raider
1,667
1,051
The dialog in this game is great. I love the reactions of people in every town I go to who ask who i am and I just respond with the truth "I'm been tasked by Berath to follow an adra collossus which is possessed by Eothas"

Also for some reason saying "This is BULLSHIT!" to the Pallid Knight really made me laugh.
 
  • 1Solidarity
Reactions: 1 user

ili

Blackwing Lair Raider
517
193
On max difficulty with upward scaling only, the game was faceroll. I used 3 story characters, Maia(ranger), Xoti(priest), and Rekke(fighter), and two custom Beckon Chanters. Finished the game at level 17. With the amount of stuff the Beckon Chanters summon the AI just goes stupid plus their pets do a crap ton of damage.
Going to have to play through again without the Chanters, just to see, plus the Berath Blessing stuff is pretty neat.
The loot was very disappointing as was the ending. Best part was the voice acting, the narrator was pretty crap though.
If I had to choose between pillars2 and divinity2. I would pick divinity 2 in a heartbeat.
 
  • 1Solidarity
Reactions: 1 user

DirkDonkeyroot

Blackwing Lair Raider
855
1,396
The dialog in this game is great. I love the reactions of people in every town I go to who ask who i am and I just respond with the truth "I'm been tasked by Berath to follow an adra collossus which is possessed by Eothas"

Also for some reason saying "This is BULLSHIT!" to the Pallid Knight really made me laugh.

The part where you get off the boat in the first town is hilarious.

Cipher is just way overpowered, that level one charm spell is broken as hell. Playing a berserker/skald and once I figured out the mechanics of how combat worked everything is just golden. Much better than the first game.

Also:
S&M with a fire godlike, and recruiting the dwarf male massage therapist. Also the exchange when you bring the elf wizard into the brothel.
 

Qhue

Trump's Staff
7,478
4,421
I actually don't mind using the default AI for many of the battles, especially trash battles. It is, however, super annoying how the wizards love to drop fireballs on the front line melee group. Well that and the relatively short range of things means people always end up clumped as hell unless you specifically tell them to stay put.
 

Kuriin

Just a Nurse
4,046
1,020
Is it absolutely required to play the first PoE? Will I miss anything storyline wise or can I just jump into PoE2?
 

TJT

Mr. Poopybutthole
<Gold Donor>
40,949
102,793
The dialog in this game is great. I love the reactions of people in every town I go to who ask who i am and I just respond with the truth "I'm been tasked by Berath to follow an adra collossus which is possessed by Eothas"

Also for some reason saying "This is BULLSHIT!" to the Pallid Knight really made me laugh.

So true lol. I told her, "Shut up" and about died laughing.