I never finished PoE1 for some reason, but just jumped into this one. I had no idea what choices to pick for the backstory, hopefully those don't matter much. I remembered ciphers being pretty OP in the last game, and I almost always make some kind of tank (was a Paladin in the first game), so I decided to mix it up and make a cipher/ranger. I only did the starting cave so obviously I'm barely into it, but I remember one of the things that disappointed me in the first game (and maybe is why I let it fade away) was not knowing what the fuck my character would be like later on, even with the ability to read the skill trees, because reading them really doesn't allow me to comprehend how it will actually work I guess. I think I restarted several times with different characters because I'd end up having a character I really didn't enjoy playing (as my main anyway, I sort of don't care when it is just an npc) once it started to gain a few levels and abilities.
Currently my plan is to mark something so bear and I get extra damage on it (probably fucked up with choosing the bear too since I get a motherfucking fighter right out of the gate), shoot it with my bow for cipher points (fuck if I can remember what they are called), and then mind bullet them until I have to use the bow again. Subject to change obviously with new skills (like that charm mentioned above) but this was my plan when designing the character at least.
TL;DR anyone have any thoughts as to how viable/fun a cipher/ranger might be later on? Including the bear choice as well. I know there are places I can probably already read about this shit, but I trust you guys more.
Should work out hard to say though haven't been far enough into the game.
One cool thing about multiclassing Cipher is it works alright with martial classes since you get a free 20% dmg buff from the soul whip and there's plenty of short cast spells. I don't know if it'd be worth taking Charm on such a character but you could I guess. But look at the spells that have .5 cast time, those are the ones you should be looking into as a multiclassed cipher, since you don't want to be casting for 3secs then having 4secs of recovery, that kinda kills the purpose of having the ranger stuff.
On Ranger itself, it's a good multi with Cipher since Cipher generally prefers staying at range and Ranger has a bunch of good passives for that. Bear is... Ok I guess? It's the tanky one, which has its uses, sure you'll also have an actual tank, but having more tanks isn't so bad. It does mean you'll probably not want to focus on the pet damage passives as much though and try to get your own stuff leveled.
One of the cool things you can do with these 2 is use your bear to position your Cipher beam spell around. You won't get it until like, lvl 8 or something for multiclasser(maybe it's 7 I don't remember), but you get a beam you can put on an ally that does damage only to enemies(the beam you can get at lvl 1 does damage to allies which is annoying to position) and it does very good damage, the main issue is generally getting your allies in the right spot means getting hit by disengage attacks or losing damage or whatever but a bear works fine for that(I use my wizard clone summon to do it). The beam is a .5 cast and does very high damage for its level(well on my pure cipher it does, but should still be fine on multi).
Otherwise I'd focus on getting passive damage stuff from ranger to buff your own damage, some tank pet passives, mark is good, maybe the pet heal, then cipher passives for damage(penetration on weapon and the damage whip) and a few good spells, don't need too many, the one that makes enemies take 30% more damage is good for strong single targets, the beam one for aoe, the charm is probably ok to fix some bad situations, there's a nice Robust shield buff to drop on your bear/tank, the one that steals 5armor from the enemy for you(increases damage and makes you tankier), this kind of stuff.